Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "gcsdk/gclogger.h"
#include "memdbgon.h" // needs to be the last include in the file
using namespace GCSDK;
const char *GCConVar::GetName( void ) const
{
if ( m_strGCName.Length() == 0 )
{
m_pchBaseName = ConVar::GetName();
if( GCSDK::GGCBase() )
{
m_strGCName.Format( "%s_%u", m_pchBaseName, GCSDK::GGCBase()->GetAppID() );
}
else
{
m_strGCName.Format( "%s_gc", m_pchBaseName );
}
}
return m_strGCName.String();
}
const char *GCConCommand::GetName( void ) const
{
if ( m_strGCName.Length() == 0 )
{
m_pchBaseName = ConCommand::GetName();
if( GCSDK::GGCBase() )
{
m_strGCName.Format( "%s_%u", m_pchBaseName, GCSDK::GGCBase()->GetAppID() );
}
else
{
m_strGCName.Format( "%s_gc", m_pchBaseName );
}
}
return m_strGCName.String();
}
//-----------------------------------------------------------------------------
// Purpose: Checks a command to see if it got enough arguments
// Input : nArgs - The minimum required args on the command
// args - The arguments passed to the command
// command - The command being executed
//-----------------------------------------------------------------------------
bool BCheckArgs( int nArgs, const CCommand &args, const ConCommandBase &command )
{
if ( args.ArgC() <= nArgs )
{
EG_ERROR( SPEW_CONSOLE, "Incorrect number of arguments. %d arguments required, %d were given.\n", nArgs, args.ArgC() - 1 );
EG_ERROR( SPEW_CONSOLE, "\t%s\n", command.GetHelpText() );
return false;
}
return true;
}