Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: implementation of player info manager
//
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "playerinfomanager.h"
#include "edict.h"
extern CGlobalVars *gpGlobals;
static CPlayerInfoManager s_PlayerInfoManager;
static CPluginBotManager s_BotManager;
namespace
{
//
// Old version support
//
abstract_class IPlayerInfo_V1
{
public:
// returns the players name (UTF-8 encoded)
virtual const char *GetName() = 0;
// returns the userid (slot number)
virtual int GetUserID() = 0;
// returns the string of their network (i.e Steam) ID
virtual const char *GetNetworkIDString() = 0;
// returns the team the player is on
virtual int GetTeamIndex() = 0;
// changes the player to a new team (if the game dll logic allows it)
virtual void ChangeTeam( int iTeamNum ) = 0;
// returns the number of kills this player has (exact meaning is mod dependent)
virtual int GetFragCount() = 0;
// returns the number of deaths this player has (exact meaning is mod dependent)
virtual int GetDeathCount() = 0;
// returns if this player slot is actually valid
virtual bool IsConnected() = 0;
// returns the armor/health of the player (exact meaning is mod dependent)
virtual int GetArmorValue() = 0;
};
abstract_class IPlayerInfoManager_V1
{
public:
virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0;
};
class CPlayerInfoManager_V1: public IPlayerInfoManager_V1
{
public:
virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict );
};
static CPlayerInfoManager_V1 s_PlayerInfoManager_V1;
IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict )
{
CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
if ( pPlayer )
{
return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo();
}
else
{
return NULL;
}
}
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1);
}
IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict )
{
CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
if ( pPlayer )
{
return pPlayer->GetPlayerInfo();
}
else
{
return NULL;
}
}
CGlobalVars *CPlayerInfoManager::GetGlobalVars()
{
return gpGlobals;
}
IBotController *CPluginBotManager::GetBotController( edict_t *pEdict )
{
CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
if ( pPlayer && pPlayer->IsBot() )
{
return pPlayer->GetBotController();
}
else
{
return NULL;
}
}
edict_t *CPluginBotManager::CreateBot( const char *botname )
{
edict_t *pEdict = engine->CreateFakeClient( botname );
if (!pEdict)
{
Msg( "Failed to create Bot.\n");
return NULL;
}
// Allocate a player entity for the bot, and call spawn
CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict ));
pPlayer->ClearFlags();
pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT );
pPlayer->ChangeTeam( TEAM_UNASSIGNED );
pPlayer->RemoveAllItems( true );
pPlayer->Spawn();
return pEdict;
}
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager);
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager);