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987 lines
26 KiB
987 lines
26 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "ai_speech.h"
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#include "game.h"
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#include "engine/IEngineSound.h"
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#include "KeyValues.h"
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#include "ai_basenpc.h"
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#include "AI_Criteria.h"
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#include "isaverestore.h"
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#include "sceneentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define DEBUG_AISPEECH 1
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#ifdef DEBUG_AISPEECH
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ConVar ai_debug_speech( "ai_debug_speech", "0" );
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#define DebuggingSpeech() ai_debug_speech.GetBool()
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#else
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inline void SpeechMsg( ... ) {}
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#define DebuggingSpeech() (false)
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#endif
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extern ConVar rr_debugresponses;
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//-----------------------------------------------------------------------------
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CAI_TimedSemaphore g_AIFriendliesTalkSemaphore;
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CAI_TimedSemaphore g_AIFoesTalkSemaphore;
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ConceptHistory_t::~ConceptHistory_t()
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{
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delete response;
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response = NULL;
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}
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ConceptHistory_t::ConceptHistory_t( const ConceptHistory_t& src )
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{
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timeSpoken = src.timeSpoken;
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response = NULL;
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if ( src.response )
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{
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response = new AI_Response( *src.response );
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}
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}
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ConceptHistory_t& ConceptHistory_t::operator =( const ConceptHistory_t& src )
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{
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if ( this != &src )
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{
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timeSpoken = src.timeSpoken;
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delete response;
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response = NULL;
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if ( src.response )
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{
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response = new AI_Response( *src.response );
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}
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}
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return *this;
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}
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BEGIN_SIMPLE_DATADESC( ConceptHistory_t )
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DEFINE_FIELD( timeSpoken, FIELD_TIME ), // Relative to server time
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// DEFINE_EMBEDDED( response, FIELD_??? ), // This is manually saved/restored by the ConceptHistory saverestore ops below
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END_DATADESC()
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class CConceptHistoriesDataOps : public CDefSaveRestoreOps
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{
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public:
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virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
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{
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CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
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int count = ch->Count();
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pSave->WriteInt( &count );
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for ( int i = 0 ; i < count; i++ )
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{
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ConceptHistory_t *pHistory = &(*ch)[ i ];
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pSave->StartBlock();
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{
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// Write element name
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pSave->WriteString( ch->GetElementName( i ) );
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// Write data
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pSave->WriteAll( pHistory );
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// Write response blob
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bool hasresponse = !!pHistory->response;
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pSave->WriteBool( &hasresponse );
