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29 lines
972 B
29 lines
972 B
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface that entities can use to redirect scoring to other entities.
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// i.e. A rocket redirects scoring to the player that fired it.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISCORER_H
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#define ISCORER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Interface that entities can use to redirect scoring to other entities.
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// i.e. A rocket redirects scoring to the player that fired it.
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//-----------------------------------------------------------------------------
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abstract_class IScorer
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{
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public:
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// Return the entity that should receive the score
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virtual CBasePlayer *GetScorer( void ) = 0;
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// Return the entity that should get assistance credit
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virtual CBasePlayer *GetAssistant( void ) = 0;
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};
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#endif // ISCORER_H
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