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871 lines
25 KiB
871 lines
25 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "Sprite.h"
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#include "model_types.h"
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#include "engine/ivmodelinfo.h"
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#include "tier0/vprof.h"
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#include "engine/ivdebugoverlay.h"
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#if defined( CLIENT_DLL )
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#include "enginesprite.h"
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#include "iclientmode.h"
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#include "c_baseviewmodel.h"
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# ifdef PORTAL
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#include "c_prop_portal.h"
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# endif //ifdef PORTAL
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#else
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#include "baseviewmodel.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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const float MAX_SPRITE_SCALE = 64.0f;
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const float MAX_GLOW_PROXY_SIZE = 64.0f;
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LINK_ENTITY_TO_CLASS( env_sprite, CSprite );
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LINK_ENTITY_TO_CLASS( env_sprite_oriented, CSpriteOriented );
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#if !defined( CLIENT_DLL )
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LINK_ENTITY_TO_CLASS( env_glow, CSprite ); // For backwards compatibility, remove when no longer needed.
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#endif
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#if !defined( CLIENT_DLL )
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BEGIN_DATADESC( CSprite )
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DEFINE_FIELD( m_flLastTime, FIELD_TIME ),
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DEFINE_FIELD( m_flMaxFrame, FIELD_FLOAT ),
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DEFINE_FIELD( m_hAttachedToEntity, FIELD_EHANDLE ),
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DEFINE_FIELD( m_nAttachment, FIELD_INTEGER ),
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DEFINE_FIELD( m_flDieTime, FIELD_TIME ),
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DEFINE_FIELD( m_nBrightness, FIELD_INTEGER ),
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DEFINE_FIELD( m_flBrightnessTime, FIELD_FLOAT ),
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DEFINE_KEYFIELD( m_flSpriteScale, FIELD_FLOAT, "scale" ),
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DEFINE_KEYFIELD( m_flSpriteFramerate, FIELD_FLOAT, "framerate" ),
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DEFINE_KEYFIELD( m_flFrame, FIELD_FLOAT, "frame" ),
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#ifdef PORTAL
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DEFINE_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN ),
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#endif
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DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ),
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DEFINE_KEYFIELD( m_flGlowProxySize, FIELD_FLOAT, "GlowProxySize" ),
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DEFINE_FIELD( m_flScaleTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flDestScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flScaleTimeStart, FIELD_TIME ),
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DEFINE_FIELD( m_nStartBrightness, FIELD_INTEGER ),
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DEFINE_FIELD( m_nDestBrightness, FIELD_INTEGER ),
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DEFINE_FIELD( m_flBrightnessTimeStart, FIELD_TIME ),
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DEFINE_FIELD( m_bWorldSpaceScale, FIELD_BOOLEAN ),
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// Function Pointers
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DEFINE_FUNCTION( AnimateThink ),
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DEFINE_FUNCTION( ExpandThink ),
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DEFINE_FUNCTION( AnimateUntilDead ),
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DEFINE_FUNCTION( BeginFadeOutThink ),
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// Inputs
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DEFINE_INPUT( m_flSpriteScale, FIELD_FLOAT, "SetScale" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "HideSprite", InputHideSprite ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ShowSprite", InputShowSprite ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ToggleSprite", InputToggleSprite ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorRedValue", InputColorRedValue ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorGreenValue", InputColorGreenValue ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "ColorBlueValue", InputColorBlueValue ),
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END_DATADESC()
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#else
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BEGIN_PREDICTION_DATA( CSprite )
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// Networked
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DEFINE_PRED_FIELD( m_hAttachedToEntity, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_nAttachment, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_flScaleTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_flSpriteScale, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_flSpriteFramerate, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_flFrame, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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#ifdef PORTAL
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DEFINE_PRED_FIELD( m_bDrawInMainRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_bDrawInPortalRender, FIELD_BOOLEAN, FTYPEDESC_INSENDTABLE ),
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#endif
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DEFINE_PRED_FIELD( m_flBrightnessTime, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
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DEFINE_PRED_FIELD( m_nBrightness, FIELD_INTEGER, FTYPEDESC_INSENDTABLE ),
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DEFINE_FIELD( m_flLastTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_flMaxFrame, FIELD_FLOAT ),
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DEFINE_FIELD( m_flDieTime, FIELD_FLOAT ),
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// DEFINE_FIELD( m_flHDRColorScale, FIELD_FLOAT ),
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// DEFINE_FIELD( m_flStartScale, FIELD_FLOAT ), //Starting scale
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// DEFINE_FIELD( m_flDestScale, FIELD_FLOAT ), //Destination scale
