Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VEHICLE_CHOREO_GENERIC_SHARED_H
#define VEHICLE_CHOREO_GENERIC_SHARED_H
#if defined( _WIN32 )
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct vehicleview_t
{
DECLARE_CLASS_NOBASE( vehicleview_t );
DECLARE_EMBEDDED_NETWORKVAR();
#ifndef CLIENT_DLL
DECLARE_DATADESC();
#endif
CNetworkVar( bool, bClampEyeAngles ); // Perform eye Z clamping
CNetworkVar( float, flPitchCurveZero ); // Pitch values below this are clamped to zero.
CNetworkVar( float, flPitchCurveLinear ); // Pitch values above this are mapped directly.
// Spline in between.
CNetworkVar( float, flRollCurveZero ); // Pitch values below this are clamped to zero.
CNetworkVar( float, flRollCurveLinear ); // Roll values above this are mapped directly.
// Spline in between.
CNetworkVar( float, flFOV ); // FOV when in the vehicle.
CNetworkVar( float, flYawMin );
CNetworkVar( float, flYawMax );
CNetworkVar( float, flPitchMin );
CNetworkVar( float, flPitchMax );
};
#endif // VEHICLE_CHOREO_GENERIC_SHARED_H