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43 lines
1.0 KiB
43 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_ROTATION_SLIDER_H
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#define VGUI_ROTATION_SLIDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Slider.h>
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#include "c_baseobject.h"
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//-----------------------------------------------------------------------------
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//
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// Slider for object control
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//
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//-----------------------------------------------------------------------------
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class CRotationSlider : public vgui::Slider
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{
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DECLARE_CLASS_SIMPLE( CRotationSlider, vgui::Slider );
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public:
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CRotationSlider( vgui::Panel *pParent, const char *pName );
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void SetControlledObject( C_BaseObject *pObject );
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virtual void OnMousePressed( vgui::MouseCode code );
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virtual void OnMouseReleased( vgui::MouseCode code );
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MESSAGE_FUNC_INT( OnSliderMoved, "SliderMoved", position );
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private:
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CHandle<C_BaseObject> m_hObject;
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float m_flInitialYaw;
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float m_flYaw;
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};
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#endif // VGUI_ROTATION_SLIDER_H
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