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// DEFINE_FIELD( m_flScaleTimeStart, FIELD_FLOAT ), //Real time for start of scale
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// DEFINE_FIELD( m_nStartBrightness, FIELD_INTEGER ), //Starting brightness
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// DEFINE_FIELD( m_nDestBrightness, FIELD_INTEGER ), //Destination brightness
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// DEFINE_FIELD( m_flBrightnessTimeStart, FIELD_FLOAT ), //Real time for brightness
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END_PREDICTION_DATA()
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#endif
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IMPLEMENT_NETWORKCLASS_ALIASED( Sprite, DT_Sprite );
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#if defined( CLIENT_DLL )
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static void RecvProxy_SpriteScale( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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((CSprite*)pStruct)->SetSpriteScale( pData->m_Value.m_Float );
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}
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#endif
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BEGIN_NETWORK_TABLE( CSprite, DT_Sprite )
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#if !defined( CLIENT_DLL )
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SendPropEHandle( SENDINFO(m_hAttachedToEntity )),
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SendPropInt( SENDINFO(m_nAttachment ), 8 ),
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SendPropFloat( SENDINFO(m_flScaleTime ), 0, SPROP_NOSCALE ),
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#ifdef HL2_DLL
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SendPropFloat( SENDINFO(m_flSpriteScale ), 0, SPROP_NOSCALE),
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#else
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SendPropFloat( SENDINFO(m_flSpriteScale ), 8, SPROP_ROUNDUP, 0.0f, MAX_SPRITE_SCALE),
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#endif
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SendPropFloat( SENDINFO(m_flGlowProxySize ), 6, SPROP_ROUNDUP, 0.0f, MAX_GLOW_PROXY_SIZE),
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SendPropFloat( SENDINFO(m_flHDRColorScale ), 0, SPROP_NOSCALE, 0.0f, 100.0f),
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SendPropFloat( SENDINFO(m_flSpriteFramerate ), 8, SPROP_ROUNDUP, 0, 60.0f),
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SendPropFloat( SENDINFO(m_flFrame), 20, SPROP_ROUNDDOWN, 0.0f, 256.0f),
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#ifdef PORTAL
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SendPropBool( SENDINFO(m_bDrawInMainRender) ),
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SendPropBool( SENDINFO(m_bDrawInPortalRender) ),
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#endif //#ifdef PORTAL
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SendPropFloat( SENDINFO(m_flBrightnessTime ), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ),
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SendPropBool( SENDINFO(m_bWorldSpaceScale) ),
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#else
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RecvPropEHandle(RECVINFO(m_hAttachedToEntity)),
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RecvPropInt(RECVINFO(m_nAttachment)),
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RecvPropFloat(RECVINFO(m_flScaleTime)),
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RecvPropFloat(RECVINFO(m_flSpriteScale), 0, RecvProxy_SpriteScale),
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RecvPropFloat(RECVINFO(m_flSpriteFramerate)),
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RecvPropFloat(RECVINFO(m_flGlowProxySize)),
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RecvPropFloat( RECVINFO(m_flHDRColorScale )),
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RecvPropFloat(RECVINFO(m_flFrame)),
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#ifdef PORTAL
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RecvPropBool( RECVINFO(m_bDrawInMainRender) ),
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RecvPropBool( RECVINFO(m_bDrawInPortalRender) ),
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#endif //#ifdef PORTAL
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RecvPropFloat(RECVINFO(m_flBrightnessTime)),
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RecvPropInt(RECVINFO(m_nBrightness)),
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RecvPropBool( RECVINFO(m_bWorldSpaceScale) ),
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#endif
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END_NETWORK_TABLE()
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CSprite::CSprite()
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{
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m_flGlowProxySize = 2.0f;
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m_flHDRColorScale = 1.0f;
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#ifdef PORTAL
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m_bDrawInMainRender = true;
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m_bDrawInPortalRender = true;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSprite::Spawn( void )
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{
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SetSolid( SOLID_NONE );
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SetMoveType( MOVETYPE_NONE );
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m_flFrame = 0;
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Precache();
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SetModel( STRING( GetModelName() ) );
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CollisionProp()->SetSurroundingBoundsType( USE_GAME_CODE );
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m_flMaxFrame = (float)modelinfo->GetModelFrameCount( GetModel() ) - 1;
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AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW );
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#if defined( CLIENT_DLL )
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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#endif
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#if !defined( CLIENT_DLL )
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if ( GetEntityName() != NULL_STRING && !(m_spawnflags & SF_SPRITE_STARTON) )
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{
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TurnOff();
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}
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else
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#endif
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{
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TurnOn();
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}
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// Worldcraft only sets y rotation, copy to Z
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if ( GetLocalAngles().y != 0 && GetLocalAngles().z == 0 )
