Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "framefunction.h"
#include "gclogger.h"
#include "gcsdk/scheduledfunction.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
namespace GCSDK
{
//-------------------------------------------------------------------------
CBaseFrameFunction::CBaseFrameFunction( const char *pchName, EFrameType eFrameType ) :
m_sName( pchName ),
m_EFrameType( eFrameType ),
m_nNumCalls( 0 ),
m_nTrackedTime( 0 ),
m_bRegistered( false )
{
}
//-------------------------------------------------------------------------
CBaseFrameFunction::~CBaseFrameFunction()
{
Deregister();
}
//called to handle registering for updates and unregistering. Not registered by default
void CBaseFrameFunction::Register()
{
if( !m_bRegistered )
{
GFrameFunctionMgr().Register( this );
m_bRegistered = true;
}
}
void CBaseFrameFunction::Deregister()
{
if( m_bRegistered )
{
GFrameFunctionMgr().Deregister( this );
m_bRegistered = false;
}
}
//-------------------------------------------------------------------------
CFrameFunctionMgr::CFrameFunctionMgr() :
m_nNumProfileFrames( 0 ),
m_bCompletedHighPri( false )
{
}
//-------------------------------------------------------------------------
void CFrameFunctionMgr::Register( CBaseFrameFunction* pFrameFunc )
{
if( !pFrameFunc )
return;
//see which type this frame function is
CBaseFrameFunction::EFrameType eType = pFrameFunc->m_EFrameType;
if( eType >= CBaseFrameFunction::k_EFrameType_Count )
return;
//don't allow for duplicates
if( m_MainLoopFrameFuncs[ eType ].Find( pFrameFunc ) == m_MainLoopFrameFuncs[ eType ].InvalidIndex() )
{
m_MainLoopFrameFuncs[ eType ].AddToTail( pFrameFunc );
}
}
//-------------------------------------------------------------------------
void CFrameFunctionMgr::Deregister( CBaseFrameFunction* pFrameFunc )
{
if( !pFrameFunc )
return;
//see which type this frame function is
CBaseFrameFunction::EFrameType eType = pFrameFunc->m_EFrameType;
if( eType >= CBaseFrameFunction::k_EFrameType_Count )
return;
m_MainLoopFrameFuncs[ eType ].FindAndRemove( pFrameFunc );
}
//-------------------------------------------------------------------------
void CFrameFunctionMgr::RunFrame( const CLimitTimer& limitTimer )
{
VPROF_BUDGET( "CFrameFunctionMgr::RunFrame", VPROF_BUDGETGROUP_STEAM );
//track the number of frames we've profiled
m_nNumProfileFrames++;
m_bCompletedHighPri = false;
//run through each of our 'once a frame' updates
RunFrameList( CBaseFrameFunction::k_EFrameType_RunOnce, limitTimer );
}
//-------------------------------------------------------------------------
bool CFrameFunctionMgr::RunFrameTick( const CLimitTimer& limitTimer )
{
VPROF_BUDGET( "CFrameFunctionMgr::RunFrameTick", VPROF_BUDGETGROUP_STEAM );
//run high priority if we haven't finished it yet
if( !m_bCompletedHighPri )
{
if( RunFrameList( CBaseFrameFunction::k_EFrameType_RunUntilCompleted, limitTimer ) )
{
//we need to update another frame
return true;
}
else
{
//we have completed high priority
m_bCompletedHighPri = true;
}
}
//if we are still here, we have completed high priority, so run until we are done with low priority
return RunFrameList( CBaseFrameFunction::k_EFrameType_RunUntilCompletedLowPri, limitTimer );
}
//-------------------------------------------------------------------------
bool CFrameFunctionMgr::RunFrameList( CBaseFrameFunction::EFrameType eType, const CLimitTimer& limitTimer )
{
bool bResult = false;
//run through each of our 'once a frame' updates
FOR_EACH_VEC( m_MainLoopFrameFuncs[ eType ], nCurrFunc )
{
CBaseFrameFunction* pFunc = m_MainLoopFrameFuncs[ eType ][ nCurrFunc ];
uint64 nTimeStart = limitTimer.CMicroSecLeft();
{
VPROF_BUDGET( pFunc->m_sName.Get(), VPROF_BUDGETGROUP_STEAM );
bResult |= pFunc->BRun( limitTimer );
}
