Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "initializer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
Initializer *Initializer::s_pInitializers = 0;
Initializer::Initializer(void **pVar, CreateInitializerObjectFn createFn, DeleteInitializerObjectFn deleteFn)
{
m_pVar = pVar;
m_CreateFn = createFn;
m_DeleteFn = deleteFn;
m_pNext = s_pInitializers;
s_pInitializers = this;
}
bool Initializer::InitializeAllObjects()
{
for(Initializer *pCur=s_pInitializers; pCur; pCur=pCur->m_pNext)
{
if(void *ptr = pCur->m_CreateFn())
{
*pCur->m_pVar = ptr;
}
else
{
// Don't worry if we're not actually trying to initialize a global
if (pCur->m_pVar)
{
FreeAllObjects();
return false;
}
}
}
return true;
}
void Initializer::FreeAllObjects()
{
for(Initializer *pCur=s_pInitializers; pCur; pCur=pCur->m_pNext)
{
if (pCur->m_pVar)
{
pCur->m_DeleteFn(*pCur->m_pVar);
*pCur->m_pVar = 0;
}
}
}