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if ( hasresponse )
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{
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pSave->WriteAll( pHistory->response );
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}
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// TODO: Could blat out pHistory->criteria pointer here, if it's needed
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}
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pSave->EndBlock();
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}
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}
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virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
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{
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CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
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int count = pRestore->ReadInt();
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Assert( count >= 0 );
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for ( int i = 0 ; i < count; i++ )
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{
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char conceptname[ 512 ];
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conceptname[ 0 ] = 0;
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ConceptHistory_t history;
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pRestore->StartBlock();
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{
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pRestore->ReadString( conceptname, sizeof( conceptname ), 0 );
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pRestore->ReadAll( &history );
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bool hasresponse = false;
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pRestore->ReadBool( &hasresponse );
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if ( hasresponse )
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{
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history.response = new AI_Response();
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pRestore->ReadAll( history.response );
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}
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}
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pRestore->EndBlock();
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// TODO: Could restore pHistory->criteria pointer here, if it's needed
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// Add to utldict
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if ( conceptname[0] != 0 )
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{
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ch->Insert( conceptname, history );
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}
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else
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{
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Assert( !"Error restoring ConceptHistory_t, discarding!" );
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}
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}
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}
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virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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}
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virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField);
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return ch->Count() == 0 ? true : false;
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}
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};
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CConceptHistoriesDataOps g_ConceptHistoriesSaveDataOps;
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//-----------------------------------------------------------------------------
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//
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// CLASS: CAI_Expresser
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//
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BEGIN_SIMPLE_DATADESC( CAI_Expresser )
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// m_pSink (reconnected on load)
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// DEFINE_FIELD( m_pOuter, CHandle < CBaseFlex > ),
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DEFINE_CUSTOM_FIELD( m_ConceptHistories, &g_ConceptHistoriesSaveDataOps ),
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DEFINE_FIELD( m_flStopTalkTime, FIELD_TIME ),
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DEFINE_FIELD( m_flStopTalkTimeWithoutDelay, FIELD_TIME ),
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DEFINE_FIELD( m_flBlockedTalkTime, FIELD_TIME ),
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DEFINE_FIELD( m_voicePitch, FIELD_INTEGER ),
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DEFINE_FIELD( m_flLastTimeAcceptedSpeak, FIELD_TIME ),
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END_DATADESC()
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//-------------------------------------
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bool CAI_Expresser::SemaphoreIsAvailable( CBaseEntity *pTalker )
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{
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if ( !GetSink()->UseSemaphore() )
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return true;
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CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() );