//track the time spent in this function
pFunc->m_nNumCalls++;
pFunc->m_nTrackedTime += nTimeStart - limitTimer.CMicroSecLeft();
}
return bResult;
}
//-------------------------------------------------------------------------
bool CFrameFunctionMgr::SortFrameFuncByTime( const CBaseFrameFunction* pLhs, const CBaseFrameFunction* pRhs )
{
//sort by time first, then name if the same time (unlikely)
if( pLhs->m_nTrackedTime != pRhs->m_nTrackedTime )
return pLhs->m_nTrackedTime > pRhs->m_nTrackedTime;
return stricmp( pLhs->m_sName.Get(), pRhs->m_sName.Get() ) < 0;
}
void CFrameFunctionMgr::DumpProfile()
{
//collect all of our functions and sort them based upon time elapsed
CUtlVector< CBaseFrameFunction* > FrameFuncs;
uint64 nTotalTime = 0;
uint32 nTotalCalls = 0;
for( uint32 nCurrType = 0; nCurrType < CBaseFrameFunction::k_EFrameType_Count; nCurrType++ )
{
FOR_EACH_VEC (m_MainLoopFrameFuncs[ nCurrType ], nCurrFunc )
{
CBaseFrameFunction* pFunc = m_MainLoopFrameFuncs[ nCurrType ][ nCurrFunc ];
FrameFuncs.AddToTail( pFunc );
nTotalTime += pFunc->m_nTrackedTime;
nTotalCalls += pFunc->m_nNumCalls;
}
}
double fInvFrame = ( m_nNumProfileFrames > 0 ) ? 1.0 / m_nNumProfileFrames : 1.0;
std::sort( FrameFuncs.begin(), FrameFuncs.end(), SortFrameFuncByTime );
//now dump out the timings in a grid
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "Name Time(ms) Calls Time% Time/F Calls/F\n" );
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---------------------------------------- ------------ ---------- ------ ---------- ----------\n" );
//print out each API
FOR_EACH_VEC( FrameFuncs, nFunc )
{
CBaseFrameFunction* pFunc = FrameFuncs[ nFunc ];
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%-40s %12.2f %10d %5.1f%% %10.3f %10.1f\n",
pFunc->m_sName.Get(), pFunc->m_nTrackedTime / 1000.0, pFunc->m_nNumCalls, pFunc->m_nTrackedTime / ( double )nTotalTime, pFunc->m_nTrackedTime * fInvFrame / 1000.0, pFunc->m_nNumCalls * fInvFrame );
}
//print out the footer and totals
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---------------------------------------- ------------ ---------- ------ ---------- ----------\n" );
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%-40s %12.2f %10d %5.1f%% %10.3f %10.1f\n",
"Totals", nTotalTime / 1000.0, nTotalCalls, 100.0, nTotalTime * fInvFrame / 1000.0, nTotalCalls * fInvFrame );
}
//-------------------------------------------------------------------------
void CFrameFunctionMgr::ClearProfile()
{
//run through all of our functions and clear timings
for( uint32 nCurrType = 0; nCurrType < CBaseFrameFunction::k_EFrameType_Count; nCurrType++ )
{
FOR_EACH_VEC (m_MainLoopFrameFuncs[ nCurrType ], nCurrFunc )
{
CBaseFrameFunction* pFunc = m_MainLoopFrameFuncs[ nCurrType ][ nCurrFunc ];
pFunc->m_nTrackedTime = 0;
pFunc->m_nNumCalls = 0;
}
}
m_nNumProfileFrames = 0;
}
//-------------------------------------------------------------------------
CFrameFunctionMgr& GFrameFunctionMgr()
{
static CFrameFunctionMgr s_Singleton;
return s_Singleton;
}
//-------------------------------------------------------------------------
//utility class for dumping out the profile results after time has expired
static void DumpFrameFunctionProfile()
{
GFrameFunctionMgr().DumpProfile();
}
GC_CON_COMMAND( framefunc_profile, "Turns on frame function profiling for N seconds and dumps the results" )
{
if( args.ArgC() < 2 )
{
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "Proper usage is framefunc_profile <n> where n is the number of seconds to profile for\n" );
return;
}
float fSeconds = MAX( 1.0f, atof( args[ 1 ] ) );
GFrameFunctionMgr().ClearProfile();
static CGlobalScheduledFunction s_DumpProfile;
s_DumpProfile.ScheduleMS( DumpFrameFunctionProfile, fSeconds * 1000.0f );
}
} //namespace GCSDK