Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "iloadingdisc.h"
#include "vgui_controls/Frame.h"
#include "vgui_controls/Label.h"
#include "hud_numericdisplay.h"
#include "vgui/ISurface.h"
#include "vgui/ILocalize.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern vgui::ILocalize *g_pVGuiLocalize;
//-----------------------------------------------------------------------------
// Purpose: Displays the loading plaque
//-----------------------------------------------------------------------------
class CLoadingDiscPanel : public vgui::EditablePanel
{
typedef vgui::EditablePanel BaseClass;
public:
CLoadingDiscPanel( vgui::VPANEL parent );
~CLoadingDiscPanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
int w, h;
w = ScreenWidth();
h = ScreenHeight();
if ( w != m_ScreenSize[ 0 ] ||
h != m_ScreenSize[ 1 ] )
{
m_ScreenSize[ 0 ] = w;
m_ScreenSize[ 1 ] = h;
// Re-perform the layout if the screen size changed
LoadControlSettings( "resource/LoadingDiscPanel.res" );
}
// center the dialog
int wide, tall;
GetSize( wide, tall );
SetPos( ( w - wide ) / 2, ( h - tall ) / 2 );
}
virtual void PaintBackground()
{
SetBgColor( Color(0, 0, 0, 128) );
SetPaintBackgroundType( 2 );
BaseClass::PaintBackground();
}
virtual void SetText( const char *text )
{
m_pLoadingLabel->SetText( text );
}
private:
vgui::Label *m_pLoadingLabel;
int m_ScreenSize[ 2 ];
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CLoadingDiscPanel::CLoadingDiscPanel( vgui::VPANEL parent ) : BaseClass( NULL, "CLoadingDiscPanel" )
{
int w, h;
w = ScreenWidth();
h = ScreenHeight();
SetParent( parent );
SetProportional( true );
SetScheme( "ClientScheme" );
SetVisible( false );
SetCursor( NULL );
m_pLoadingLabel = vgui::SETUP_PANEL(new vgui::Label( this, "LoadingLabel", "" ));
m_pLoadingLabel->SetPaintBackgroundEnabled( false );
LoadControlSettings( "resource/LoadingDiscPanel.res" );
// center the dialog
int wide, tall;
GetSize( wide, tall );
SetPos( ( w - wide ) / 2, ( h - tall ) / 2 );
m_ScreenSize[ 0 ] = w;
m_ScreenSize[ 1 ] = h;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CLoadingDiscPanel::~CLoadingDiscPanel()
{
}
class CLoadingDisc : public ILoadingDisc
{
private:
CLoadingDiscPanel *loadingDiscPanel;
CLoadingDiscPanel *m_pPauseDiscPanel;
vgui::VPANEL m_hParent;
int m_nPrevTimeRemaining;
public:
CLoadingDisc( void )
{
loadingDiscPanel = NULL;
m_pPauseDiscPanel = NULL;
m_nPrevTimeRemaining = -1;
}
void Create( vgui::VPANEL parent )
{
// don't create now, only when it's needed
m_hParent = parent;
}
void Destroy( void )
{
if ( loadingDiscPanel )
{
loadingDiscPanel->SetParent( (vgui::Panel *)NULL );
loadingDiscPanel->MarkForDeletion();
loadingDiscPanel = NULL;
}
if ( m_pPauseDiscPanel )
{
m_pPauseDiscPanel->SetParent( (vgui::Panel *)NULL );
m_pPauseDiscPanel->MarkForDeletion();
m_pPauseDiscPanel = NULL;
}
m_hParent = NULL;
}
void SetLoadingVisible( bool bVisible )
{
// demand-create the dialog
if ( bVisible && !loadingDiscPanel )
{
loadingDiscPanel = vgui::SETUP_PANEL(new CLoadingDiscPanel( m_hParent ) );
}
if ( loadingDiscPanel )
{
loadingDiscPanel->SetVisible( bVisible );
}
}
void SetPausedVisible( bool bVisible, float flExpireTime /*= -1.f */)
{
if ( bVisible )
{
if ( !m_pPauseDiscPanel )
{
m_pPauseDiscPanel = vgui::SETUP_PANEL(new CLoadingDiscPanel( m_hParent ) );
}
if ( m_pPauseDiscPanel )
{
// Update when we have a timer
if ( flExpireTime != -1.f )
{
int nTime = (int)( flExpireTime - Plat_FloatTime() );
if ( nTime != m_nPrevTimeRemaining )
{
wchar_t wzString[256];
wchar_t wzTime[64];
char szString[256];
_snwprintf( wzTime, sizeof( wzTime ), L"%d", nTime );
g_pVGuiLocalize->ConstructString_safe( wzString, g_pVGuiLocalize->Find( "#GameUI_PausedTimer" ), 1, wzTime );
g_pVGuiLocalize->ConvertUnicodeToANSI( wzString, szString, sizeof( szString ) );
m_pPauseDiscPanel->SetText( szString );
m_nPrevTimeRemaining = nTime;
}
}
else if ( m_pPauseDiscPanel->IsVisible() != bVisible )
{
m_pPauseDiscPanel->SetText( "#gameui_paused" );
}
}
}
if ( m_pPauseDiscPanel )
{
m_pPauseDiscPanel->SetVisible( bVisible );
}
}
};
static CLoadingDisc g_LoadingDisc;
ILoadingDisc *loadingdisc = ( ILoadingDisc * )&g_LoadingDisc;