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return (pSemaphore ? pSemaphore->IsAvailable( pTalker ) : true);
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}
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//-------------------------------------
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float CAI_Expresser::GetSemaphoreAvailableTime( CBaseEntity *pTalker )
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{
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CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( pTalker->MyNPCPointer() );
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return (pSemaphore ? pSemaphore->GetReleaseTime() : 0);
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}
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//-------------------------------------
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int CAI_Expresser::GetVoicePitch() const
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{
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return m_voicePitch + random->RandomInt(0,3);
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}
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#ifdef DEBUG
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static int g_nExpressers;
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#endif
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CAI_Expresser::CAI_Expresser( CBaseFlex *pOuter )
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: m_pOuter( pOuter ),
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m_pSink( NULL ),
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m_flStopTalkTime( 0 ),
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m_flLastTimeAcceptedSpeak( 0 ),
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m_flBlockedTalkTime( 0 ),
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m_flStopTalkTimeWithoutDelay( 0 ),
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m_voicePitch( 100 )
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{
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#ifdef DEBUG
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g_nExpressers++;
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#endif
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}
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CAI_Expresser::~CAI_Expresser()
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{
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m_ConceptHistories.Purge();
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CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() );
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if ( pSemaphore )
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{
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if ( pSemaphore->GetOwner() == GetOuter() )
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pSemaphore->Release();
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#ifdef DEBUG
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g_nExpressers--;
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if ( g_nExpressers == 0 && pSemaphore->GetOwner() )
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DevMsg( 2, "Speech semaphore being held by non-talker entity\n" );
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAI_Expresser::TestAllResponses()
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{
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IResponseSystem *pResponseSystem = GetOuter()->GetResponseSystem();
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if ( pResponseSystem )
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{
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CUtlVector<AI_Response *> responses;
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pResponseSystem->GetAllResponses( &responses );
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for ( int i = 0; i < responses.Count(); i++ )
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{
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const char *szResponse = responses[i]->GetResponsePtr();
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Msg( "Response: %s\n", szResponse );
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SpeakDispatchResponse( "", *responses[i] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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static const int LEN_SPECIFIC_SCENE_MODIFIER = strlen( AI_SPECIFIC_SCENE_MODIFIER );
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//-----------------------------------------------------------------------------
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// Purpose: Searches for a possible response
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// Input : concept -
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// NULL -
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// Output : AI_Response
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//-----------------------------------------------------------------------------
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bool CAI_Expresser::SpeakFindResponse( AI_Response &outResponse, AIConcept_t concept, const char *modifiers /*= NULL*/ )
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{
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IResponseSystem *rs = GetOuter()->GetResponseSystem();
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if ( !rs )
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{
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Assert( !"No response system installed for CAI_Expresser::GetOuter()!!!" );
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return false;
