Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Enum name to string and vice versa code
//
//=============================================================================
#include "stdafx.h"
#include "enumutils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
namespace GCSDK
{
#ifdef GC
ENUMSTRINGS_START( EForeignKeyAction )
{k_EForeignKeyActionNoAction, "NO ACTION" },
{k_EForeignKeyActionCascade, "CASCADE" },
{k_EForeignKeyActionSetNULL, "SET NULL" },
ENUMSTRINGS_REVERSE( EForeignKeyAction, k_EForeignKeyActionNoAction )
ENUMSTRINGS_START( EGCSQLType )
{k_EGCSQLTypeInvalid, "k_EGCSQLTypeInvalid" },
{k_EGCSQLType_Blob, "k_EGCSQLType_Blob" },
{k_EGCSQLType_String, "k_EGCSQLType_String" },
{k_EGCSQLType_int8, "k_EGCSQLType_int8" },
{k_EGCSQLType_int16, "k_EGCSQLType_int16" },
{k_EGCSQLType_int32, "k_EGCSQLType_int32" },
{k_EGCSQLType_int64, "k_EGCSQLType_int64" },
{k_EGCSQLType_float, "k_EGCSQLType_float" },
{k_EGCSQLType_double, "k_EGCSQLType_double" },
{k_EGCSQLType_Image, "k_EGCSQLType_Image" },
ENUMSTRINGS_REVERSE( EGCSQLType, k_EGCSQLTypeInvalid )
#endif
ENUMSTRINGS_START( EUniverse )
{ k_EUniverseInvalid, "Invalid" },
{ k_EUniversePublic, "Public" },
{ k_EUniverseBeta, "Beta" },
{ k_EUniverseInternal, "Internal" },
{ k_EUniverseDev, "Dev" },
ENUMSTRINGS_REVERSE( EUniverse, k_EUniverseInvalid )
} // namespace GCSDK