You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
105 lines
2.6 KiB
105 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: AI Utility classes for building the initial AI Networks
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef AI_INITUTILS_H
|
|
#define AI_INITUTILS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "ai_basenpc.h"
|
|
#include "ai_node.h"
|
|
|
|
//###########################################################
|
|
// >> HintNodeData
|
|
//
|
|
// This is a chunk of data that's passed to a hint node entity
|
|
// when it's created from a CNodeEnt.
|
|
//###########################################################
|
|
enum HintIgnoreFacing_t
|
|
{
|
|
HIF_NO,
|
|
HIF_YES,
|
|
HIF_DEFAULT,
|
|
};
|
|
|
|
|
|
struct HintNodeData
|
|
{
|
|
string_t strEntityName;
|
|
Vector vecPosition;
|
|
short nHintType;
|
|
int nNodeID;
|
|
string_t strGroup;
|
|
int iDisabled;
|
|
string_t iszActivityName;
|
|
int nTargetWCNodeID;
|
|
HintIgnoreFacing_t fIgnoreFacing;
|
|
NPC_STATE minState;
|
|
NPC_STATE maxState;
|
|
|
|
int nWCNodeID; // Node ID assigned by worldcraft (not same as engine!)
|
|
|
|
DECLARE_SIMPLE_DATADESC();
|
|
};
|
|
|
|
//###########################################################
|
|
// >> CNodeEnt
|
|
//
|
|
// This is the entity that is loaded in from worldcraft.
|
|
// It is only used to build the network and is deleted
|
|
// immediately
|
|
//###########################################################
|
|
class CNodeEnt : public CServerOnlyPointEntity
|
|
{
|
|
DECLARE_CLASS( CNodeEnt, CServerOnlyPointEntity );
|
|
|
|
public:
|
|
virtual void SetOwnerEntity( CBaseEntity* pOwner ) { BaseClass::SetOwnerEntity( NULL ); }
|
|
|
|
static int m_nNodeCount;
|
|
|
|
void Spawn( void );
|
|
int Spawn( const char *pMapData );
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
CNodeEnt(void);
|
|
|
|
public:
|
|
HintNodeData m_NodeData;
|
|
};
|
|
|
|
//###########################################################
|
|
// >> CAI_TestHull
|
|
//
|
|
// a modelless clip hull that verifies reachable nodes by
|
|
// walking from every node to each of it's connections//
|
|
//###########################################################
|
|
class CAI_TestHull : public CAI_BaseNPC
|
|
{
|
|
DECLARE_CLASS( CAI_TestHull, CAI_BaseNPC );
|
|
private:
|
|
static CAI_TestHull* pTestHull; // Hull for testing connectivity
|
|
|
|
public:
|
|
static CAI_TestHull* GetTestHull(void); // Get the test hull
|
|
static void ReturnTestHull(void); // Return the test hull
|
|
|
|
bool bInUse;
|
|
virtual void Precache();
|
|
void Spawn(void);
|
|
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~(FCAP_ACROSS_TRANSITION|FCAP_DONT_SAVE); }
|
|
|
|
virtual bool IsJumpLegal(const Vector &startPos, const Vector &apex, const Vector &endPos) const;
|
|
|
|
~CAI_TestHull(void);
|
|
};
|
|
|
|
|
|
#endif // AI_INITUTILS_H
|