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}
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AI_CriteriaSet set;
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// Always include the concept name
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set.AppendCriteria( "concept", concept, CONCEPT_WEIGHT );
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// Always include any optional modifiers
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if ( modifiers )
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{
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char copy_modifiers[ 255 ];
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const char *pCopy;
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char key[ 128 ] = { 0 };
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char value[ 128 ] = { 0 };
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Q_strncpy( copy_modifiers, modifiers, sizeof( copy_modifiers ) );
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pCopy = copy_modifiers;
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while( pCopy )
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{
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pCopy = SplitContext( pCopy, key, sizeof( key ), value, sizeof( value ), NULL );
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if( *key && *value )
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{
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set.AppendCriteria( key, value, CONCEPT_WEIGHT );
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}
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}
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}
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// Let our outer fill in most match criteria
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GetOuter()->ModifyOrAppendCriteria( set );
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// Append local player criteria to set, but not if this is a player doing the talking
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if ( !GetOuter()->IsPlayer() )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
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if( pPlayer )
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pPlayer->ModifyOrAppendPlayerCriteria( set );
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}
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// Now that we have a criteria set, ask for a suitable response
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bool found = rs->FindBestResponse( set, outResponse, this );
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if ( rr_debugresponses.GetInt() == 3 )
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{
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if ( ( GetOuter()->MyNPCPointer() && GetOuter()->m_debugOverlays & OVERLAY_NPC_SELECTED_BIT ) || GetOuter()->IsPlayer() )
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{
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const char *pszName = GetOuter()->IsPlayer() ?
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((CBasePlayer*)GetOuter())->GetPlayerName() : GetOuter()->GetDebugName();
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if ( found )
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{
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const char *szReponse = outResponse.GetResponsePtr();
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Warning( "RESPONSERULES: %s spoke '%s'. Found response '%s'.\n", pszName, concept, szReponse );
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}
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else
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{
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Warning( "RESPONSERULES: %s spoke '%s'. Found no matching response.\n", pszName, concept );
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}
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}
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}
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if ( !found )
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return false;
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const char *szReponse = outResponse.GetResponsePtr();
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if ( !szReponse[0] )
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return false;
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if ( ( outResponse.GetOdds() < 100 ) && ( random->RandomInt( 1, 100 ) <= outResponse.GetOdds() ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches the result
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// Input : *response -
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//-----------------------------------------------------------------------------
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bool CAI_Expresser::SpeakDispatchResponse( AIConcept_t concept, AI_Response& response, IRecipientFilter *filter /* = NULL */ )
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{
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bool spoke = false;
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float delay = response.GetDelay();
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const char *szResponse = response.GetResponsePtr();
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soundlevel_t soundlevel = response.GetSoundLevel();
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if ( IsSpeaking() && concept[0] != 0 )
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{
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DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) already speaking, forcing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept );
