Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: API to interface with YouTube via libcurl and OpenSSL
//
// $NoKeywords: $
//=============================================================================
#ifndef YOUTUBEAPI_H
#define YOUTUBEAPI_H
#ifdef _WIN32
#pragma once
#endif
#include "basetypes.h"
class CUtlString;
enum eYouTubeLoginStatus
{
kYouTubeLogin_NotLoggedIn,
kYouTubeLogin_LoggedIn,
kYouTubeLogin_Pending,
kYouTubeLogin_CouldNotConnect,
kYouTubeLogin_Forbidden,
kYouTubeLogin_GenericFailure,
kYouTubeLogin_Cancelled,
};
enum eYouTubeAccessControl
{
kYouTubeAccessControl_Public,
kYouTubeAccessControl_Private,
kYouTubeAccessControl_Unlisted,
};
DECLARE_POINTER_HANDLE(YouTubeUploadHandle_t);
DECLARE_POINTER_HANDLE(YouTubeInfoHandle_t);
/**
* Interface to general response handler for YouTube requests
*/
class CYouTubeResponseHandler
{
public:
/**
* Invoked in the main thread after a response has been fully received.
* @param pResponse
*/
virtual void HandleResponse( long responseCode, const char *pResponse ) = 0;
};
/**
* Set application specific developer settings, which must be set before trying to log in the user or upload a video
* @param pDeveloperKey
* @param pDeveloperTag
*/
void YouTube_SetDeveloperSettings( const char *pDeveloperKey, const char *pDeveloperTag );
/**
* Attempt to log the user in over SSL
* @param pUserName
* @param pPassword
* @param pSource
*/
void YouTube_Login( const char *pUserName, const char *pPassword, const char *pSource );
/**
* Cancel the login process.
*/
void YouTube_LoginCancel();
/**
* @return eYouTubeLoginStatus
*/
eYouTubeLoginStatus YouTube_GetLoginStatus();
/**
* @return YouTube login name
*/
const char *YouTube_GetLoginName();
/**
* @return the URL to the YouTube profile, if the user is logged in
*/
bool YouTube_GetProfileURL( CUtlString &strProfileURL );
/**
* Attempt to upload a movie file to YouTube
* @param pFilePath full path to the file
* @param pMimeType i.e. "video/mp4"
* @param pTitle (must be less than 60 characters)
* @param pDescription
* @param pCategory - usually "Games" (see category terms in http://gdata.youtube.com/schemas/2007/categories.cat)
* @param pKeywords
* @param access
* @param pURLToVideo if the upload was successful, this string will be a URL to the video on YouTube
* @return true if the video was uploaded successfully, false otherwise
*/
YouTubeUploadHandle_t YouTube_Upload( const char* pFilePath, const char *pMimeType, const char *pTitle, const char *pDescription, const char *pCategory, const char *pKeywords, eYouTubeAccessControl access );
/**
* @param handle
* @return true if upload is finished, false otherwise
*/
bool YouTube_IsUploadFinished( YouTubeUploadHandle_t handle );
/**
* Get the progress of the upload
* @param handle
* @param flPercentage the parameter to be filled in
* @return true if the upload is still valid, false otherwise
*/
bool YouTube_GetUploadProgress( YouTubeUploadHandle_t handle, double &ultotal, double &ulnow );
/**
* @param handle
* @param bSuccess
* @param strURLToVideo
*/
bool YouTube_GetUploadResults( YouTubeUploadHandle_t handle, bool &bSuccess, CUtlString &strURLToVideo, CUtlString &strURLToVideoStats );
/**
* Clear status of the upload
* @param handle
*/
void YouTube_ClearUploadResults( YouTubeUploadHandle_t handle );
/**
* Cancel the upload of a video
* @param handle
*/
void YouTube_CancelUpload( YouTubeUploadHandle_t handle );
/**
* Asynchronously retrieve information for the given video.
* @param pURLToVideoStats
* @param responseHandler
*/
YouTubeInfoHandle_t YouTube_GetVideoInfo( const char *pURLToVideoStats, CYouTubeResponseHandler &responseHandler );
/**
* @param handle
*/
void YouTube_CancelGetVideoInfo( YouTubeInfoHandle_t handle );
#endif // YOUTUBEAPI_H