Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <time.h>
#include "MultiplayerAdvancedDialog.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui_controls/ListPanel.h>
#include <KeyValues.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/MessageBox.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/TextEntry.h>
#include "cvarslider.h"
#include "PanelListPanel.h"
#include <vgui/IInput.h>
#include <steam/steam_api.h>
#include "EngineInterface.h"
#include "fmtstr.h"
#include "filesystem.h"
#include <tier0/vcrmode.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
#define OPTIONS_DIR "cfg"
#define DEFAULT_OPTIONS_FILE OPTIONS_DIR "/user_default.scr"
#define OPTIONS_FILE OPTIONS_DIR "/user.scr"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CMultiplayerAdvancedDialog::CMultiplayerAdvancedDialog(vgui::Panel *parent) : BaseClass(NULL, "MultiplayerAdvancedDialog")
{
SetBounds(0, 0, 372, 160);
SetSizeable( false );
SetTitle("#GameUI_MultiplayerAdvanced", true);
Button *cancel = new Button( this, "Cancel", "#GameUI_Cancel" );
cancel->SetCommand( "Close" );
Button *ok = new Button( this, "OK", "#GameUI_OK" );
ok->SetCommand( "Ok" );
m_pListPanel = new CPanelListPanel( this, "PanelListPanel" );
m_pList = NULL;
m_pDescription = new CInfoDescription();
m_pDescription->InitFromFile( DEFAULT_OPTIONS_FILE );
m_pDescription->InitFromFile( OPTIONS_FILE );
m_pDescription->TransferCurrentValues( NULL );
LoadControlSettings("Resource\\MultiplayerAdvancedDialog.res");
CreateControls();
MoveToCenterOfScreen();
SetSizeable( false );
SetDeleteSelfOnClose( true );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CMultiplayerAdvancedDialog::~CMultiplayerAdvancedDialog()
{
delete m_pDescription;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiplayerAdvancedDialog::Activate()
{
BaseClass::Activate();
input()->SetAppModalSurface(GetVPanel());
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiplayerAdvancedDialog::OnClose()
{
BaseClass::OnClose();
MarkForDeletion();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *command -
//-----------------------------------------------------------------------------
void CMultiplayerAdvancedDialog::OnCommand( const char *command )
{
if ( !stricmp( command, "Ok" ) )
{
// OnApplyChanges();
SaveValues();
OnClose();
return;
}
BaseClass::OnCommand( command );
}
void CMultiplayerAdvancedDialog::OnKeyCodeTyped(KeyCode code)
{
// force ourselves to be closed if the escape key it pressed
if (code == KEY_ESCAPE)
{
Close();
}
else
{
BaseClass::OnKeyCodeTyped(code);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiplayerAdvancedDialog::GatherCurrentValues()
{
if ( !m_pDescription )
return;
// OK
CheckButton *pBox;
TextEntry *pEdit;
ComboBox *pCombo;
CCvarSlider *pSlider;
mpcontrol_t *pList;
CScriptObject *pObj;
CScriptListItem *pItem;
char szValue[256];
char strValue[ 256 ];
pList = m_pList;
while ( pList )
{
pObj = pList->pScrObj;
if ( pObj->type == O_CATEGORY )
{
pList = pList->next;
continue;
}
if ( !pList->pControl )
{
pObj->SetCurValue( pObj->defValue );
pList = pList->next;
continue;
}
switch ( pObj->type )
{
case O_BOOL:
pBox = (CheckButton *)pList->pControl;
sprintf( szValue, "%s", pBox->IsSelected() ? "1" : "0" );
break;
case O_NUMBER:
pEdit = ( TextEntry * )pList->pControl;
pEdit->GetText( strValue, sizeof( strValue ) );
sprintf( szValue, "%s", strValue );
break;
case O_STRING:
pEdit = ( TextEntry * )pList->pControl;
pEdit->GetText( strValue, sizeof( strValue ) );
sprintf( szValue, "%s", strValue );
break;
case O_LIST:
{
pCombo = (ComboBox *)pList->pControl;
// pCombo->GetText( strValue, sizeof( strValue ) );
int activeItem = pCombo->GetActiveItem();
pItem = pObj->pListItems;
// int n = (int)pObj->fdefValue;
while ( pItem )
{
if (!activeItem--)
break;
pItem = pItem->pNext;
}
if ( pItem )
{
sprintf( szValue, "%s", pItem->szValue );
}
else // Couln't find index
{
//assert(!("Couldn't find string in list, using default value"));
sprintf( szValue, "%s", pObj->defValue );
}
break;
}
case O_SLIDER:
