Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/Panel.h>
#include <vgui/IPanel.h>
#include "vgui_int.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
#define ANIM_INFO_START_Y 50
#define ANIM_INFO_WIDTH XRES( 300 )
class CHudAnimationInfo : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudAnimationInfo, vgui::Panel );
public:
CHudAnimationInfo( const char *pElementName );
virtual bool ShouldDraw();
// vgui::Panel overrides.
virtual void Paint( void );
virtual void ApplySchemeSettings( IScheme *scheme );
void SetWatch( Panel *element )
{
m_pWatch = element;
}
protected:
void PaintMappingInfo( int& x, int& y, Panel *element, PanelAnimationMap *map );
void PaintString( int& x, int &y, const char *sz, Color *pLegendColor );
CPanelAnimationVar( vgui::HFont, m_LabelFont, "LabelFont", "DebugFixed" );
CPanelAnimationVar( vgui::HFont, m_ItemFont, "ItemFont", "DebugFixedSmall" );
CPanelAnimationVar( Color, m_LabelColor, "LabelColor", "DebugLabel" );
CPanelAnimationVar( Color, m_ItemColor, "ItemColor", "DebugText");
Panel *m_pWatch;
};
DECLARE_HUDELEMENT( CHudAnimationInfo );
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pElementName -
// *panelName -
//-----------------------------------------------------------------------------
CHudAnimationInfo::CHudAnimationInfo( const char *pElementName )
: CHudElement( pElementName ), BaseClass( NULL, "HudAnimationInfo" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetActive( true );
m_pWatch = NULL;
// Make sure we render on top of other hud elements since we are debugging info for them.
SetZPos( 100 );
}
void CHudAnimationInfo::ApplySchemeSettings( IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
m_LabelFont = scheme->GetFont( "DebugFixed", true );
m_ItemFont= scheme->GetFont( "DebugFixedSmall", true );
m_LabelColor = scheme->GetColor( "DebugLabel", GetFgColor() );
m_ItemColor= scheme->GetColor( "DebugText", GetFgColor() );
SetPaintBackgroundEnabled( false );
}
bool CHudAnimationInfo::ShouldDraw()
{
return ( m_pWatch && CHudElement::ShouldDraw() );
}
void CHudAnimationInfo::PaintString( int& x, int &y, const char *sz, Color *pLegendColor )
{
surface()->DrawSetTextFont( m_ItemFont );
surface()->DrawSetTextPos( x, y );
wchar_t szconverted[ 512 ];
g_pVGuiLocalize->ConvertANSIToUnicode( "O->", szconverted, sizeof(szconverted) );
if ( pLegendColor )
{
surface()->DrawSetTextColor( *pLegendColor );
}
else
{
surface()->DrawSetTextColor( Color( 0, 0, 0, 0 ) );
}
surface()->DrawPrintText( szconverted, wcslen( szconverted ) );
g_pVGuiLocalize->ConvertANSIToUnicode( sz, szconverted, sizeof(szconverted) );
surface()->DrawSetTextColor( m_ItemColor );
surface()->DrawPrintText( szconverted, wcslen( szconverted ) );
int fontHeight = surface()->GetFontTall( m_ItemFont );
y += fontHeight;
if ( y + fontHeight >= ScreenHeight() )
{
y = ANIM_INFO_START_Y;
x += ANIM_INFO_WIDTH;
}
}
void CHudAnimationInfo::PaintMappingInfo( int& x, int& y, Panel *element, PanelAnimationMap *map )
{
if ( !map )
return;
// Draw label
surface()->DrawSetTextFont( m_LabelFont );
surface()->DrawSetTextColor( m_LabelColor );
surface()->DrawSetTextPos( x, y );
const char *className = "";
if ( map->pfnClassName )
{
className = (*map->pfnClassName)();
