Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dynamic light at the end of a spotlight
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "spotlightend.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS(spotlight_end, CSpotlightEnd);
IMPLEMENT_SERVERCLASS_ST(CSpotlightEnd, DT_SpotlightEnd)
SendPropFloat(SENDINFO(m_flLightScale), 0, SPROP_NOSCALE),
SendPropFloat(SENDINFO(m_Radius), 0, SPROP_NOSCALE),
// SendPropVector(SENDINFO(m_vSpotlightDir), -1, SPROP_NORMAL),
// SendPropVector(SENDINFO(m_vSpotlightOrg), -1, SPROP_COORD),
END_SEND_TABLE()
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CSpotlightEnd )
DEFINE_FIELD( m_flLightScale, FIELD_FLOAT ),
DEFINE_FIELD( m_Radius, FIELD_FLOAT ),
DEFINE_FIELD( m_vSpotlightDir, FIELD_VECTOR ),
DEFINE_FIELD( m_vSpotlightOrg, FIELD_POSITION_VECTOR ),
END_DATADESC()
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CSpotlightEnd::Spawn( void )
{
Precache();
m_flLightScale = 100;
SetSolid( SOLID_NONE );
SetMoveType( MOVETYPE_FLY );
UTIL_SetSize( this, vec3_origin, vec3_origin );
AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
}