Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shared data definition file for touch links
//
//=============================================================================//
#ifndef TOUCHLINK_H
#define TOUCHLINK_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: for resolving touch/untouch pairs
//-----------------------------------------------------------------------------
enum touchlink_flags_t
{
FTOUCHLINK_START_TOUCH = 0x00000001,
};
struct touchlink_t
{
#if defined( CLIENT_DLL )
C_BaseEntity *entityTouched;
#else
EHANDLE entityTouched;
#endif
int touchStamp;
touchlink_t *nextLink;
touchlink_t *prevLink;
int flags;
};
// means this touchlink is managed external to the main physics system
#define TOUCHSTAMP_EVENT_DRIVEN -1
#endif // TOUCHLINK_H