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// Tracker 15911: Can break the game if we stop an imported map placed lcs here, so only
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// cancel actor out of instanced scripted scenes. ywb
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RemoveActorFromScriptedScenes( GetOuter(), true /*instanced scenes only*/ );
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GetOuter()->SentenceStop();
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if ( IsRunningScriptedScene( GetOuter() ) )
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{
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DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) refusing to speak due to scene entity, tossing '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), concept );
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return false;
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}
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}
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switch ( response.GetType() )
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{
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default:
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case RESPONSE_NONE:
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break;
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case RESPONSE_SPEAK:
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if ( !response.ShouldntUseScene() )
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{
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// This generates a fake CChoreoScene wrapping the sound.txt name
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spoke = SpeakAutoGeneratedScene( szResponse, delay );
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}
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else
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{
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float speakTime = GetResponseDuration( response );
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GetOuter()->EmitSound( szResponse );
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DevMsg( "SpeakDispatchResponse: Entity ( %i/%s ) playing sound '%s'\n", GetOuter()->entindex(), STRING( GetOuter()->GetEntityName() ), szResponse );
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NoteSpeaking( speakTime, delay );
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spoke = true;
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}
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break;
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case RESPONSE_SENTENCE:
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spoke = ( -1 != SpeakRawSentence( szResponse, delay, VOL_NORM, soundlevel ) ) ? true : false;
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break;
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case RESPONSE_SCENE:
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spoke = SpeakRawScene( szResponse, delay, &response, filter );
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break;
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case RESPONSE_RESPONSE:
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// This should have been recursively resolved already
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Assert( 0 );
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break;
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case RESPONSE_PRINT:
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if ( g_pDeveloper->GetInt() > 0 )
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{
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Vector vPrintPos;
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GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos );
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NDebugOverlay::Text( vPrintPos, szResponse, true, 1.5 );
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spoke = true;
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}
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break;
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}
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if ( spoke )
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{
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m_flLastTimeAcceptedSpeak = gpGlobals->curtime;
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if ( DebuggingSpeech() && g_pDeveloper->GetInt() > 0 && response.GetType() != RESPONSE_PRINT )
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{
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Vector vPrintPos;
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GetOuter()->CollisionProp()->NormalizedToWorldSpace( Vector(0.5,0.5,1.0f), &vPrintPos );
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NDebugOverlay::Text( vPrintPos, CFmtStr( "%s: %s", concept, szResponse ), true, 1.5 );
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}
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if ( response.IsApplyContextToWorld() )
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{
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CBaseEntity *pEntity = CBaseEntity::Instance( engine->PEntityOfEntIndex( 0 ) );
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if ( pEntity )
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{
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pEntity->AddContext( response.GetContext() );
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}
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}
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else
