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37 lines
1.2 KiB
37 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines a structure common to buttons and doors for playing locked
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// and unlocked sounds.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef LOCKSOUNDS_H
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#define LOCKSOUNDS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamap.h"
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struct locksound_t // sounds that doors and buttons make when locked/unlocked
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{
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DECLARE_DATADESC();
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string_t sLockedSound; // sound a door makes when it's locked
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string_t sLockedSentence; // sentence group played when door is locked
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string_t sUnlockedSound; // sound a door makes when it's unlocked
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string_t sUnlockedSentence; // sentence group played when door is unlocked
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int iLockedSentence; // which sentence in sentence group to play next
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int iUnlockedSentence; // which sentence in sentence group to play next
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float flwaitSound; // time delay between playing consecutive 'locked/unlocked' sounds
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float flwaitSentence; // time delay between playing consecutive sentences
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byte bEOFLocked; // true if hit end of list of locked sentences
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byte bEOFUnlocked; // true if hit end of list of unlocked sentences
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};
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#endif // LOCKSOUNDS_H
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