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586 lines
18 KiB
586 lines
18 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Extra functionality on top of CGCClientSharedObjectCache for GCClients
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//
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//=============================================================================
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#include "stdafx.h"
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#include <time.h>
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#include "gcsdk/gcclient_sharedobjectcache.h"
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#include "gcsdk_gcmessages.pb.h"
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#include <typeinfo>
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namespace GCSDK
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{
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//#define SOCDebug(...) Msg( __VA_ARGS__ )
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#define SOCDebug(...) ((void)0)
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//----------------------------------------------------------------------------
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// Purpose: constructor
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//----------------------------------------------------------------------------
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CGCClientSharedObjectContext::CGCClientSharedObjectContext( const CSteamID & steamIDOwner )
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: m_steamIDOwner( steamIDOwner )
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{
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}
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//----------------------------------------------------------------------------
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// Purpose: Adds a new Listener to the cache. All objects in the cache will
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// be sent as create messages to the new Listener
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectContext::BAddListener( ISharedObjectListener *pListener )
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{
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if( m_vecListeners.HasElement( pListener ) )
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return false;
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m_vecListeners.AddToTail( pListener );
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Removes a Listener from the cache. All objects in the cache
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// will have destroy messages sent for them to the new Listener.
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectContext::BRemoveListener( ISharedObjectListener *pListener )
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{
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return m_vecListeners.FindAndRemove( pListener );
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}
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//----------------------------------------------------------------------------
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// Purpose: Send created/updated/destroyed calls on to all the listeners in the
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// context
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//----------------------------------------------------------------------------
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void CGCClientSharedObjectContext::SOCreated( const CSharedObject *pObject, ESOCacheEvent eEvent ) const
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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FOR_EACH_VEC( m_vecListeners, nListener )
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{
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m_vecListeners[nListener]->SOCreated( m_steamIDOwner, pObject, eEvent );
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}
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}
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void CGCClientSharedObjectContext::PreSOUpdate( ESOCacheEvent eEvent ) const
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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FOR_EACH_VEC( m_vecListeners, nListener )
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{
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m_vecListeners[nListener]->PreSOUpdate( m_steamIDOwner, eEvent );
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}
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}
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void CGCClientSharedObjectContext::SOUpdated( const CSharedObject *pObject, ESOCacheEvent eEvent ) const
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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FOR_EACH_VEC( m_vecListeners, nListener )
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{
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m_vecListeners[nListener]->SOUpdated( m_steamIDOwner, pObject, eEvent );
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}
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}
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void CGCClientSharedObjectContext::PostSOUpdate( ESOCacheEvent eEvent ) const
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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FOR_EACH_VEC( m_vecListeners, nListener )
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{
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m_vecListeners[nListener]->PostSOUpdate( m_steamIDOwner, eEvent );
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}
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}
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void CGCClientSharedObjectContext::SODestroyed( const CSharedObject *pObject, ESOCacheEvent eEvent ) const
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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FOR_EACH_VEC( m_vecListeners, nListener )
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{
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m_vecListeners[nListener]->SODestroyed( m_steamIDOwner, pObject, eEvent );
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}
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}
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void CGCClientSharedObjectContext::SOCacheSubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) const
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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FOR_EACH_VEC( m_vecListeners, nListener )
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{
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m_vecListeners[nListener]->SOCacheSubscribed( steamIDOwner, eEvent );
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}
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}
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void CGCClientSharedObjectContext::SOCacheUnsubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) const
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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FOR_EACH_VEC( m_vecListeners, nListener )
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{
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m_vecListeners[nListener]->SOCacheUnsubscribed( steamIDOwner, eEvent );
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Constructor
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//----------------------------------------------------------------------------
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CGCClientSharedObjectTypeCache::CGCClientSharedObjectTypeCache( int nTypeID, const CGCClientSharedObjectContext & context )
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: m_context( context ), CSharedObjectTypeCache( nTypeID )
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{
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}
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//----------------------------------------------------------------------------
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// Purpose: Destructor
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//----------------------------------------------------------------------------
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CGCClientSharedObjectTypeCache::~CGCClientSharedObjectTypeCache()
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{
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}
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//----------------------------------------------------------------------------
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// Purpose: Parses a cache subscribed message.