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{
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GetOuter()->AddContext( response.GetContext() );
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}
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SetSpokeConcept( concept, &response );
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}
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return spoke;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *response -
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// Output : float
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//-----------------------------------------------------------------------------
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float CAI_Expresser::GetResponseDuration( AI_Response& response )
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{
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const char *szResponse = response.GetResponsePtr();
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switch ( response.GetType() )
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{
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default:
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case RESPONSE_NONE:
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break;
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case RESPONSE_SPEAK:
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return GetOuter()->GetSoundDuration( szResponse, STRING( GetOuter()->GetModelName() ) );
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case RESPONSE_SENTENCE:
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Assert( 0 );
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return 999.0f;
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case RESPONSE_SCENE:
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return GetSceneDuration( szResponse );
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case RESPONSE_RESPONSE:
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// This should have been recursively resolved already
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Assert( 0 );
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break;
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case RESPONSE_PRINT:
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return 1.0;
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}
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return 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Placeholder for rules based response system
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// Input : concept -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CAI_Expresser::Speak( AIConcept_t concept, const char *modifiers /*= NULL*/, char *pszOutResponseChosen /* = NULL*/, size_t bufsize /* = 0 */, IRecipientFilter *filter /* = NULL */ )
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{
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AI_Response response;
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bool result = SpeakFindResponse( response, concept, modifiers );
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if ( !result )
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return false;
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SpeechMsg( GetOuter(), "%s (%p) spoke %s (%f)\n", STRING(GetOuter()->GetEntityName()), GetOuter(), concept, gpGlobals->curtime );
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bool spoke = SpeakDispatchResponse( concept, response, filter );
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if ( pszOutResponseChosen )
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{
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const char *szResponse = response.GetResponsePtr();
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Q_strncpy( pszOutResponseChosen, szResponse, bufsize );
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}
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return spoke;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CAI_Expresser::SpeakRawScene( const char *pszScene, float delay, AI_Response *response, IRecipientFilter *filter /* = NULL */ )
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{
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float sceneLength = GetOuter()->PlayScene( pszScene, delay, response, filter );
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if ( sceneLength > 0 )
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{
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SpeechMsg( GetOuter(), "SpeakRawScene( %s, %f) %f\n", pszScene, delay, sceneLength );
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#if defined( HL2_EPISODIC ) || defined( TF_DLL )
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char szInstanceFilename[256];
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GetOuter()->GenderExpandString( pszScene, szInstanceFilename, sizeof( szInstanceFilename ) );
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// Only mark ourselves as speaking if the scene has speech
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if ( GetSceneSpeechCount(szInstanceFilename) > 0 )
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{
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NoteSpeaking( sceneLength, delay );
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}
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#else
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NoteSpeaking( sceneLength, delay );
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#endif
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return true;
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|
}
|
|
return false;
|
|
}
|
|
|
|
