Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( FXLINE_H )
#define FXLINE_H
#ifdef _WIN32
#pragma once
#endif
struct FXLineData_t
{
Vector m_vecStart;
Vector m_vecEnd;
Vector m_vecStartVelocity;
Vector m_vecEndVelocity;
float m_flStartAlpha;
float m_flEndAlpha;
float m_flStartScale;
float m_flEndScale;
float m_flDieTime;
float m_flLifeTime;
IMaterial *m_pMaterial;
};
#include "fx_staticline.h"
class CFXLine : public CClientSideEffect
{
public:
CFXLine( const char *name, const FXLineData_t &data );
~CFXLine( void );
virtual void Draw( double frametime );
virtual bool IsActive( void );
virtual void Destroy( void );
virtual void Update( double frametime );
protected:
FXLineData_t m_FXData;
};
void FX_DrawLine( const Vector &start, const Vector &end, float scale, IMaterial *pMaterial, const color32 &color );
void FX_DrawLineFade( const Vector &start, const Vector &end, float scale, IMaterial *pMaterial, const color32 &color, float fadeDist );
#endif //FXLINE_H