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{
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QAngle angles = GetLocalAngles();
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angles.z = angles.y;
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angles.y = 0;
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SetLocalAngles( angles );
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}
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// Clamp our scale if necessary
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float scale = m_flSpriteScale;
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if ( scale < 0 || scale > MAX_SPRITE_SCALE )
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{
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#if !defined( CLIENT_DLL )
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DevMsg( "LEVEL DESIGN ERROR: Sprite %s with bad scale %f [0..%f]\n", GetDebugName(), m_flSpriteScale.Get(), MAX_SPRITE_SCALE );
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#endif
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scale = clamp( (float) m_flSpriteScale, 0.f, MAX_SPRITE_SCALE );
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}
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//Set our state
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SetBrightness( m_clrRender->a );
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SetScale( scale );
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#if defined( CLIENT_DLL )
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m_flStartScale = m_flDestScale = m_flSpriteScale;
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m_nStartBrightness = m_nDestBrightness = m_nBrightness;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialize absmin & absmax to the appropriate box
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//-----------------------------------------------------------------------------
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void CSprite::EnableWorldSpaceScale( bool bEnable )
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{
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m_bWorldSpaceScale = bEnable;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialize absmin & absmax to the appropriate box
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//-----------------------------------------------------------------------------
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void CSprite::ComputeWorldSpaceSurroundingBox( Vector *pVecWorldMins, Vector *pVecWorldMaxs )
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{
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float flScale = m_flSpriteScale * 0.5f;
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if ( m_bWorldSpaceScale == false )
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{
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// Find the height and width of the source of the sprite
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float width = modelinfo->GetModelSpriteWidth( GetModel() );
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float height = modelinfo->GetModelSpriteHeight( GetModel() );
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flScale *= MAX( width, height );
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}
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pVecWorldMins->Init( -flScale, -flScale, -flScale );
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pVecWorldMaxs->Init( flScale, flScale, flScale );
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*pVecWorldMins += GetAbsOrigin();
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*pVecWorldMaxs += GetAbsOrigin();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *szModelName -
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//-----------------------------------------------------------------------------
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void CSprite::SetModel( const char *szModelName )
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{
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int index_ = modelinfo->GetModelIndex( szModelName );
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const model_t *pModel = modelinfo->GetModel( index_ );
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if ( pModel && modelinfo->GetModelType( pModel ) != mod_sprite )
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{
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Msg( "Setting CSprite to non-sprite model %s\n", szModelName?szModelName:"NULL" );
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}
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#if !defined( CLIENT_DLL )
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UTIL_SetModel( this, szModelName );
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#else
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BaseClass::SetModel( szModelName );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSprite::Precache( void )
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{
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if ( GetModelName() != NULL_STRING )
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{
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PrecacheModel( STRING( GetModelName() ) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSpriteName -
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// &origin -
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//-----------------------------------------------------------------------------
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void CSprite::SpriteInit( const char *pSpriteName, const Vector &origin )
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{
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SetModelName( MAKE_STRING(pSpriteName) );
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SetLocalOrigin( origin );
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Spawn();
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}
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#if !defined( CLIENT_DLL )
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int CSprite::UpdateTransmitState( void )
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{
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if ( GetMoveParent() )
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{
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// we must call ShouldTransmit() if we have a move parent
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return SetTransmitState( FL_EDICT_FULLCHECK );
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}
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else
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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}
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int CSprite::ShouldTransmit( const CCheckTransmitInfo *pInfo )
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{
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// Certain entities like sprites and ropes are strewn throughout the level and they rarely change.
