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431 lines
9.9 KiB
431 lines
9.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <time.h>
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#include "MultiplayerAdvancedDialog.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/ListPanel.h>
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#include <KeyValues.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/MessageBox.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/ComboBox.h>
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#include <vgui_controls/TextEntry.h>
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#include "cvarslider.h"
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#include "PanelListPanel.h"
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#include <vgui/IInput.h>
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#include <steam/steam_api.h>
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#include "EngineInterface.h"
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#include "fmtstr.h"
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#include "filesystem.h"
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#include <tier0/vcrmode.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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#define OPTIONS_DIR "cfg"
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#define DEFAULT_OPTIONS_FILE OPTIONS_DIR "/user_default.scr"
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#define OPTIONS_FILE OPTIONS_DIR "/user.scr"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CMultiplayerAdvancedDialog::CMultiplayerAdvancedDialog(vgui::Panel *parent) : BaseClass(NULL, "MultiplayerAdvancedDialog")
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{
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SetBounds(0, 0, 372, 160);
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SetSizeable( false );
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SetTitle("#GameUI_MultiplayerAdvanced", true);
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Button *cancel = new Button( this, "Cancel", "#GameUI_Cancel" );
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cancel->SetCommand( "Close" );
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Button *ok = new Button( this, "OK", "#GameUI_OK" );
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ok->SetCommand( "Ok" );
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m_pListPanel = new CPanelListPanel( this, "PanelListPanel" );
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m_pList = NULL;
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m_pDescription = new CInfoDescription();
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m_pDescription->InitFromFile( DEFAULT_OPTIONS_FILE );
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m_pDescription->InitFromFile( OPTIONS_FILE );
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m_pDescription->TransferCurrentValues( NULL );
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LoadControlSettings("Resource\\MultiplayerAdvancedDialog.res");
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CreateControls();
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MoveToCenterOfScreen();
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SetSizeable( false );
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SetDeleteSelfOnClose( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CMultiplayerAdvancedDialog::~CMultiplayerAdvancedDialog()
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{
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delete m_pDescription;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMultiplayerAdvancedDialog::Activate()
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{
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BaseClass::Activate();
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input()->SetAppModalSurface(GetVPanel());
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMultiplayerAdvancedDialog::OnClose()
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{
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BaseClass::OnClose();
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MarkForDeletion();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *command -
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//-----------------------------------------------------------------------------
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void CMultiplayerAdvancedDialog::OnCommand( const char *command )
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{
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if ( !stricmp( command, "Ok" ) )
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{
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// OnApplyChanges();
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SaveValues();
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OnClose();
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return;
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}
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BaseClass::OnCommand( command );
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}
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void CMultiplayerAdvancedDialog::OnKeyCodeTyped(KeyCode code)
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{
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// force ourselves to be closed if the escape key it pressed
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if (code == KEY_ESCAPE)
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{
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Close();
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}
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else
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{
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BaseClass::OnKeyCodeTyped(code);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMultiplayerAdvancedDialog::GatherCurrentValues()
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{
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if ( !m_pDescription )
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return;
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// OK
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CheckButton *pBox;
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TextEntry *pEdit;
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ComboBox *pCombo;
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CCvarSlider *pSlider;
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mpcontrol_t *pList;
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CScriptObject *pObj;
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CScriptListItem *pItem;
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char szValue[256];
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char strValue[ 256 ];
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pList = m_pList;
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while ( pList )
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{
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pObj = pList->pScrObj;
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if ( pObj->type == O_CATEGORY )
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{
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pList = pList->next;
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continue;
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}
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if ( !pList->pControl )
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{
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pObj->SetCurValue( pObj->defValue );
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pList = pList->next;
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continue;
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}
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switch ( pObj->type )
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{
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case O_BOOL:
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pBox = (CheckButton *)pList->pControl;
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sprintf( szValue, "%s", pBox->IsSelected() ? "1" : "0" );
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break;
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case O_NUMBER:
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pEdit = ( TextEntry * )pList->pControl;
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pEdit->GetText( strValue, sizeof( strValue ) );
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sprintf( szValue, "%s", strValue );
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break;
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case O_STRING:
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pEdit = ( TextEntry * )pList->pControl;
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pEdit->GetText( strValue, sizeof( strValue ) );
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sprintf( szValue, "%s", strValue );
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break;
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case O_LIST:
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{
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pCombo = (ComboBox *)pList->pControl;
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// pCombo->GetText( strValue, sizeof( strValue ) );
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int activeItem = pCombo->GetActiveItem();
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pItem = pObj->pListItems;
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// int n = (int)pObj->fdefValue;
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while ( pItem )
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{
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if (!activeItem--)
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break;
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pItem = pItem->pNext;
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}
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if ( pItem )
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{
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sprintf( szValue, "%s", pItem->szValue );
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}
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else // Couln't find index
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{
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//assert(!("Couldn't find string in list, using default value"));
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sprintf( szValue, "%s", pObj->defValue );
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}
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break;
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}
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case O_SLIDER:
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pSlider = ( CCvarSlider * )pList->pControl;
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sprintf( szValue, "%.2f", pSlider->GetSliderValue() );
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break;
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}
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// Remove double quotes and % characters
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UTIL_StripInvalidCharacters( szValue, sizeof(szValue) );
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strcpy( strValue, szValue );
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pObj->SetCurValue( strValue );
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pList = pList->next;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMultiplayerAdvancedDialog::CreateControls()
