Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright ©, Valve LLC, All rights reserved. ======================
//
// Purpose: Defines a buffer pool used to group small allocations
//
//=============================================================================
#include "stdafx.h"
#include "bufferpool.h"
using namespace GCSDK;
CUtlVector<CBufferPool *> CBufferPool::sm_vecBufferPools;
//----------------------------------------------------------------------------
// Purpose: Constructor
//----------------------------------------------------------------------------
CBufferPool::CBufferPool( const char *pchName, const GCConVar &cvMaxSizeMB, const GCConVar &cvInitBufferSize, int nFlags )
: m_nBuffersInUse( 0 )
, m_nBuffersTotal( 0 )
, m_nHighWatermark( 0 )
, m_cubFree( 0 )
, m_sName( pchName )
, m_cvMaxSizeMB( cvMaxSizeMB )
, m_cvInitBufferSize( cvInitBufferSize )
, m_nFlags( nFlags )
{
sm_vecBufferPools.AddToTail( this );
}
//----------------------------------------------------------------------------
// Purpose: Destructor
//----------------------------------------------------------------------------
CBufferPool::~CBufferPool()
{
m_vecFreeBuffers.PurgeAndDeleteElements();
sm_vecBufferPools.FindAndRemove( this );
}
//----------------------------------------------------------------------------
// Purpose: Gives a bind param buffer to a query
//----------------------------------------------------------------------------
CUtlBuffer *CBufferPool::GetBuffer()
{
m_nBuffersInUse++;
if ( m_vecFreeBuffers.Count() > 0 )
{
CUtlBuffer *pBuffer = m_vecFreeBuffers.Tail();
m_vecFreeBuffers.Remove( m_vecFreeBuffers.Count() - 1 );
m_cubFree -= pBuffer->Size();
return pBuffer;
}
else
{
m_nBuffersTotal++;
m_nHighWatermark = max( m_nBuffersTotal, m_nHighWatermark );
return new CUtlBuffer( 0, m_cvInitBufferSize.GetInt(), m_nFlags );
}
}
//----------------------------------------------------------------------------
// Purpose: Returns a bind param buffer when a query is done with it
//----------------------------------------------------------------------------
void CBufferPool::ReturnBuffer( CUtlBuffer *pBuffer )
{
m_nBuffersInUse--;
if ( ( int64 )( m_cubFree + pBuffer->Size() ) <= ( m_cvMaxSizeMB.GetInt() * k_nMegabyte ) )
{
pBuffer->Clear();
m_cubFree += pBuffer->Size();
m_vecFreeBuffers.AddToTail( pBuffer );
}
else
{
m_nBuffersTotal--;
delete pBuffer;
}
}
//----------------------------------------------------------------------------
// Purpose: Print statistics to the console
//----------------------------------------------------------------------------
void CBufferPool::DumpPools()
{
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "Reusable Buffer Pools:\n" );
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS,
" Pool Buffers Free Max Buffers Total Mem (est) Free Mem\n" );
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS,
" ------------------------------ ------------ ------------ ------------ ---------------- ----------------\n" );
FOR_EACH_VEC( sm_vecBufferPools, i )
{
CBufferPool *pPool = sm_vecBufferPools[i];
int nTotalEst = 0;
if ( pPool->m_vecFreeBuffers.Count() > 0 )
{
nTotalEst = pPool->m_cubFree / pPool->m_vecFreeBuffers.Count() * pPool->m_nBuffersTotal;
}
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, " %-30s %12d %12d %12d %16s %16s\n",
pPool->m_sName.Get(),
pPool->m_nBuffersTotal,
pPool->m_vecFreeBuffers.Count(),
pPool->m_nHighWatermark,
Q_pretifymem( nTotalEst, 0, true ),
Q_pretifymem( pPool->m_cubFree, 0, true )
);
}
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\n" );
}