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// For these entities, it's more efficient to transmit them once and then always leave them on
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// the client. Otherwise, the server will have to send big bursts of data with the entity states
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// as they come in and out of the PVS.
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if ( GetMoveParent() )
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{
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CBaseViewModel *pViewModel = dynamic_cast<CBaseViewModel *>( GetMoveParent() );
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if ( pViewModel )
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{
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return pViewModel->ShouldTransmit( pInfo );
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}
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}
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return FL_EDICT_ALWAYS;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fixup parent after restore
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//-----------------------------------------------------------------------------
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void CSprite::OnRestore()
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{
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BaseClass::OnRestore();
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// Reset attachment after save/restore
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if ( GetFollowedEntity() )
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{
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SetAttachment( GetFollowedEntity(), m_nAttachment );
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}
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else
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{
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// Clear attachment
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m_hAttachedToEntity = NULL;
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m_nAttachment = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSpriteName -
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// &origin -
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// animate -
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// Output : CSprite
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//-----------------------------------------------------------------------------
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CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, bool animate )
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{
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CSprite *pSprite = CREATE_ENTITY( CSprite, "env_sprite" );
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pSprite->SpriteInit( pSpriteName, origin );
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pSprite->SetSolid( SOLID_NONE );
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UTIL_SetSize( pSprite, vec3_origin, vec3_origin );
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pSprite->SetMoveType( MOVETYPE_NONE );
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if ( animate )
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pSprite->TurnOn();
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return pSprite;
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSpriteName -
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// &origin -
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// animate -
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// Output : CSprite
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//-----------------------------------------------------------------------------
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CSprite *CSprite::SpriteCreatePredictable( const char *module, int line, const char *pSpriteName, const Vector &origin, bool animate )
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{
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CSprite *pSprite = ( CSprite * )CBaseEntity::CreatePredictedEntityByName( "env_sprite", module, line );
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if ( pSprite )
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{
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pSprite->SpriteInit( pSpriteName, origin );
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pSprite->SetSolid( SOLID_NONE );
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pSprite->SetSize( vec3_origin, vec3_origin );
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pSprite->SetMoveType( MOVETYPE_NONE );
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if ( animate )
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pSprite->TurnOn();
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}
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return pSprite;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSprite::AnimateThink( void )
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{
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Animate( m_flSpriteFramerate * (gpGlobals->curtime - m_flLastTime) );
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SetNextThink( gpGlobals->curtime );
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m_flLastTime = gpGlobals->curtime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSprite::AnimateUntilDead( void )
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{
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if ( gpGlobals->curtime > m_flDieTime )
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{
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Remove( );
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}