// This will create a fake .vcd/CChoreoScene to wrap the sound to be played
|
|
bool CAI_Expresser::SpeakAutoGeneratedScene( char const *soundname, float delay )
|
|
{
|
|
float speakTime = GetOuter()->PlayAutoGeneratedSoundScene( soundname );
|
|
if ( speakTime > 0 )
|
|
{
|
|
SpeechMsg( GetOuter(), "SpeakAutoGeneratedScene( %s, %f) %f\n", soundname, delay, speakTime );
|
|
NoteSpeaking( speakTime, delay );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
int CAI_Expresser::SpeakRawSentence( const char *pszSentence, float delay, float volume, soundlevel_t soundlevel, CBaseEntity *pListener )
|
|
{
|
|
int sentenceIndex = -1;
|
|
|
|
if ( !pszSentence )
|
|
return sentenceIndex;
|
|
|
|
if ( pszSentence[0] == AI_SP_SPECIFIC_SENTENCE )
|
|
{
|
|
sentenceIndex = SENTENCEG_Lookup( pszSentence );
|
|
|
|
if( sentenceIndex == -1 )
|
|
{
|
|
// sentence not found
|
|
return -1;
|
|
}
|
|
|
|
CPASAttenuationFilter filter( GetOuter(), soundlevel );
|
|
CBaseEntity::EmitSentenceByIndex( filter, GetOuter()->entindex(), CHAN_VOICE, sentenceIndex, volume, soundlevel, 0, GetVoicePitch());
|
|
}
|
|
else
|
|
{
|
|
sentenceIndex = SENTENCEG_PlayRndSz( GetOuter()->NetworkProp()->edict(), pszSentence, volume, soundlevel, 0, GetVoicePitch() );
|
|
}
|
|
|
|
SpeechMsg( GetOuter(), "SpeakRawSentence( %s, %f) %f\n", pszSentence, delay, engine->SentenceLength( sentenceIndex ) );
|
|
NoteSpeaking( engine->SentenceLength( sentenceIndex ), delay );
|
|
|
|
return sentenceIndex;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::BlockSpeechUntil( float time )
|
|
{
|
|
SpeechMsg( GetOuter(), "BlockSpeechUntil(%f) %f\n", time, time - gpGlobals->curtime );
|
|
m_flBlockedTalkTime = time;
|
|
}
|
|
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::NoteSpeaking( float duration, float delay )
|
|
{
|
|
duration += delay;
|
|
|
|
GetSink()->OnStartSpeaking();
|
|
|
|
if ( duration <= 0 )
|
|
{
|
|
// no duration :(
|
|
m_flStopTalkTime = gpGlobals->curtime + 3;
|
|
duration = 0;
|
|
}
|
|
else
|
|
{
|
|
m_flStopTalkTime = gpGlobals->curtime + duration;
|
|
}
|
|
|
|
m_flStopTalkTimeWithoutDelay = m_flStopTalkTime - delay;
|
|
|
|
SpeechMsg( GetOuter(), "NoteSpeaking( %f, %f ) (stop at %f)\n", duration, delay, m_flStopTalkTime );
|
|
|
|
if ( GetSink()->UseSemaphore() )
|
|
{
|
|
CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() );
|
|
if ( pSemaphore )
|
|
{
|
|
pSemaphore->Acquire( duration, GetOuter() );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::ForceNotSpeaking( void )
|
|
{
|
|
if ( IsSpeaking() )
|
|
{
|
|
m_flStopTalkTime = gpGlobals->curtime;
|
|
m_flStopTalkTimeWithoutDelay = gpGlobals->curtime;
|
|
|
|
CAI_TimedSemaphore *pSemaphore = GetMySpeechSemaphore( GetOuter() );
|
|
if ( pSemaphore )
|
|
{
|
|
if ( pSemaphore->GetOwner() == GetOuter() )
|
|
{
|
|
pSemaphore->Release();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::IsSpeaking( void )
|
|
{
|
|
if ( m_flStopTalkTime > gpGlobals->curtime )
|
|
SpeechMsg( GetOuter(), "IsSpeaking() %f\n", m_flStopTalkTime - gpGlobals->curtime );
|
|
|
|
if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
|
|
return true;
|
|
|
|
return ( m_flStopTalkTime > gpGlobals->curtime );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::CanSpeak()
|
|
{
|
|
if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
|
|
return false;
|
|
|
|
float timeOk = MAX( m_flStopTalkTime, m_flBlockedTalkTime );
|
|
return ( timeOk <= gpGlobals->curtime );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if it's ok for this entity to speak after himself.
|
|
// The base CanSpeak() includes the default speech delay, and won't
|
|
// return true until that delay time has passed after finishing the
|
|
// speech. This returns true as soon as the speech finishes.
|
|
//-----------------------------------------------------------------------------
|
|
bool CAI_Expresser::CanSpeakAfterMyself()
|
|
{
|
|
if ( m_flLastTimeAcceptedSpeak == gpGlobals->curtime ) // only one speak accepted per think
|
|
return false;
|
|
|
|
float timeOk = MAX( m_flStopTalkTimeWithoutDelay, m_flBlockedTalkTime );
|
|
return ( timeOk <= gpGlobals->curtime );
|
|
}
|
|
|
|
//-------------------------------------
|
|
bool CAI_Expresser::CanSpeakConcept( AIConcept_t concept )
|
|
{
|
|
// Not in history?
|
|
int iter = m_ConceptHistories.Find( concept );
|
|
if ( iter == m_ConceptHistories.InvalidIndex() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
ConceptHistory_t *history = &m_ConceptHistories[iter];
|
|
Assert( history );
|
|
|
|
AI_Response *response = history->response;
|
|
if ( !response )
|
|
return true;
|
|
|
|
if ( response->GetSpeakOnce() )
|
|
return false;
|
|
|
|
float respeakDelay = response->GetRespeakDelay();
|
|
|
|
if ( respeakDelay != 0.0f )
|
|
{
|
|
if ( history->timeSpoken != -1 && ( gpGlobals->curtime < history->timeSpoken + respeakDelay ) )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::SpokeConcept( AIConcept_t concept )
|
|
{
|
|
return GetTimeSpokeConcept( concept ) != -1.f;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
float CAI_Expresser::GetTimeSpokeConcept( AIConcept_t concept )
|
|
{
|
|
int iter = m_ConceptHistories.Find( concept );
|
|
if ( iter == m_ConceptHistories.InvalidIndex() )
|
|
return -1;
|
|
|
|
ConceptHistory_t *h = &m_ConceptHistories[iter];
|
|
return h->timeSpoken;
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::SetSpokeConcept( AIConcept_t concept, AI_Response *response, bool bCallback )
|
|
{
|
|
int idx = m_ConceptHistories.Find( concept );
|
|
if ( idx == m_ConceptHistories.InvalidIndex() )
|
|
{
|
|
ConceptHistory_t h;
|
|
h.timeSpoken = gpGlobals->curtime;
|
|
idx = m_ConceptHistories.Insert( concept, h );
|
|
}
|
|
|
|
ConceptHistory_t *slot = &m_ConceptHistories[ idx ];
|
|
|
|
slot->timeSpoken = gpGlobals->curtime;
