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63 lines
1.6 KiB
63 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef FUNC_MOVELINEAR_H
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#define FUNC_MOVELINEAR_H
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#pragma once
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#include "basetoggle.h"
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#include "entityoutput.h"
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class IPhysicsFluidController;
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class CFuncMoveLinear : public CBaseToggle
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{
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public:
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DECLARE_CLASS( CFuncMoveLinear, CBaseToggle );
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void Spawn( void );
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void Precache( void );
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bool CreateVPhysics( void );
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bool ShouldSavePhysics( void );
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void MoveTo(Vector vPosition, float flSpeed);
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void MoveDone( void );
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void StopMoveSound( void );
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void Blocked( CBaseEntity *pOther );
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void SetPosition( float flPosition );
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int DrawDebugTextOverlays(void);
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// Input handlers
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void InputOpen( inputdata_t &inputdata );
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void InputClose( inputdata_t &inputdata );
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void InputSetPosition( inputdata_t &inputdata );
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void InputSetSpeed( inputdata_t &inputdata );
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DECLARE_DATADESC();
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Vector m_vecMoveDir; // Move direction.
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string_t m_soundStart; // start and looping sound
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string_t m_soundStop; // stop sound
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string_t m_currentSound; // sound I'm playing
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float m_flBlockDamage; // Damage inflicted when blocked.
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float m_flStartPosition; // Position of brush when spawned
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float m_flMoveDistance; // Total distance the brush can move
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IPhysicsFluidController *m_pFluidController;
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// Outputs
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COutputEvent m_OnFullyOpen;
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COutputEvent m_OnFullyClosed;
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};
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#endif // FUNC_MOVELINEAR_H
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