pSlider = ( CCvarSlider * )pList->pControl;
sprintf( szValue, "%.2f", pSlider->GetSliderValue() );
break;
}
// Remove double quotes and % characters
UTIL_StripInvalidCharacters( szValue, sizeof(szValue) );
strcpy( strValue, szValue );
pObj->SetCurValue( strValue );
pList = pList->next;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiplayerAdvancedDialog::CreateControls()
{
DestroyControls();
// Go through desciption creating controls
CScriptObject *pObj;
pObj = m_pDescription->pObjList;
// Build out the clan dropdown
CScriptObject *pClanObj = m_pDescription->FindObject( "cl_clanid" );
ISteamFriends *pFriends = steamapicontext->SteamFriends();
if ( pFriends && pClanObj )
{
pClanObj->RemoveAndDeleteAllItems();
int iGroupCount = pFriends->GetClanCount();
pClanObj->AddItem( new CScriptListItem( "#Cstrike_ClanTag_None", "0" ) );
for ( int k = 0; k < iGroupCount; ++ k )
{
CSteamID clanID = pFriends->GetClanByIndex( k );
const char *pName = pFriends->GetClanName( clanID );
const char *pTag = pFriends->GetClanTag( clanID );
char id[12];
Q_snprintf( id, sizeof( id ), "%d", clanID.GetAccountID() );
pClanObj->AddItem( new CScriptListItem( CFmtStr( "%s (%s)", pTag, pName ), id ) );
}
}
mpcontrol_t *pCtrl;
CheckButton *pBox;
TextEntry *pEdit;
ComboBox *pCombo;
CCvarSlider *pSlider;
CScriptListItem *pListItem;
Panel *objParent = m_pListPanel;
while ( pObj )
{
if ( pObj->type == O_OBSOLETE || pObj->type == O_CATEGORY )
{
pObj = pObj->pNext;
continue;
}
pCtrl = new mpcontrol_t( objParent, "mpcontrol_t" );
pCtrl->type = pObj->type;
switch ( pCtrl->type )
{
case O_BOOL:
pBox = new CheckButton( pCtrl, "DescCheckButton", pObj->prompt );
pBox->SetSelected( pObj->fdefValue != 0.0f ? true : false );
pCtrl->pControl = (Panel *)pBox;
break;
case O_STRING:
case O_NUMBER:
pEdit = new TextEntry( pCtrl, "DescTextEntry");
pEdit->InsertString(pObj->defValue);
pCtrl->pControl = (Panel *)pEdit;
break;
case O_LIST:
{
pCombo = new ComboBox( pCtrl, "DescComboBox", 5, false );
// track which row matches the current value
int iRow = -1;
int iCount = 0;
pListItem = pObj->pListItems;
while ( pListItem )
{
if ( iRow == -1 && !Q_stricmp( pListItem->szValue, pObj->curValue ) )
iRow = iCount;
pCombo->AddItem( pListItem->szItemText, NULL );
pListItem = pListItem->pNext;
++iCount;
}
pCombo->ActivateItemByRow( iRow );
pCtrl->pControl = (Panel *)pCombo;
}
break;
case O_SLIDER:
pSlider = new CCvarSlider( pCtrl, "DescSlider", "Test", pObj->fMin, pObj->fMax, pObj->cvarname, false );
pCtrl->pControl = (Panel *)pSlider;
break;
default:
break;
}
if ( pCtrl->type != O_BOOL )
{
pCtrl->pPrompt = new vgui::Label( pCtrl, "DescLabel", "" );
pCtrl->pPrompt->SetContentAlignment( vgui::Label::a_west );
pCtrl->pPrompt->SetTextInset( 5, 0 );
pCtrl->pPrompt->SetText( pObj->prompt );
}
pCtrl->pScrObj = pObj;
switch ( pCtrl->type )
{
case O_BOOL:
case O_STRING:
case O_NUMBER:
case O_LIST:
pCtrl->SetSize( 100, 28 );
break;
case O_SLIDER:
pCtrl->SetSize( 100, 40 );
break;
default:
break;
}
//pCtrl->SetBorder( scheme()->GetBorder(1, "DepressedButtonBorder") );
m_pListPanel->AddItem( pCtrl );
// Link it in
if ( !m_pList )
{
m_pList = pCtrl;
pCtrl->next = NULL;
}
else
{
mpcontrol_t *p;
p = m_pList;
while ( p )
{
if ( !p->next )
{
p->next = pCtrl;
pCtrl->next = NULL;
break;
}
p = p->next;
}
}
pObj = pObj->pNext;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiplayerAdvancedDialog::DestroyControls()
{
mpcontrol_t *p, *n;
p = m_pList;
while ( p )
{
n = p->next;
//
delete p->pControl;
delete p->pPrompt;
delete p;
p = n;
}
m_pList = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiplayerAdvancedDialog::SaveValues()
{
// Get the values from the controls:
GatherCurrentValues();
// Create the game.cfg file
if ( m_pDescription )
{
FileHandle_t fp;
// Add settings to config.cfg
m_pDescription->WriteToConfig();
g_pFullFileSystem->CreateDirHierarchy( OPTIONS_DIR );
fp = g_pFullFileSystem->Open( OPTIONS_FILE, "wb" );
if ( fp )
{
m_pDescription->WriteToScriptFile( fp );
g_pFullFileSystem->Close( fp );
}
}
}