You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.0 KiB
81 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef VOICE_GAMEMGR_H
|
|
#define VOICE_GAMEMGR_H
|
|
#pragma once
|
|
|
|
|
|
#include "voice_common.h"
|
|
|
|
|
|
class CGameRules;
|
|
class CBasePlayer;
|
|
|
|
abstract_class IVoiceGameMgrHelper
|
|
{
|
|
public:
|
|
virtual ~IVoiceGameMgrHelper() {}
|
|
|
|
// Called each frame to determine which players are allowed to hear each other. This overrides
|
|
// whatever squelch settings players have.
|
|
virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker, bool &bProximity ) = 0;
|
|
};
|
|
|
|
|
|
// CVoiceGameMgr manages which clients can hear which other clients.
|
|
class CVoiceGameMgr
|
|
{
|
|
public:
|
|
CVoiceGameMgr();
|
|
virtual ~CVoiceGameMgr();
|
|
|
|
bool Init(
|
|
IVoiceGameMgrHelper *m_pHelper,
|
|
int maxClients
|
|
);
|
|
|
|
void SetHelper(IVoiceGameMgrHelper *pHelper);
|
|
|
|
// Updates which players can hear which other players.
|
|
// If gameplay mode is DM, then only players within the PVS can hear each other.
|
|
// If gameplay mode is teamplay, then only players on the same team can hear each other.
|
|
// Player masks are always applied.
|
|
void Update(double frametime);
|
|
|
|
// Called when a new client connects (unsquelches its entity for everyone).
|
|
void ClientConnected(struct edict_t *pEdict);
|
|
|
|
// Called on ClientCommand. Checks for the squelch and unsquelch commands.
|
|
// Returns true if it handled the command.
|
|
bool ClientCommand(CBasePlayer *pPlayer, const CCommand &args );
|
|
|
|
bool CheckProximity( int iDistance );
|
|
void SetProximityDistance( int iDistance );
|
|
|
|
bool IsPlayerIgnoringPlayer( int iTalker, int iListener );
|
|
|
|
private:
|
|
|
|
// Force it to update the client masks.
|
|
void UpdateMasks();
|
|
|
|
|
|
private:
|
|
IVoiceGameMgrHelper *m_pHelper;
|
|
int m_nMaxPlayers;
|
|
double m_UpdateInterval; // How long since the last update.
|
|
int m_iProximityDistance;
|
|
};
|
|
|
|
|
|
// Use this to access CVoiceGameMgr.
|
|
CVoiceGameMgr* GetVoiceGameMgr();
|
|
|
|
|
|
|
|
#endif // VOICE_GAMEMGR_H
|