Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef EXPRESSIONSAMPLE_H
#define EXPRESSIONSAMPLE_H
#ifdef _WIN32
#pragma once
#endif
#include "interpolatortypes.h"
class CUtlBuffer;
class ISceneTokenProcessor;
class IChoreoStringPool;
#pragma pack(1)
struct EdgeInfo_t
{
EdgeInfo_t() :
m_bActive( false ),
m_CurveType( CURVE_DEFAULT ),
m_flZeroPos( 0.0f )
{
}
bool m_bActive;
unsigned short m_CurveType;
float m_flZeroPos;
};
struct CExpressionSample
{
CExpressionSample() :
value( 0.0f ),
time( 0.0f )
{
selected = 0;
m_curvetype = CURVE_DEFAULT;
}
void SetCurveType( int curveType )
{
m_curvetype = curveType;
}
int GetCurveType() const
{
return m_curvetype;
}
// Height
float value;
// time from start of event
float time;
unsigned short selected : 1;
private:
unsigned short m_curvetype : 15;
};
#pragma pack()
//-----------------------------------------------------------------------------
// Purpose: Provides generic access to scene or event ramp data
//-----------------------------------------------------------------------------
class ICurveDataAccessor
{
public:
virtual ~ICurveDataAccessor(){}
virtual float GetDuration() = 0;
virtual bool CurveHasEndTime() = 0; // only matters for events
virtual int GetDefaultCurveType() = 0;
};
//-----------------------------------------------------------------------------
// Purpose: The generic curve data
//-----------------------------------------------------------------------------
class CCurveData
{
public:
int GetCount( void );
CExpressionSample *Get( int index );
CExpressionSample *Add( float time, float value, bool selected );
void Delete( int index );
void Clear( void );
void Resort( ICurveDataAccessor *data );
EdgeInfo_t *GetEdgeInfo( int idx );
void SetEdgeInfo( bool leftEdge, int curveType, float zero );
void GetEdgeInfo( bool leftEdge, int& curveType, float& zero ) const;
void SetEdgeActive( bool leftEdge, bool state );
bool IsEdgeActive( bool leftEdge ) const;
int GetEdgeCurveType( bool leftEdge ) const;
float GetEdgeZeroValue( bool leftEdge ) const;
void RemoveOutOfRangeSamples( ICurveDataAccessor *data );
void SaveToBuffer( CUtlBuffer& buf, IChoreoStringPool *pStringPool );
bool RestoreFromBuffer( CUtlBuffer& buf, IChoreoStringPool *pStringPool );
void Parse( ISceneTokenProcessor *tokenizer, ICurveDataAccessor *data );
void FileSave( CUtlBuffer& buf, int level, const char *name );
float GetIntensity( ICurveDataAccessor *data, float time );
CExpressionSample *GetBoundedSample( ICurveDataAccessor *data, int number, bool& bClamped );
CCurveData & operator = (const CCurveData &src)
{
// Copy ramp over
m_Ramp.RemoveAll();
int i;
for ( i = 0; i < src.m_Ramp.Count(); i++ )
{
CExpressionSample sample = src.m_Ramp[ i ];
CExpressionSample *newSample = Add( sample.time, sample.value, sample.selected );
newSample->SetCurveType( sample.GetCurveType() );
}
m_RampEdgeInfo[ 0 ] = src.m_RampEdgeInfo[ 0 ];
m_RampEdgeInfo[ 1 ] = src.m_RampEdgeInfo[ 1 ];
return *this;
};
private:
CUtlVector< CExpressionSample > m_Ramp;
EdgeInfo_t m_RampEdgeInfo[ 2 ];
public:
float GetIntensityArea( ICurveDataAccessor *data, float time );
private:
void UpdateIntensityArea( ICurveDataAccessor *data );
CUtlVector< float > m_RampAccumulator;
};
#endif // EXPRESSIONSAMPLE_H