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else
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{
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AnimateThink();
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SetNextThink( gpGlobals->curtime );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : scaleSpeed -
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// fadeSpeed -
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//-----------------------------------------------------------------------------
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void CSprite::Expand( float scaleSpeed, float fadeSpeed )
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{
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m_flSpeed = scaleSpeed;
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m_iHealth = fadeSpeed;
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SetThink( &CSprite::ExpandThink );
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SetNextThink( gpGlobals->curtime );
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m_flLastTime = gpGlobals->curtime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSprite::ExpandThink( void )
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{
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float frametime = gpGlobals->curtime - m_flLastTime;
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SetSpriteScale( m_flSpriteScale + m_flSpeed * frametime );
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int sub = (int)(m_iHealth * frametime);
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if ( sub > m_clrRender->a )
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{
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SetRenderColorA( 0 );
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Remove( );
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}
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else
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{
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SetRenderColorA( m_clrRender->a - sub );
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SetNextThink( gpGlobals->curtime );
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m_flLastTime = gpGlobals->curtime;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : frames -
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//-----------------------------------------------------------------------------
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void CSprite::Animate( float frames )
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{
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m_flFrame += frames;
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if ( m_flFrame > m_flMaxFrame )
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{
|
|
#if !defined( CLIENT_DLL )
|
|
if ( m_spawnflags & SF_SPRITE_ONCE )
|
|
{
|
|
TurnOff();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if ( m_flMaxFrame > 0 )
|
|
m_flFrame = fmod( m_flFrame, m_flMaxFrame );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::SetBrightness( int brightness, float time )
|
|
{
|
|
m_nBrightness = brightness; //Take our current position as our starting position
|
|
m_flBrightnessTime = time;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::SetSpriteScale( float scale )
|
|
{
|
|
if ( scale != m_flSpriteScale )
|
|
{
|
|
m_flSpriteScale = scale; //Take our current position as our new starting position
|
|
// The surrounding box is based on sprite scale... it changes, box is dirty
|
|
CollisionProp()->MarkSurroundingBoundsDirty();
|
|
}
|
|
}
|
|
|
|
void CSprite::SetScale( float scale, float time )
|
|
{
|
|
m_flScaleTime = time;
|
|
SetSpriteScale( scale );
|
|
// The surrounding box is based on sprite scale... it changes, box is dirty
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::TurnOff( void )
|
|
{
|
|
AddEffects( EF_NODRAW );
|
|
SetNextThink( TICK_NEVER_THINK );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::TurnOn( void )
|
|
{
|
|
RemoveEffects( EF_NODRAW );
|
|
if ( (m_flSpriteFramerate && m_flMaxFrame > 1.0)
|
|
#if !defined( CLIENT_DLL )
|
|
|| (m_spawnflags & SF_SPRITE_ONCE)
|
|
#endif
|
|
)
|
|
{
|
|
SetThink( &CSprite::AnimateThink );
|
|
SetNextThink( gpGlobals->curtime );
|
|
m_flLastTime = gpGlobals->curtime;
|
|
}
|
|
m_flFrame = 0;
|
|
}
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
// DVS TODO: Obsolete Use handler
|
|
void CSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
int on = !IsEffectActive( EF_NODRAW );
|
|
if ( ShouldToggle( useType, on ) )
|
|
{
|
|
if ( on )
|
|
{
|
|
TurnOff();
|
|
}
|
|
else
|
|
{
|
|
TurnOn();
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that hides the sprite.
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::InputHideSprite( inputdata_t &inputdata )
|
|
{
|
|
TurnOff();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that hides the sprite.
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::InputShowSprite( inputdata_t &inputdata )
|
|
{
|
|
TurnOn();
|
|
}
|
|
|
|
void CSprite::InputColorRedValue( inputdata_t &inputdata )
|
|
{
|
|
int nNewColor = clamp( FastFloatToSmallInt( inputdata.value.Float() ), 0, 255 );
|
|
SetColor( nNewColor, m_clrRender->g, m_clrRender->b );
|
|
}
|
|
|
|
void CSprite::InputColorGreenValue( inputdata_t &inputdata )
|
|
{
|
|
int nNewColor = clamp( FastFloatToSmallInt( inputdata.value.Float() ), 0, 255 );
|
|
SetColor( m_clrRender->r, nNewColor, m_clrRender->b );
|
|
}
|
|
|
|
void CSprite::InputColorBlueValue( inputdata_t &inputdata )
|
|
{
|
|
int nNewColor = clamp( FastFloatToSmallInt( inputdata.value.Float() ), 0, 255 );
|
|
SetColor( m_clrRender->r, m_clrRender->g, nNewColor );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that toggles the sprite between hidden and shown.