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectTypeCache::BParseCacheSubscribedMsg( const CMsgSOCacheSubscribed_SubscribedType & msg, CUtlVector<CSharedObject*> &vecCreatedObjects, CUtlVector<CSharedObject*> &vecUpdatedObjects, CUtlVector<CSharedObject*> &vecObjectsToDestroy )
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{
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CSharedObjectVec vecUntouchedObjects;
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for ( uint32 i = 0; i < GetCount(); i++ )
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{
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vecUntouchedObjects.AddToTail( GetObject( i ) );
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}
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for( uint16 usObject = 0; usObject < msg.object_data_size(); usObject++ )
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{
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bool bUpdatedExisting = false;
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CSharedObject *pObject = BCreateFromMsg( msg.object_data( usObject ).data(), msg.object_data( usObject ).size(), &bUpdatedExisting );
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if ( pObject == NULL)
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{
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Assert( pObject );
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return false;
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}
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// if an object was updated, remove it from the untouched list
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if ( bUpdatedExisting )
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{
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int index = vecUntouchedObjects.Find( pObject );
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if ( index != vecUntouchedObjects.InvalidIndex() )
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{
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vecUntouchedObjects[index] = NULL;
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}
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vecUpdatedObjects.AddToTail( pObject );
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}
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else
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{
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vecCreatedObjects.AddToTail( pObject );
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}
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}
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// all objects that weren't in the SubscribedMsg should be destroyed
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for ( int i = 0; i < vecUntouchedObjects.Count(); i++ )
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{
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if ( vecUntouchedObjects[i] == NULL )
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continue;
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CSharedObject *pObject = RemoveObject( *vecUntouchedObjects[i] );
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Assert( pObject );
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if( pObject )
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vecObjectsToDestroy.AddToTail( pObject );
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}
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return true;
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}
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void CGCClientSharedObjectTypeCache::RemoveAllObjects( CUtlVector<CSharedObject*> &vecObjects )
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{
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// Go in reverse order to avoid O(n^2) shifting the items in the array
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for ( int i = GetCount() - 1; i >= 0; i-- )
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{
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CSharedObject *pObject = RemoveObjectByIndex( i );
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Assert( pObject );
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if ( pObject )
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vecObjects.AddToTail( pObject );
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Processes a received create message for an object of this type on
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// the client/gameserver
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//----------------------------------------------------------------------------
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CSharedObject *CGCClientSharedObjectTypeCache::BCreateFromMsg( const void *pvData, uint32 unSize, bool *bUpdatedExisting )
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{
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CUtlBuffer bufCreate( pvData, unSize, CUtlBuffer::READ_ONLY );
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CSharedObject *pNewObj = CSharedObject::Create( GetTypeID() );
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Assert( pNewObj );
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if( !pNewObj )
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{
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EmitError( SPEW_SHAREDOBJ, "Unable to create object of type %d\n", GetTypeID() );
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return NULL;
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}
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if( !pNewObj->BParseFromMessage( bufCreate ) )
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{
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delete pNewObj;
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return NULL;
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}
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// Existing object?