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{
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DestroyControls();
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// Go through desciption creating controls
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CScriptObject *pObj;
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pObj = m_pDescription->pObjList;
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// Build out the clan dropdown
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CScriptObject *pClanObj = m_pDescription->FindObject( "cl_clanid" );
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ISteamFriends *pFriends = steamapicontext->SteamFriends();
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if ( pFriends && pClanObj )
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{
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pClanObj->RemoveAndDeleteAllItems();
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int iGroupCount = pFriends->GetClanCount();
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pClanObj->AddItem( new CScriptListItem( "#Cstrike_ClanTag_None", "0" ) );
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for ( int k = 0; k < iGroupCount; ++ k )
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{
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CSteamID clanID = pFriends->GetClanByIndex( k );
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const char *pName = pFriends->GetClanName( clanID );
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const char *pTag = pFriends->GetClanTag( clanID );
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char id[12];
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Q_snprintf( id, sizeof( id ), "%d", clanID.GetAccountID() );
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pClanObj->AddItem( new CScriptListItem( CFmtStr( "%s (%s)", pTag, pName ), id ) );
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}
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}
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mpcontrol_t *pCtrl;
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CheckButton *pBox;
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TextEntry *pEdit;
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ComboBox *pCombo;
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CCvarSlider *pSlider;
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CScriptListItem *pListItem;
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Panel *objParent = m_pListPanel;
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while ( pObj )
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{
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if ( pObj->type == O_OBSOLETE || pObj->type == O_CATEGORY )
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{
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pObj = pObj->pNext;
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continue;
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}
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pCtrl = new mpcontrol_t( objParent, "mpcontrol_t" );
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pCtrl->type = pObj->type;
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switch ( pCtrl->type )
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{
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case O_BOOL:
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pBox = new CheckButton( pCtrl, "DescCheckButton", pObj->prompt );
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pBox->SetSelected( pObj->fdefValue != 0.0f ? true : false );
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pCtrl->pControl = (Panel *)pBox;
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break;
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case O_STRING:
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case O_NUMBER:
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pEdit = new TextEntry( pCtrl, "DescTextEntry");
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pEdit->InsertString(pObj->defValue);
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pCtrl->pControl = (Panel *)pEdit;
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break;
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case O_LIST:
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{
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pCombo = new ComboBox( pCtrl, "DescComboBox", 5, false );
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// track which row matches the current value
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int iRow = -1;
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int iCount = 0;
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pListItem = pObj->pListItems;
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while ( pListItem )
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{
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if ( iRow == -1 && !Q_stricmp( pListItem->szValue, pObj->curValue ) )
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iRow = iCount;
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pCombo->AddItem( pListItem->szItemText, NULL );
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pListItem = pListItem->pNext;
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++iCount;
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}
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pCombo->ActivateItemByRow( iRow );
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pCtrl->pControl = (Panel *)pCombo;
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}
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break;
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case O_SLIDER:
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pSlider = new CCvarSlider( pCtrl, "DescSlider", "Test", pObj->fMin, pObj->fMax, pObj->cvarname, false );
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pCtrl->pControl = (Panel *)pSlider;
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break;
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default:
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break;
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}
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if ( pCtrl->type != O_BOOL )
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{
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pCtrl->pPrompt = new vgui::Label( pCtrl, "DescLabel", "" );
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pCtrl->pPrompt->SetContentAlignment( vgui::Label::a_west );
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pCtrl->pPrompt->SetTextInset( 5, 0 );
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pCtrl->pPrompt->SetText( pObj->prompt );
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}
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pCtrl->pScrObj = pObj;
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switch ( pCtrl->type )
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{
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case O_BOOL:
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case O_STRING:
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case O_NUMBER:
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case O_LIST:
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pCtrl->SetSize( 100, 28 );
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break;
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case O_SLIDER:
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pCtrl->SetSize( 100, 40 );
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break;
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default:
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break;
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}
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//pCtrl->SetBorder( scheme()->GetBorder(1, "DepressedButtonBorder") );
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m_pListPanel->AddItem( pCtrl );
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// Link it in
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if ( !m_pList )
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{
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m_pList = pCtrl;
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pCtrl->next = NULL;
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}
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else
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{
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mpcontrol_t *p;
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p = m_pList;
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while ( p )
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{
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if ( !p->next )
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{
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p->next = pCtrl;
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pCtrl->next = NULL;
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break;
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}
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p = p->next;
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}
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}
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pObj = pObj->pNext;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMultiplayerAdvancedDialog::DestroyControls()
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{
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mpcontrol_t *p, *n;
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p = m_pList;
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while ( p )
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{
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n = p->next;
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//
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delete p->pControl;
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delete p->pPrompt;
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delete p;
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p = n;
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}
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m_pList = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMultiplayerAdvancedDialog::SaveValues()
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{
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// Get the values from the controls:
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GatherCurrentValues();
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// Create the game.cfg file
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if ( m_pDescription )
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{
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FileHandle_t fp;
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// Add settings to config.cfg
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m_pDescription->WriteToConfig();
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g_pFullFileSystem->CreateDirHierarchy( OPTIONS_DIR );
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fp = g_pFullFileSystem->Open( OPTIONS_FILE, "wb" );
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if ( fp )
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{
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m_pDescription->WriteToScriptFile( fp );
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g_pFullFileSystem->Close( fp );
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}
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}
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}
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