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::InputToggleSprite( inputdata_t &inputdata )
|
|
{
|
|
if ( !IsEffectActive( EF_NODRAW ) )
|
|
{
|
|
TurnOff();
|
|
}
|
|
else
|
|
{
|
|
TurnOn();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined( CLIENT_DLL )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : float
|
|
//-----------------------------------------------------------------------------
|
|
float CSprite::GetRenderScale( void )
|
|
{
|
|
//See if we're done scaling
|
|
if ( ( m_flScaleTime == 0 ) || ( (m_flScaleTimeStart+m_flScaleTime) < gpGlobals->curtime ) )
|
|
return m_flSpriteScale;
|
|
|
|
//Get our percentage
|
|
float timeDelta = ( gpGlobals->curtime - m_flScaleTimeStart ) / m_flScaleTime;
|
|
|
|
//Return the result
|
|
return ( m_flStartScale + ( ( m_flDestScale - m_flStartScale ) * timeDelta ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Get the rendered extents of the sprite
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::GetRenderBounds( Vector &vecMins, Vector &vecMaxs )
|
|
{
|
|
float flScale = GetRenderScale() * 0.5f;
|
|
|
|
// If our scale is normalized we need to convert that to actual world units
|
|
if ( m_bWorldSpaceScale == false )
|
|
{
|
|
CEngineSprite *psprite = (CEngineSprite *) modelinfo->GetModelExtraData( GetModel() );
|
|
if ( psprite )
|
|
{
|
|
float flSize = MAX( psprite->GetWidth(), psprite->GetHeight() );
|
|
flScale *= flSize;
|
|
}
|
|
}
|
|
|
|
vecMins.Init( -flScale, -flScale, -flScale );
|
|
vecMaxs.Init( flScale, flScale, flScale );
|
|
|
|
#if 0
|
|
// Visualize the bounds
|
|
if ( debugoverlay )
|
|
{
|
|
debugoverlay->AddBoxOverlay( GetRenderOrigin(), vecMins, vecMaxs, GetRenderAngles(), 255, 255, 255, 0, 0.01f );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CSprite::GetRenderBrightness( void )
|
|
{
|
|
//See if we're done scaling
|
|
if ( ( m_flBrightnessTime == 0 ) || ( (m_flBrightnessTimeStart+m_flBrightnessTime) < gpGlobals->curtime ) )
|
|
{
|
|
return m_nBrightness;
|
|
}
|
|
|
|
//Get our percentage
|
|
float timeDelta = ( gpGlobals->curtime - m_flBrightnessTimeStart ) / m_flBrightnessTime;
|
|
|
|
float brightness = ( (float) m_nStartBrightness + ( (float) ( m_nDestBrightness - m_nStartBrightness ) * timeDelta ) );
|
|
|
|
//Return the result
|
|
return (int) brightness;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CSprite::OnDataChanged( DataUpdateType_t updateType )
|
|
{
|
|
BaseClass::OnDataChanged( updateType );
|
|
|
|
// Only think when sapping
|
|
SetNextClientThink( CLIENT_THINK_ALWAYS );
|
|
if ( updateType == DATA_UPDATE_CREATED )
|
|
{
|
|
m_flStartScale = m_flDestScale = m_flSpriteScale;
|
|
m_nStartBrightness = m_nDestBrightness = m_nBrightness;
|
|
}
|
|
|
|
UpdateVisibility();
|
|
}
|
|
|
|
void CSprite::ClientThink( void )
|
|
{
|
|
BaseClass::ClientThink();
|
|
|
|
// Module render colors over time
|
|
if ( m_flSpriteScale != m_flDestScale )
|
|
{
|
|
m_flStartScale = m_flDestScale;
|
|
m_flDestScale = m_flSpriteScale;
|
|
m_flScaleTimeStart = gpGlobals->curtime;
|
|
}
|
|
|
|
if ( m_nBrightness != m_nDestBrightness )
|
|
{
|
|
m_nStartBrightness = m_nDestBrightness;
|
|
m_nDestBrightness = m_nBrightness;
|
|
m_flBrightnessTimeStart = gpGlobals->curtime;
|
|
}
|
|
}
|
|
|
|