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CSharedObject *pObj = FindSharedObject( *pNewObj );
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if( pObj )
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{
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pObj->Copy( *pNewObj );
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delete pNewObj;
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if ( bUpdatedExisting )
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{
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*bUpdatedExisting = true;
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}
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return pObj;
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}
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// New object
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AddObject( pNewObj );
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if ( bUpdatedExisting )
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{
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*bUpdatedExisting = false;
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}
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return pNewObj;
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}
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//----------------------------------------------------------------------------
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// Purpose: Processes a received destroy message for an object of this type on
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// the client/gameserver
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectTypeCache::BDestroyFromMsg( const void *pvData, uint32 unSize )
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{
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CUtlBuffer bufDestroy( pvData, unSize, CUtlBuffer::READ_ONLY );
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CSharedObject *pIndexObj = CSharedObject::Create( GetTypeID() );
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if( !pIndexObj->BParseFromMessage( bufDestroy ) )
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{
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delete pIndexObj;
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return false;
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}
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CSharedObject *pObject = RemoveObject( *pIndexObj );
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if( pObject )
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{
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m_context.SODestroyed( pObject, eSOCacheEvent_Incremental );
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delete pObject;
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}
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delete pIndexObj;
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Processes a received destroy message for an object of this type on
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// the client/gameserver
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectTypeCache::BUpdateFromMsg( const void *pvData, uint32 unSize )
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{
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CUtlBuffer bufUpdate( pvData, unSize, CUtlBuffer::READ_ONLY );
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CSharedObject *pIndexObj = CSharedObject::Create( GetTypeID() );
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AssertMsg1( pIndexObj, "Unable to create index object of type %d", GetTypeID() );
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if( !pIndexObj )
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return false;
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if( !pIndexObj->BParseFromMessage( bufUpdate ) )
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{
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delete pIndexObj;
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return false;
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}
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CSharedObject *pObj = FindSharedObject( *pIndexObj );
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bool bRet = false;
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if( pObj )
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{
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bufUpdate.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
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bRet = pObj->BUpdateFromNetwork( *pIndexObj );
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m_context.SOUpdated( pObj, eSOCacheEvent_Incremental );
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}
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delete pIndexObj;
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return bRet;
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}
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//----------------------------------------------------------------------------
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// Purpose: Constructor
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//----------------------------------------------------------------------------
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CGCClientSharedObjectCache::CGCClientSharedObjectCache( const CSteamID & steamIDOwner )
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: m_context( steamIDOwner ),
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m_bInitialized( false ),
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m_bSubscribed( false )
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{
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}
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//----------------------------------------------------------------------------
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// Purpose: Destructor
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//----------------------------------------------------------------------------
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CGCClientSharedObjectCache::~CGCClientSharedObjectCache()
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{
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}
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//----------------------------------------------------------------------------
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// Purpose: Process an incoming create message on a client/gameserver.
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectCache::BParseCacheSubscribedMsg( const CMsgSOCacheSubscribed & msg )
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{
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// Assume all type caches will be untouched
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CUtlVector<int> vecUntouchedTypes;
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for ( int i = FirstTypeCacheIndex(); i != InvalidTypeCacheIndex(); i = NextTypeCacheIndex( i ) )
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{
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CSharedObjectTypeCache *pTypeCache = GetTypeCacheByIndex( i );
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if ( pTypeCache )
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{
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vecUntouchedTypes.AddToTail( pTypeCache->GetTypeID() );
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}
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}
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// List of objects created, updated, and removed
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CUtlVector<CSharedObject*> vecCreatedObjects;
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CUtlVector<CSharedObject*> vecUpdatedObjects;
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CUtlVector<CSharedObject*> vecObjectsToDestroy;
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bool bResult = true;
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// Scan types in message
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for( uint16 usObject = 0; usObject < msg.objects_size(); usObject++ )
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{
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const CMsgSOCacheSubscribed_SubscribedType & msgType = msg.objects( usObject );
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// Find or create the type
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CGCClientSharedObjectTypeCache *pTypeCache = CreateTypeCache( msgType.type_id() );
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if ( pTypeCache )
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{
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int index = vecUntouchedTypes.Find( pTypeCache->GetTypeID() );
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if ( index != vecUntouchedTypes.InvalidIndex() )
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{
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vecUntouchedTypes[index] = -1;
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}
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}
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Assert( pTypeCache );
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if( !pTypeCache || !pTypeCache->BParseCacheSubscribedMsg( msgType, vecCreatedObjects, vecUpdatedObjects, vecObjectsToDestroy ) )
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bResult = false;
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}
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// any type caches that weren't in the SubscribedMsg should be cleared
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for ( int i = FirstTypeCacheIndex(); i != InvalidTypeCacheIndex(); i = NextTypeCacheIndex( i ) )
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{
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CGCClientSharedObjectTypeCache *pTypeCache = GetTypeCacheByIndex( i );
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if ( vecUntouchedTypes.Find( pTypeCache->GetTypeID() ) != vecUntouchedTypes.InvalidIndex() )
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{
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pTypeCache->RemoveAllObjects( vecObjectsToDestroy );
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}
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}
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// Which event is happening?
