Team Fortress 2 Source Code as on 22/4/2020
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//====== Copyright 1996-2010, Valve Corporation, All rights reserved. =======
//
// Purpose: The file defines our Google Protocol Buffers which are used in over
// the wire messages between servers as well as between the TF GC and TF gameservers
// and clients.
//
//=============================================================================
// We care more about speed than code size
option optimize_for = SPEED;
// We don't use the service generation functionality
option cc_generic_services = false;
//
// STYLE NOTES:
//
// Use CamelCase CMsgMyMessageName style names for messages.
//
// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
// but plays nice with the Google formatted code generation.
//
// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
// your message and wants to remove or rename fields.
//
// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
// than 2^56 as it will safe space on the wire in those cases.
//
// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
// 2^28. It will safe space in those cases, otherwise use int32 which will safe space for smaller values.
// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
// time.
//
import "steammessages.proto";
message CMsgSOIDOwner
{
optional uint32 type = 1;
optional uint64 id = 2;
}
//
// k_ESOMsg_Create
// k_ESOMsg_Update
// k_ESOMsg_Destroy
//
message CMsgSOSingleObject
{
optional fixed64 owner = 1; // the steam ID of the owner of this object
optional int32 type_id = 2; // the shared object type ID of this object
optional bytes object_data = 3; // the actual data for the object
optional fixed64 version = 4; // version of the cache
optional CMsgSOIDOwner owner_soid = 5; // The SOID that owns this object
optional uint32 service_id = 6; // The service that sent this update
};
//
// k_ESOMsg_UpdateMultiple
//
message CMsgSOMultipleObjects
{
message SingleObject
{
optional int32 type_id = 1; // the shared object type ID of this object
optional bytes object_data = 2; // the actual data for the object
};
optional fixed64 owner = 1; // the steam ID of the owner of the objects
repeated SingleObject objects = 2; // a list of types
optional fixed64 version = 3; // version of the cache
optional CMsgSOIDOwner owner_soid = 6; // The SOID that owns this object
optional uint32 service_id = 7; // The service that sent this update
};
//
// k_ESOMsg_CacheSubscribed
//
message CMsgSOCacheSubscribed
{
message SubscribedType
{
optional int32 type_id = 1; // ID of the type for these objects
repeated bytes object_data = 2; // the data for all the objects of this type
};
optional fixed64 owner = 1; // the owner of this cache
repeated SubscribedType objects = 2; // a list of types
optional fixed64 version = 3; // version of the cache
optional CMsgSOIDOwner owner_soid = 4; // The SOID that owns this object
optional uint32 service_id = 5; // The service that is providing this SO cache information
repeated uint32 service_list = 6; // Other services that are providing parts of this cache and need to to be received for it to be complete
optional fixed64 sync_version = 7; // The unique ID of the sync to ensure all subscribes across services match. Ignored/not provided if no other GCs are involved
};
//
// k_ESOMsg_CacheSubscribedUpToDate
//
message CMsgSOCacheSubscribedUpToDate
{
optional fixed64 version = 1; // version of the cache for this sub GC
optional CMsgSOIDOwner owner_soid = 2; // The SOID that owns this object
optional uint32 service_id = 3; // The service that is providing this SO cache information
repeated uint32 service_list = 4; // Other services that are providing parts of this cache and need to to be received for it to be complete
optional fixed64 sync_version = 5; // The unique ID of the sync to ensure all subscribes across services match. Ignored/not provided if no other GCs are involved
};
//
// k_ESOMsg_CacheUnsubscribed
//
message CMsgSOCacheUnsubscribed
{
optional fixed64 owner = 1; // the owner of this cache
};
//
// k_ESOMsg_CacheSubscriptionCheck
//
message CMsgSOCacheSubscriptionCheck
{
optional fixed64 owner = 1; // the owner of the cache
