Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "te_basebeam.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEBaseBeam::CTEBaseBeam( const char *name ) :
CBaseTempEntity( name )
{
m_nModelIndex = 0;
m_nHaloIndex = 0;
m_nStartFrame = 0;
m_nFrameRate = 0;
m_fLife = 0.0;
m_fWidth = 0;
m_fEndWidth = 0;
m_nFadeLength = 0;
m_fAmplitude = 0;
r = g = b = a = 0;
m_nSpeed = 0;
m_nFlags = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEBaseBeam::~CTEBaseBeam( void )
{
}
IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEBaseBeam, DT_BaseBeam )
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
SendPropModelIndex( SENDINFO(m_nHaloIndex) ),
SendPropInt( SENDINFO(m_nStartFrame), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nFrameRate), 8, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO(m_fLife), 8, 0, 0.0, 25.6 ),
SendPropFloat( SENDINFO(m_fWidth), 10, 0, 0.0, 128.0 ),
SendPropFloat( SENDINFO(m_fEndWidth), 10, 0, 0.0, 128.0 ),
SendPropInt( SENDINFO(m_nFadeLength), 8, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO(m_fAmplitude), 8, 0, 0.0, 64.0 ),
SendPropInt( SENDINFO(m_nSpeed), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nFlags), 32, SPROP_UNSIGNED ),
END_SEND_TABLE()