Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPDATA_SHARED_H
#define MAPDATA_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "mathlib/vector.h"
#define INTERFACEVERSION_MAPDATA "MapData001"
abstract_class IMapData
{
public:
// World data queries.
virtual void GetMapBounds( Vector &vecMins, Vector &vecMaxs ) = 0;
virtual void GetMapOrigin( Vector &vecOrigin ) = 0;
virtual void GetMapSize( Vector &vecSize ) = 0;
// 3D Skybox data queries.
virtual void Get3DSkyboxOrigin( Vector &vecOrigin ) = 0;
virtual float Get3DSkyboxScale( void ) = 0;
};
#endif // MAPDATA_SHARED_H