optional fixed64 version = 2; // version of the cache
optional CMsgSOIDOwner owner_soid = 3; // The SOID that owns this object
optional uint32 service_id = 4; // The service associated with this version
repeated uint32 service_list = 5; // The other services that need to provide information on this cache
optional fixed64 sync_version = 6; // The unique ID of the sync to ensure all subscribes across services match. Ignored/not provided if no other GCs are involved
};
//
// k_ESOMsg_CacheSubscriptionRefresh
//
message CMsgSOCacheSubscriptionRefresh
{
optional fixed64 owner = 1; // the owner of the cache
optional CMsgSOIDOwner owner_soid = 2; // The SOID that owns this object
};
//
// Stored in memcached for each SO Cache
//
message CMsgSOCacheVersion
{
optional fixed64 version = 1; // version of the cache
};
enum PartnerAccountType
{
//the default for users, which is an account not linked to a provider
PARTNER_NONE = 0;
//linked to a Perfect World account
PARTNER_PERFECT_WORLD = 1;
//linked to a Nexon account
PARTNER_NEXON = 2;
};
message CMsgGCMultiplexMessage
{
optional uint32 msgtype = 1; // ID of the message being sent
optional bytes payload = 2; // Serialized message to send
repeated fixed64 steamids = 3; // Clients to send the message to
};
// k_EGCToGCMsgMasterAck
message CGCToGCMsgMasterAck
{
optional uint32 dir_index = 1; // the index from the directory that this GC is responsible for
optional string machine_name = 3; // the machine name that this GC is running on so that we can quickly see the universe configuration
optional string process_name = 4; // the name of the process that this is running to ensure that it matches
repeated uint32 type_instances = 5; // the list of type instances contained within this process, must match the master directory
};
// k_EGCToGCMsgMasterAck_Response
message CGCToGCMsgMasterAck_Response
{
optional int32 eresult = 1 [default = 2]; // Is this GC what the master thinks it should be?
};
// k_EGCToGCMsgMasterStartupComplete
message CGCToGCMsgMasterStartupComplete
{
message GCInfo
{
optional uint32 dir_index = 1;
optional string machine_name = 2;
};
repeated GCInfo gc_info = 1;
};
// k_EGCToGCMsgRouted
message CGCToGCMsgRouted
{
optional uint32 msg_type = 1; // the type of the contained message
optional fixed64 sender_id = 2; // steam ID of the client that sent this. If nil, it came from the system instead.
optional bytes net_message = 3; // the binary blob contents of the contained message
};
// k_EGCToGCMsgRoutedReply
message CGCToGCMsgRoutedReply
{
optional uint32 msg_type = 1; // the type of the contained message
optional bytes net_message = 2; // the binary blob contents of the contained message
};
// k_EMsgGCUpdateSubGCSessionInfo
message CMsgGCUpdateSubGCSessionInfo
{
message CMsgUpdate
{
optional fixed64 steamid = 1;
optional fixed32 ip = 2;
optional bool trusted = 3;
};
repeated CMsgUpdate updates = 1; // the list of updates we should process (in order)
}
// k_EMsgGCRequestSubGCSessionInfo
message CMsgGCRequestSubGCSessionInfo
{
optional fixed64 steamid = 1;
}
// k_EMsgGCRequestSubGCSessionInfoRespone
message CMsgGCRequestSubGCSessionInfoResponse
{
optional fixed32 ip = 1;
optional bool trusted = 2;
}
// k_EMsgGCToGCIncrementRecruitmentLevel
message CMsgGCToGCIncrementRecruitmentLevel
{
optional fixed64 steamid = 1;
}
//
// CMsgSOCacheHaveVersion
//
// An array of these is sent to indicate what SO cache versions we currently have
//
message CMsgSOCacheHaveVersion
{
optional CMsgSOIDOwner soid = 1; // ID of the cache we have
optional fixed64 version = 2; // version stamp we have of this cache
optional uint32 service_id = 3; // For partial caches, what service this version is associated with
};
// !FIXME! DOTAMERGE
////
//// CMsgClientHello
////
//message CMsgClientHello
//{
// optional uint32 version = 1;
// repeated CMsgSOCacheHaveVersion socache_have_versions = 2;
//
// /// Game-specific value indicating what state the client is in,
// /// and what sort of session is wants. This is used to decide
// /// whether the client even needs a session, and if so, what
// /// priority we should assign
// optional uint32 client_session_need = 3;
//
// /// What special partner-specific launcher was used, if any?