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ESOCacheEvent eNotificationEvent = eSOCacheEvent_Subscribed;
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if ( m_bSubscribed )
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eNotificationEvent = eSOCacheEvent_Resubscribed;
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// Set version, assuming we didn't have any problems. If we hit any problems,
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// we want to force a refresh
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if ( bResult )
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SetVersion( msg.version() );
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// Mark that the cache has been initialized by the server
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m_bInitialized = true;
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m_bSubscribed = true;
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//
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// Send notifications
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//
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// Initial cache subscribed
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m_context.SOCacheSubscribed( GetOwner(), eNotificationEvent );
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// Deletions
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for ( int i = 0 ; i < vecObjectsToDestroy.Count() ; ++i )
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{
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m_context.SODestroyed( vecObjectsToDestroy[i], eNotificationEvent );
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delete vecObjectsToDestroy[i];
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}
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// Updates
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for ( int i = 0 ; i < vecUpdatedObjects.Count() ; ++i )
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{
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m_context.SOUpdated( vecUpdatedObjects[i], eNotificationEvent );
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}
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// Created
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for ( int i = 0 ; i < vecCreatedObjects.Count() ; ++i )
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{
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m_context.SOUpdated( vecCreatedObjects[i], eNotificationEvent );
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}
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// Return true if everything parsed OK, or false
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// if we had at least one failure
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return bResult;
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}
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//----------------------------------------------------------------------------
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// Purpose: Process an incoming create message on a client/gameserver.
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//----------------------------------------------------------------------------
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void CGCClientSharedObjectCache::NotifyUnsubscribe()
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{
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if ( m_bSubscribed )
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{
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m_bSubscribed = false;
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m_context.SOCacheUnsubscribed( GetOwner(), eSOCacheEvent_Unsubscribed );
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}
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else
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{
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AssertMsg( m_bSubscribed, "GC Sending us Unsubscribed message when we weren't subscribed" ); // Might not be a bug, but something worth checking
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: GC is telling us that the version we have is up-to-date,a nd we are subscribed
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//----------------------------------------------------------------------------
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void CGCClientSharedObjectCache::NotifyResubscribedUpToDate()
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{
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if ( !m_bSubscribed )
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{
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Assert( m_bInitialized );
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m_bSubscribed = true;
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m_context.SOCacheSubscribed( GetOwner(), eSOCacheEvent_Subscribed );
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}
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else
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{
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AssertMsg( m_bSubscribed, "Got NotifyResubscribedUpToDate when we were already subscribed?" ); // Might not be a bug, but something worth checking
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Process an incoming create message on a client/gameserver.
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectCache::BCreateFromMsg( int nTypeID, const void *pvData, uint32 unSize )
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{
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// We should be subscribed
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if ( !m_bInitialized || !m_bSubscribed )
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{
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// Note: We can go down and come back up without the GC knowing this.
