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119 lines
3.5 KiB
119 lines
3.5 KiB
//====== Copyright (c), Valve Corporation, All rights reserved. =======
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//
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// Purpose: Implements parallel job farming process
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//
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//=============================================================================
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#include "stdafx.h"
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#include "rtime.h"
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#include "gcparalleljobfarm.h"
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namespace GCSDK
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{
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bool IYieldingParallelFarmJobHandler::BYieldingExecuteParallel( int numJobsParallel, char const *pchJobName, uint nTimeoutSec )
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{
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AssertRunningJob();
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if ( !pchJobName )
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pchJobName = GJobCur().GetName();
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struct CParallelFarmHeapData_t
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{
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explicit CParallelFarmHeapData_t( IYieldingParallelFarmJobHandler *pHandler, int numJobsFarmLimit )
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{
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m_pHandler = pHandler;
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m_jobIdParent = GJobCur().GetJobID();
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m_numJobsFarmed = 0;
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m_numJobsFarmLimit = MAX( 1, numJobsFarmLimit );
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m_iJobSequenceCounter = 0;
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m_bErrorEncountered = false;
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m_bWorkloadCompleted = false;
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}
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IYieldingParallelFarmJobHandler *m_pHandler;
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JobID_t m_jobIdParent;
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int m_numJobsFarmLimit;
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int m_numJobsFarmed;
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int m_iJobSequenceCounter;
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bool m_bErrorEncountered;
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bool m_bWorkloadCompleted;
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};
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CParallelFarmHeapData_t *pHeapData = new CParallelFarmHeapData_t( this, numJobsParallel );
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class CYieldingParallelFarmJob : public CGCJob
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{
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public:
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CYieldingParallelFarmJob( CGCBase *pGC, CParallelFarmHeapData_t *pJobData, char const *pchJobName, uint nTimeoutSec ) : CGCJob( pGC, pchJobName )
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, m_pJobData( pJobData ), m_iJobSequenceCounter( pJobData->m_iJobSequenceCounter ), m_nTimeoutSec( nTimeoutSec )
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{
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}
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virtual bool BYieldingRunJob( void *pvStartParam )
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{
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if ( m_nTimeoutSec )
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SetJobTimeout( m_nTimeoutSec );
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bool bWorkloadCompleted = false;
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bool bResult = m_pJobData->m_pHandler
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? m_pJobData->m_pHandler->BYieldingRunWorkload( m_iJobSequenceCounter, &bWorkloadCompleted )
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: false;
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if ( !bResult )
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m_pJobData->m_bErrorEncountered = true;
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else if ( bWorkloadCompleted )
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m_pJobData->m_bWorkloadCompleted = true;
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-- m_pJobData->m_numJobsFarmed;
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if ( !m_pJobData->m_bErrorEncountered && !m_pJobData->m_bWorkloadCompleted )
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{
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CYieldingParallelFarmJob *pFarmedJob = new CYieldingParallelFarmJob( m_pGC, m_pJobData, GetName(), m_nTimeoutSec );
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++ m_pJobData->m_numJobsFarmed;
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++ m_pJobData->m_iJobSequenceCounter;
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pFarmedJob->StartJobDelayed( NULL );
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}
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if ( !m_pJobData->m_numJobsFarmed )
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{ // No more farmed jobs to wait for
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m_pGC->GetJobMgr().BRouteWorkItemCompletedDelayed( m_pJobData->m_jobIdParent, false );
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}
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return bResult;
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}
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protected:
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CParallelFarmHeapData_t *m_pJobData;
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int m_iJobSequenceCounter;
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uint m_nTimeoutSec;
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};
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for ( ; ; ++ pHeapData->m_iJobSequenceCounter )
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{
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if ( pHeapData->m_numJobsFarmed < pHeapData->m_numJobsFarmLimit )
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{
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CYieldingParallelFarmJob *pFarmedJob = new CYieldingParallelFarmJob( GGCBase(), pHeapData, pchJobName, nTimeoutSec );
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++ pHeapData->m_numJobsFarmed;
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pFarmedJob->StartJobDelayed( NULL );
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}
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else
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{
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if ( !GJobCur().BYieldingWaitForWorkItem( pchJobName ) )
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{
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EmitError( SPEW_GC, "YieldingExecuteParallel: failed to sync with %u farmed work items.\n", pHeapData->m_numJobsFarmed );
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pHeapData->m_bErrorEncountered = true;
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pHeapData->m_pHandler = NULL; // handler itself may become invalid when the function returns
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return false; // leak pHeapData because work items might still be running and this can avoid a crash (this condition is abnormal)
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}
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break;
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}
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}
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bool bResult = pHeapData->m_bWorkloadCompleted && !pHeapData->m_bErrorEncountered;
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delete pHeapData;
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return bResult;
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}
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}
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