Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "perfvisualbenchmark.h"
#include "KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define VAR 0
#define ON 1
#define OFF 2
#define DETAILS 3
static CPerfVisualBenchmark s_PerfVisualBenchmark; // singleton
IGameSystem* PerfVisualBenchmark() { return &s_PerfVisualBenchmark; }
#ifndef _XBOX
extern ConVar cl_mouseenable;
#endif
void usrCmd_Start()
{
s_PerfVisualBenchmark.Start();
}
void usrCmd_Abort()
{
s_PerfVisualBenchmark.Stop();
}
static ConCommand perfvisualbenchmark("perfvisualbenchmark", usrCmd_Start);
static ConCommand perfvisualbenchmark_abort("perfvisualbenchmark_abort", usrCmd_Abort);
CPerfVisualBenchmark::CPerfVisualBenchmark()
{
}
CPerfVisualBenchmark::~CPerfVisualBenchmark()
{
}
bool CPerfVisualBenchmark::Init()
{
RunInfo_t runInfo;
runInfo.m_pVarName = "";
runInfo.m_pOnVal = "";
runInfo.m_pOffVal = "";
runInfo.m_pDescription = "Default";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawdetailprops";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "detail props";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawworld";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "world geometry";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawentities";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "entities";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_3dsky";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "3D skybox";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawdecals";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "decals";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "mat_stub";
runInfo.m_pOnVal = "1";
runInfo.m_pOffVal = "0";
runInfo.m_pDescription = "material system and below";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "mat_viewportscale";
runInfo.m_pOnVal = ".2";
runInfo.m_pOffVal = "1.0";
runInfo.m_pDescription = "fillrate";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawstaticprops";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "fillrate";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawbrushmodels";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "brush models";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_renderoverlayfragment";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "overlays";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawdisp";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "displacements";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawviewmodel";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "viewmodel";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "cl_drawhud";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "hud";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawparticles";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "particles";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawsprites";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "sprites";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "mat_bumpmap";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "bump mapping";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "mat_specular";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "specularity";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "mat_drawwater";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "water";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_dynamic";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "dynamic lighting";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_shadows";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "shadows";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
runInfo.m_pVarName = "r_drawropes";
runInfo.m_pOnVal = "0";
runInfo.m_pOffVal = "1";
runInfo.m_pDescription = "ropes";
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
m_RunInfo.AddToTail( runInfo );
m_bIsOn = false; //is this thing on?
return true;
}
void CPerfVisualBenchmark::Start()
{
#ifndef _XBOX
m_bSaveMouseEnable = cl_mouseenable.GetBool();
cl_mouseenable.SetValue( 0 );
#endif
m_iCurVar = 0;
m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME;
m_bWaiting = true;
m_bIsOn = true; // showtime!
engine->ClientCmd_Unrestricted("cancelselect"); // exit menu and console
// engine->ClientCmd_Unrestricted("wait");
// engine->ClientCmd_Unrestricted("setpause"); // pause the mofo
engine->ClientCmd_Unrestricted("host_timescale 0.0001"); // pause the mofo
}
void CPerfVisualBenchmark::Stop()
{
#ifndef _XBOX
cl_mouseenable.SetValue( m_bSaveMouseEnable );
#endif
m_bIsOn = false;
Print();
engine->ClientCmd_Unrestricted("host_timescale 0"); // pause the mofo
// engine->ClientCmd_Unrestricted("unpause"); // unpause the mofo
// engine->ClientCmd_Unrestricted("wait");
engine->ClientCmd_Unrestricted("toggleconsole");
}
void CPerfVisualBenchmark::PreRender( )
{
if (!m_bIsOn)
return;
// Wait for the timer
if ( m_flTimer > gpGlobals->realtime )
return;
if ( m_bWaiting )
{
m_flTimer = gpGlobals->realtime + FPS_MEASURE_TIME;
m_flStartMeasureTime = gpGlobals->realtime;
m_nStartFrameCount = gpGlobals->framecount;
m_bWaiting = false;
return;
}
// Ok, we were measuring, lets calculate the results
float flDenom = gpGlobals->realtime - m_flStartMeasureTime;
if (flDenom == 0)
{
flDenom = 1.0f;
}
// note the current avged fps;
float flAveFPS = (gpGlobals->framecount - m_nStartFrameCount) / flDenom;
m_RunInfo[m_iCurVar].m_flFPS = flAveFPS;
m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME;
m_bWaiting = true;
char combuffer[255];
// Turn off any previous value
if ( m_RunInfo[m_iCurVar].m_pVarName )
{
Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n", m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOffVal ); //turn off current var
engine->ClientCmd_Unrestricted(combuffer);
}
// next var
m_iCurVar++;
if (m_iCurVar == m_RunInfo.Count())
{
Stop();
return;
}
Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n",m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOnVal); //turn on next var
engine->ClientCmd_Unrestricted(combuffer);
}
void CPerfVisualBenchmark::Print() // sort and print into console
{
for (int i = 0; i<m_RunInfo.Count(); i++)
{
int curMax = 0;
for (int j = 0; j<m_RunInfo.Count(); j++)
{
if (m_RunInfo[j].m_flFPS > m_RunInfo[curMax].m_flFPS)
{
curMax = j;
}
}
Msg("%.0f fps - %s\n",m_RunInfo[curMax].m_flFPS, m_RunInfo[curMax].m_pDescription);
m_RunInfo[curMax].m_flFPS=-1;
}
}