Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// -------------------------------------------------------------------------------- //
// An entity used to access overlays (and change their texture)
// -------------------------------------------------------------------------------- //
class CInfoOverlayAccessor : public CPointEntity
{
public:
DECLARE_CLASS( CInfoOverlayAccessor, CPointEntity );
int UpdateTransmitState();
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
private:
CNetworkVar( int, m_iOverlayID );
};
// This table encodes the CBaseEntity data.
IMPLEMENT_SERVERCLASS_ST_NOBASE(CInfoOverlayAccessor, DT_InfoOverlayAccessor)
SendPropInt ( SENDINFO(m_iTextureFrameIndex), 8, SPROP_UNSIGNED ),
SendPropInt ( SENDINFO(m_iOverlayID), 32, SPROP_UNSIGNED ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( info_overlay_accessor, CInfoOverlayAccessor );
BEGIN_DATADESC( CInfoOverlayAccessor )
DEFINE_KEYFIELD( m_iOverlayID, FIELD_INTEGER, "OverlayID" ),
END_DATADESC()
int CInfoOverlayAccessor::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}