Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "studio.h"
#include "engine/ivmodelinfo.h"
#include "utlsymbol.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
////////////////////////////////////////////////////////////////////////
const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *modelname ) const
{
return modelinfo->FindModel( this, cache, modelname );
}
virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const
{
if ( numincludemodels == 0 )
return NULL;
return modelinfo->GetVirtualModel( this );
}
const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const
{
return modelinfo->FindModel( this->cache );
}
byte *studiohdr_t::GetAnimBlock( int iBlock ) const
{
return modelinfo->GetAnimBlock( this, iBlock );
}
int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const
{
return modelinfo->GetAutoplayList( this, pOut );
}