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// So this can happen
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//Assert( m_bInitialized );
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//Assert( m_bSubscribed );
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//EmitWarning( SPEW_SHAREDOBJ, 1, "Received SOCache incremental update for cache we were not subscribed to (object type %d)\n", nTypeID );
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}
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// Locate / create the type cache
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CGCClientSharedObjectTypeCache *pTypeCache = CreateTypeCache( nTypeID );
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// Create the message or update existing
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bool bUpdatedExisting = false;
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CSharedObject *pObject = pTypeCache->BCreateFromMsg( pvData, unSize, &bUpdatedExisting );
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if ( pObject == NULL )
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return false;
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// Send notifications to listeners
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if ( bUpdatedExisting )
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{
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// This can happen --- see comment at the top of this function
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//Assert( !bUpdatedExisting ); // shouldn't the GC know what it's already sent us? This is weird
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m_context.SOUpdated( pObject, eSOCacheEvent_Incremental );
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}
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else
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{
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m_context.SOCreated( pObject, eSOCacheEvent_Incremental );
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}
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Processes an incoming destroy message on a client/gameserver.
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectCache::BDestroyFromMsg( int nTypeID, const void *pvData, uint32 unSize )
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{
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CGCClientSharedObjectTypeCache *pTypeCache = FindTypeCache( nTypeID );
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if( pTypeCache )
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{
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return pTypeCache->BDestroyFromMsg( pvData, unSize );
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}
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else
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{
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return false;
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Processes an incoming update message on a client/gameserver.
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//----------------------------------------------------------------------------
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bool CGCClientSharedObjectCache::BUpdateFromMsg( int nTypeID, const void *pvData, uint32 unSize )
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{
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CGCClientSharedObjectTypeCache *pTypeCache = FindTypeCache( nTypeID );
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if( pTypeCache )
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{
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return pTypeCache->BUpdateFromMsg( pvData, unSize );
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}
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else
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{
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return false;
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Adds a listener object to be notified of object changes in this
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// cache. The shared object cache does not own this object and will
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// not free it.
|
|
//----------------------------------------------------------------------------
|
|
void CGCClientSharedObjectCache::AddListener( ISharedObjectListener *pListener )
|
|
{
|
|
Assert( pListener );
|
|
if ( !m_context.BAddListener( pListener ) )
|
|
return; // was already listening, no action needed
|
|
|
|
SOCDebug( "[%s] Adding listener %s\n", GetOwner().Render(), typeid( *pListener ).name() );
|
|
|
|
// If we're already subscribed, then immediately send notifications
|
|
if( BIsSubscribed() )
|
|
{
|
|
pListener->SOCacheSubscribed( GetOwner(), eSOCacheEvent_ListenerAdded );
|
|
for ( int i = FirstTypeCacheIndex(); i != InvalidTypeCacheIndex(); i = NextTypeCacheIndex( i ) )
|
|
{
|
|
CGCClientSharedObjectTypeCache *pTypeCache = GetTypeCacheByIndex( i );
|
|
for ( uint32 j = 0 ; j < pTypeCache->GetCount() ; ++j )
|
|
{
|
|
CSharedObject *pObject = pTypeCache->GetObject( j );
|
|
pListener->SOCreated( GetOwner(), pObject, eSOCacheEvent_ListenerAdded );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Purpose: Removes a listener object from the list to be notified of changes
|
|
// to this object cache.
|
|
//----------------------------------------------------------------------------
|
|
bool CGCClientSharedObjectCache::RemoveListener( ISharedObjectListener *pListener )
|
|
{
|
|
Assert( pListener );
|
|
if ( !m_context.BRemoveListener( pListener ) )
|
|
return false; // wasn't already listening, nothing to do
|
|
|
|
SOCDebug( "[%s] Removing listener %s\n", GetOwner().Render(), typeid( *pListener ).name() );
|
|
|
|
// If we were subscribed, then the listener's last subscribe notification
|
|
// was a "you are subscribed." Send him an unsubscribed notification
|
|
// so he doesn't think he's still subscribed.
|
|
if( BIsSubscribed() )
|
|
{
|
|
pListener->SOCacheUnsubscribed( GetOwner(), eSOCacheEvent_ListenerRemoved );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace GCSDK
|