|
|
|
|
// Update response info
|
|
if ( response )
|
|
{
|
|
delete slot->response;
|
|
slot->response = new AI_Response( *response );
|
|
}
|
|
|
|
if ( bCallback )
|
|
GetSink()->OnSpokeConcept( concept, response );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::ClearSpokeConcept( AIConcept_t concept )
|
|
{
|
|
m_ConceptHistories.Remove( concept );
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
void CAI_Expresser::DumpHistories()
|
|
{
|
|
int c = 1;
|
|
for ( int i = m_ConceptHistories.First(); i != m_ConceptHistories.InvalidIndex(); i = m_ConceptHistories.Next(i ) )
|
|
{
|
|
ConceptHistory_t *h = &m_ConceptHistories[ i ];
|
|
|
|
DevMsg( "%i: %s at %f\n", c++, m_ConceptHistories.GetElementName( i ), h->timeSpoken );
|
|
}
|
|
}
|
|
|
|
//-------------------------------------
|
|
|
|
bool CAI_Expresser::IsValidResponse( ResponseType_t type, const char *pszValue )
|
|
{
|
|
if ( type == RESPONSE_SCENE )
|
|
{
|
|
char szInstanceFilename[256];
|
|
GetOuter()->GenderExpandString( pszValue, szInstanceFilename, sizeof( szInstanceFilename ) );
|
|
return ( GetSceneDuration( szInstanceFilename ) > 0 );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CAI_TimedSemaphore *CAI_Expresser::GetMySpeechSemaphore( CBaseEntity *pNpc )
|
|
{
|
|
if ( !pNpc->MyNPCPointer() )
|
|
return NULL;
|
|
|
|
return (pNpc->MyNPCPointer()->IsPlayerAlly() ? &g_AIFriendliesTalkSemaphore : &g_AIFoesTalkSemaphore );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_Expresser::SpeechMsg( CBaseEntity *pFlex, const char *pszFormat, ... )
|
|
{
|
|
if ( !DebuggingSpeech() )
|
|
return;
|
|
|
|
char string[ 2048 ];
|
|
va_list argptr;
|
|
va_start( argptr, pszFormat );
|
|
Q_vsnprintf( string, sizeof(string), pszFormat, argptr );
|
|
va_end( argptr );
|
|
|
|
if ( pFlex->MyNPCPointer() )
|
|
{
|
|
DevMsg( pFlex->MyNPCPointer(), "%s", string );
|
|
}
|
|
else
|
|
{
|
|
DevMsg( "%s", string );
|
|
}
|
|
UTIL_LogPrintf( "%s", string );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CAI_ExpresserHost_NPC_DoModifyOrAppendCriteria( CAI_BaseNPC *pSpeaker, AI_CriteriaSet& set )
|
|
{
|
|
// Append current activity name
|
|
const char *pActivityName = pSpeaker->GetActivityName( pSpeaker->GetActivity() );
|
|
if ( pActivityName )
|
|
{
|
|
set.AppendCriteria( "activity", pActivityName );
|
|
}
|
|
|
|
static const char *pStateNames[] = { "None", "Idle", "Alert", "Combat", "Scripted", "PlayDead", "Dead" };
|
|
if ( (int)pSpeaker->m_NPCState < ARRAYSIZE(pStateNames) )
|
|
{
|
|
set.AppendCriteria( "npcstate", UTIL_VarArgs( "[NPCState::%s]", pStateNames[pSpeaker->m_NPCState] ) );
|
|
}
|
|
|
|
if ( pSpeaker->GetEnemy() )
|
|
{
|
|
set.AppendCriteria( "enemy", pSpeaker->GetEnemy()->GetClassname() );
|
|
set.AppendCriteria( "timesincecombat", "-1" );
|
|
}
|
|
else
|
|
{
|
|
if ( pSpeaker->GetLastEnemyTime() == 0.0 )
|
|
set.AppendCriteria( "timesincecombat", "999999.0" );
|
|
else
|
|
set.AppendCriteria( "timesincecombat", UTIL_VarArgs( "%f", gpGlobals->curtime - pSpeaker->GetLastEnemyTime() ) );
|
|
}
|
|
|
|
set.AppendCriteria( "speed", UTIL_VarArgs( "%.3f", pSpeaker->GetSmoothedVelocity().Length() ) );
|
|
|
|
CBaseCombatWeapon *weapon = pSpeaker->GetActiveWeapon();
|
|
if ( weapon )
|
|
{
|
|
set.AppendCriteria( "weapon", weapon->GetClassname() );
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "weapon", "none" );
|
|
}
|
|
|
|
CBasePlayer *pPlayer = AI_GetSinglePlayer();
|
|
if ( pPlayer )
|
|
{
|
|
Vector distance = pPlayer->GetAbsOrigin() - pSpeaker->GetAbsOrigin();
|
|
|
|
set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%f", distance.Length() ) );
|
|
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "distancetoplayer", UTIL_VarArgs( "%i", MAX_COORD_RANGE ) );
|
|
}
|
|
|
|
if ( pSpeaker->HasCondition( COND_SEE_PLAYER ) )
|
|
{
|
|
set.AppendCriteria( "seeplayer", "1" );
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "seeplayer", "0" );
|
|
}
|
|
|
|
if ( pPlayer && pPlayer->FInViewCone( pSpeaker ) && pPlayer->FVisible( pSpeaker ) )
|
|
{
|
|
set.AppendCriteria( "seenbyplayer", "1" );
|
|
}
|
|
else
|
|
{
|
|
set.AppendCriteria( "seenbyplayer", "0" );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [Forrest] Remove npc_speakall from Counter-Strike.
|
|
//=============================================================================
|
|
#ifndef CSTRIKE_DLL
|
|
extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer );
|
|
CON_COMMAND( npc_speakall, "Force the npc to try and speak all their responses" )
|
|
{
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
CBaseEntity *pEntity;
|
|
|
|
if ( args[1] && *args[1] )
|
|
{
|
|
pEntity = gEntList.FindEntityByName( NULL, args[1], NULL );
|
|
if ( !pEntity )
|
|
{
|
|
pEntity = gEntList.FindEntityByClassname( NULL, args[1] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pEntity = FindPickerEntity( UTIL_GetCommandClient() );
|
|
}
|
|
|
|
if ( pEntity )
|
|
{
|
|
CAI_BaseNPC *pNPC = pEntity->MyNPCPointer();
|
|
if (pNPC)
|
|
{
|
|
if ( pNPC->GetExpresser() )
|
|
{
|
|
bool save = engine->LockNetworkStringTables( false );
|
|
pNPC->GetExpresser()->TestAllResponses();
|
|
engine->LockNetworkStringTables( save );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CMultiplayer_Expresser::CMultiplayer_Expresser( CBaseFlex *pOuter ) : CAI_Expresser( pOuter )
|
|
{
|
|
m_bAllowMultipleScenes = false;
|
|
}
|
|
|
|
bool CMultiplayer_Expresser::IsSpeaking( void )
|
|
{
|
|
if ( m_bAllowMultipleScenes )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return CAI_Expresser::IsSpeaking();
|
|
}
|
|
|
|
|
|
void CMultiplayer_Expresser::AllowMultipleScenes()
|
|
{
|
|
m_bAllowMultipleScenes = true;
|
|
}
|
|
|
|
void CMultiplayer_Expresser::DisallowMultipleScenes()
|
|
{
|
|
m_bAllowMultipleScenes = false;
|
|
}
|