// optional PartnerAccountType client_launcher = 4;
//
// /// Secret Key used to gain elevated status with the GC
// optional string secret_key = 5;
//};
//
////
//// CMsgClientWelcome
////
//message CMsgClientWelcome
//{
// optional uint32 version = 1;
// optional bytes game_data = 2;
//
// // List of caches to which the client is now subscribed, but
// // the GC thinks we don't have the latest data so it is included it here.
// repeated CMsgSOCacheSubscribed outofdate_subscribed_caches = 3;
//
// // List of caches to which the client is now subscribed, and the
// // GC thinks that we already have the latest version. (It is sending
// // the version number just to make sure.)
// repeated CMsgSOCacheSubscriptionCheck uptodate_subscribed_caches = 4;
//
// // location information
// message Location
// {
// optional float latitude = 1;
// optional float longitude = 2;
// optional string country = 3;
// }
//
// optional Location location = 5;
//
// optional bytes save_game_key = 6;
//};
/// Status of connection to GC.
//
// Don't change these values, as they need to be consistent across props, since they
// are central to handshaking with clients old and new!
enum GCConnectionStatus
{
GCConnectionStatus_HAVE_SESSION = 0; // You have a session. (The status of one or more services may have changed.)
GCConnectionStatus_GC_GOING_DOWN = 1; // Notification that the entire GC system is going down.
GCConnectionStatus_NO_SESSION = 2; // You don't have a session. Please send a hello message to initiate the session creation process.
GCConnectionStatus_NO_SESSION_IN_LOGON_QUEUE = 3; // You don't have a session, but we have your info and will sign you on ASAP. No need to send it again.
GCConnectionStatus_NO_STEAM = 4; // Client-side only value. We aren't connected to Steam.
GCConnectionStatus_SUSPENDED = 5; // Client-side only value. We were told that we've been suspended from connecting to this GC. No need to try again later.
};
//
// CMsgConnectionStatus
//
message CMsgConnectionStatus
{
optional GCConnectionStatus status = 1;
optional uint32 client_session_need = 2; // The last client session need state we got from you.
//
// If they are in the queue, this tells them where they are.
//
optional int32 queue_position = 3; // your approximate position in the queue
optional int32 queue_size = 4; // how many people are in the queue
optional int32 wait_seconds = 5; // how long you've been waiting
optional int32 estimated_wait_seconds_remaining = 6; // estimated time until you are logged on.
// TODO: Here we could include a list of services
// (perhaps just SO cache type ID's?) that
// are currently known to be offline.
};
//k_EMsgGCToGCSOCacheSubscribe
message CMsgGCToGCSOCacheSubscribe
{
message CMsgHaveVersions
{
optional uint32 service_id = 1;
optional uint64 version = 2;
};
optional fixed64 subscriber = 1; // the ID of the user that is subscribing to a cache
optional fixed64 subscribe_to = 2; // the ID of the cache that is being subscribed to
optional fixed64 sync_version = 3; // the unique ID that is used to distinguish this synch across the various parts
repeated CMsgHaveVersions have_versions = 4; // the version that the client has already (used to skip unnecessary sends)
};
//k_EMsgGCToGCSOCacheUnsubscribe
message CMsgGCToGCSOCacheUnsubscribe
{
optional fixed64 subscriber = 1; // if 0, then this means unsubscribe everyone from the cache
optional fixed64 unsubscribe_from = 2; // the cache we are unsubscribing from
};
// k_EMsgGCPingRequest
// k_EMsgGCPingReply
message CMsgGCClientPing
{
// Remember, if you need to associate ping replies with requests, consider using the JobID field
};
// Do not remove this comment due to a bug on the Mac OS X protobuf compiler