You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
2.4 KiB
87 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=============================================================================
|
|
#include "cbase.h"
|
|
#include "proxyentity.h"
|
|
#include "materialsystem/imaterial.h"
|
|
#include "materialsystem/imaterialvar.h"
|
|
#include "c_team.h"
|
|
#include "tf_shareddefs.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//=============================================================================
|
|
//
|
|
// Team Material Proxy
|
|
//
|
|
// Handles changing team color (skins).
|
|
//
|
|
class CTeamMaterialProxy : public CEntityMaterialProxy
|
|
{
|
|
public:
|
|
|
|
CTeamMaterialProxy();
|
|
virtual ~CTeamMaterialProxy();
|
|
virtual bool Init( IMaterial *pMaterial, KeyValues* pKeyValues );
|
|
virtual void OnBind( C_BaseEntity *pEnt );
|
|
virtual IMaterial *GetMaterial();
|
|
|
|
private:
|
|
|
|
IMaterialVar* m_FrameVar;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor.
|
|
//-----------------------------------------------------------------------------
|
|
CTeamMaterialProxy::CTeamMaterialProxy()
|
|
{
|
|
m_FrameVar = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor.
|
|
//-----------------------------------------------------------------------------
|
|
CTeamMaterialProxy::~CTeamMaterialProxy()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Initialization.
|
|
//-----------------------------------------------------------------------------
|
|
bool CTeamMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues )
|
|
{
|
|
bool foundVar;
|
|
m_FrameVar = pMaterial->FindVar( "$frame", &foundVar, false );
|
|
if( !foundVar )
|
|
{
|
|
m_FrameVar = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Set the appropriate texture (in the animated texture).
|
|
//-----------------------------------------------------------------------------
|
|
void CTeamMaterialProxy::OnBind( C_BaseEntity *pEnt )
|
|
{
|
|
if( !m_FrameVar )
|
|
return;
|
|
|
|
int team = pEnt->GetRenderTeamNumber();
|
|
team -= 2;
|
|
|
|
// Use that as an animated frame number
|
|
m_FrameVar->SetIntValue( team );
|
|
}
|
|
|
|
IMaterial *CTeamMaterialProxy::GetMaterial()
|
|
{
|
|
if ( !m_FrameVar )
|
|
return NULL;
|
|
|
|
return m_FrameVar->GetOwningMaterial();
|
|
}
|
|
|
|
EXPOSE_INTERFACE( CTeamMaterialProxy, IMaterialProxy, "TeamTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
|