}
const char *p = className;
while ( *p )
{
surface()->DrawUnicodeChar( *p );
p++;
}
y += surface()->GetFontTall( m_LabelFont ) + 1;
x += 10;
int c = map->entries.Count();
for ( int i = 0; i < c; i++ )
{
PanelAnimationMapEntry *e = &map->entries[ i ];
char sz[ 512 ];
char value[ 256 ];
Color col( 0, 0, 0, 0 );
Color *pColor = NULL;
KeyValues *kv = new KeyValues( e->name() );
if ( element->RequestInfo( kv ) )
{
KeyValues *dat = kv->FindKey(e->name());
if ( dat && dat->GetDataType() == KeyValues::TYPE_COLOR )
{
col = dat->GetColor();
Q_snprintf( value, sizeof( value ), "%i, %i, %i, %i",
col[0], col[1], col[2], col[3] );
pColor = &col;
}
else
{
Q_snprintf( value, sizeof( value ), "%s",
dat->GetString() );
}
}
else
{
Q_strncpy( value, "???", sizeof( value ) );
}
Q_snprintf( sz, sizeof( sz ), "%-30s %-20s (%s)",
e->name(), e->type(), value );
kv->deleteThis();
PaintString( x, y, sz, pColor );
}
x -= 10;
if ( map->baseMap )
{
PaintMappingInfo( x, y, element, map->baseMap );
}
}
void CHudAnimationInfo::Paint()
{
vgui::Panel *panel = m_pWatch;
if ( !panel )
return;
// See if it has any animation info registered
PanelAnimationMap *map = panel->GetAnimMap();
if ( !map )
return;
int x = 15;
int y = ANIM_INFO_START_Y;
PaintMappingInfo( x, y, panel, map );
x += 10;
// Paint panel bounds
int bounds[4];
panel->GetBounds( bounds[0], bounds[1], bounds[2], bounds[3] );
char sz[ 256 ];
Q_snprintf( sz, sizeof( sz ), "%-30s %-20s (%i %i)", "Position", "pos", bounds[0], bounds[1] );
PaintString( x, y, sz, NULL );
Q_snprintf( sz, sizeof( sz ), "%-30s %-20s (%i %i)", "Size", "size", bounds[2], bounds[3] );
PaintString( x, y, sz, NULL );
}
static int HudElementCompletion( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
{
const char *cmdname = "cl_animationinfo";
char *substring = (char *)partial;
if ( Q_strstr( partial, cmdname ) )
{
substring = (char *)partial + strlen( cmdname ) + 1;
}
int current = 0;
int c = gHUD.m_HudList.Count();
int i;
for ( i = 0; i < c; i++ )
{
CHudElement *e = gHUD.m_HudList[ i ];
if ( !e )
continue;
bool add = false;
// Insert into lookup
if ( substring[0] )
{
if ( !Q_strncasecmp( e->GetName(), substring, strlen( substring ) ) )
{
add = true;
}
}
else
{
add = true;
}
if ( add )
{
Q_snprintf( commands[ current ], sizeof( commands[ current ] ), "%s %s", cmdname, e->GetName() );
current++;
}
}
return current;
}
CON_COMMAND_F_COMPLETION( cl_animationinfo, "Hud element to examine.", 0, HudElementCompletion )
{
CHudAnimationInfo *info = GET_HUDELEMENT( CHudAnimationInfo );
Assert( info );
if ( !info )
return;
if ( args.ArgC() != 2 )
{
info->SetWatch( NULL );
return;
}
// Find it
CHudElement *element = NULL;
for ( int i = 0; i < gHUD.m_HudList.Size(); i++ )
{
if ( stricmp( gHUD.m_HudList[i]->GetName(), args[1] ) == 0 )
{
element = gHUD.m_HudList[i];
break;
}
}
if ( element )
{
info->SetWatch( dynamic_cast< Panel * >( element ) );
}
else
{
VPANEL root = VGui_GetClientDLLRootPanel();
vgui::Panel *rootPanel = ipanel()->GetPanel( root, info->GetModuleName() );
Panel *panel = NULL;
if ( rootPanel )
{
panel = rootPanel->FindChildByName( args[1], true );
}
if ( panel )
{
info->SetWatch( panel );
}
else
{
Msg( "No such element %s\n", args[1] );
}
}
}