extern bool g_bRenderingScreenshot;
|
|
extern ConVar r_drawviewmodel;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : flags -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int CSprite::DrawModel( int flags )
|
|
{
|
|
VPROF_BUDGET( "CSprite::DrawModel", VPROF_BUDGETGROUP_PARTICLE_RENDERING );
|
|
//See if we should draw
|
|
if ( !IsVisible() || ( m_bReadyToDraw == false ) )
|
|
return 0;
|
|
|
|
#ifdef PORTAL
|
|
if ( ( !g_pPortalRender->IsRenderingPortal() && !m_bDrawInMainRender ) ||
|
|
( g_pPortalRender->IsRenderingPortal() && !m_bDrawInPortalRender ) )
|
|
{
|
|
return 0;
|
|
}
|
|
#endif //#ifdef PORTAL
|
|
|
|
// Tracker 16432: If rendering a savegame screenshot then don't draw sprites
|
|
// who have viewmodels as their moveparent
|
|
if ( g_bRenderingScreenshot || !r_drawviewmodel.GetBool() )
|
|
{
|
|
C_BaseViewModel *vm = dynamic_cast< C_BaseViewModel * >( GetMoveParent() );
|
|
if ( vm )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//Must be a sprite
|
|
if ( modelinfo->GetModelType( GetModel() ) != mod_sprite )
|
|
{
|
|
Assert( 0 );
|
|
return 0;
|
|
}
|
|
|
|
float renderscale = GetRenderScale();
|
|
if ( m_bWorldSpaceScale )
|
|
{
|
|
CEngineSprite *psprite = ( CEngineSprite * )modelinfo->GetModelExtraData( GetModel() );
|
|
float flMinSize = MIN( psprite->GetWidth(), psprite->GetHeight() );
|
|
renderscale /= flMinSize;
|
|
}
|
|
|
|
//Draw it
|
|
int drawn = DrawSprite(
|
|
this,
|
|
GetModel(),
|
|
GetAbsOrigin(),
|
|
GetAbsAngles(),
|
|
m_flFrame, // sprite frame to render
|
|
m_hAttachedToEntity, // attach to
|
|
m_nAttachment, // attachment point
|
|
GetRenderMode(), // rendermode
|
|
m_nRenderFX,
|
|
GetRenderBrightness(), // alpha
|
|
m_clrRender->r,
|
|
m_clrRender->g,
|
|
m_clrRender->b,
|
|
renderscale, // sprite scale
|
|
GetHDRColorScale() // HDR Color Scale
|
|
);
|
|
|
|
return drawn;
|
|
}
|
|
|
|
|
|
const Vector& CSprite::GetRenderOrigin()
|
|
{
|
|
static Vector vOrigin;
|
|
vOrigin = GetAbsOrigin();
|
|
|
|
if ( m_hAttachedToEntity )
|
|
{
|
|
C_BaseEntity *ent = m_hAttachedToEntity->GetBaseEntity();
|
|
if ( ent )
|
|
{
|
|
QAngle dummyAngles;
|
|
ent->GetAttachment( m_nAttachment, vOrigin, dummyAngles );
|
|
}
|
|
}
|
|
|
|
return vOrigin;
|
|
}
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: oriented sprites
|
|
// CSprites swap the roll and yaw angle inputs, and rotate the yaw 180 degrees
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
IMPLEMENT_SERVERCLASS_ST( CSpriteOriented, DT_SpriteOriented )
|
|
END_SEND_TABLE()
|
|
#else
|
|
#undef CSpriteOriented
|
|
IMPLEMENT_CLIENTCLASS_DT(C_SpriteOriented, DT_SpriteOriented, CSpriteOriented)
|
|
#define CSpriteOriented C_SpriteOriented
|
|
END_RECV_TABLE()
|
|
#endif
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
|
|
void CSpriteOriented::Spawn( void )
|
|
{
|
|
// save a copy of the angles, CSprite swaps the yaw and roll
|
|
QAngle angles = GetAbsAngles();
|
|
BaseClass::Spawn();
|
|
// ORIENTED sprites "forward" vector points in the players "view" direction, not the direction "out" from the sprite (gah)
|
|
angles.y = anglemod( angles.y + 180 );
|
|
SetAbsAngles( angles );
|
|
}
|
|
|
|
#else
|
|
|
|
bool CSpriteOriented::IsTransparent( void )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
#endif
|