Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Drops particles where the entity was.
//
//=============================================================================//
#include "cbase.h"
#include "entityparticletrail_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Default values
//-----------------------------------------------------------------------------
EntityParticleTrailInfo_t::EntityParticleTrailInfo_t()
{
m_strMaterialName = NULL_STRING;
m_flLifetime = 4.0f;
m_flStartSize = 2.0f;
m_flEndSize = 3.0f;
}
//-----------------------------------------------------------------------------
// Save/load
//-----------------------------------------------------------------------------
#ifndef CLIENT_DLL
BEGIN_SIMPLE_DATADESC( EntityParticleTrailInfo_t )
DEFINE_KEYFIELD( m_strMaterialName, FIELD_STRING, "ParticleTrailMaterial" ),
DEFINE_KEYFIELD( m_flLifetime, FIELD_FLOAT, "ParticleTrailLifetime" ),
DEFINE_KEYFIELD( m_flStartSize, FIELD_FLOAT, "ParticleTrailStartSize" ),
DEFINE_KEYFIELD( m_flEndSize, FIELD_FLOAT, "ParticleTrailEndSize" ),
END_DATADESC()
#endif
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
BEGIN_NETWORK_TABLE_NOBASE( EntityParticleTrailInfo_t, DT_EntityParticleTrailInfo )
#ifdef CLIENT_DLL
RecvPropFloat( RECVINFO( m_flLifetime ) ),
RecvPropFloat( RECVINFO( m_flStartSize ) ),
RecvPropFloat( RECVINFO( m_flEndSize ) ),
#else
SendPropFloat( SENDINFO( m_flLifetime ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flStartSize ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_flEndSize ), 0, SPROP_NOSCALE ),
#endif
END_NETWORK_TABLE()