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376 lines
12 KiB
376 lines
12 KiB
//====== Copyright 1996-2010, Valve Corporation, All rights reserved. =======
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//
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// Purpose: The file defines our Google Protocol Buffers which are used in over
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// the wire messages between servers as well as between the TF GC and TF gameservers
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// and clients.
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//
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//=============================================================================
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// We care more about speed than code size
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option optimize_for = SPEED;
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// We don't use the service generation functionality
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option cc_generic_services = false;
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//
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// STYLE NOTES:
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//
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// Use CamelCase CMsgMyMessageName style names for messages.
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//
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// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
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// but plays nice with the Google formatted code generation.
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//
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// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
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// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
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// your message and wants to remove or rename fields.
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//
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// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
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// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
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// than 2^56 as it will safe space on the wire in those cases.
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//
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// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
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// 2^28. It will safe space in those cases, otherwise use int32 which will safe space for smaller values.
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// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
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// time.
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//
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import "steammessages.proto";
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message CMsgSOIDOwner
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{
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optional uint32 type = 1;
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optional uint64 id = 2;
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}
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//
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// k_ESOMsg_Create
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// k_ESOMsg_Update
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// k_ESOMsg_Destroy
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//
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message CMsgSOSingleObject
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{
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optional fixed64 owner = 1; // the steam ID of the owner of this object
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optional int32 type_id = 2; // the shared object type ID of this object
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optional bytes object_data = 3; // the actual data for the object
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optional fixed64 version = 4; // version of the cache
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optional CMsgSOIDOwner owner_soid = 5; // The SOID that owns this object
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optional uint32 service_id = 6; // The service that sent this update
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};
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//
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// k_ESOMsg_UpdateMultiple
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//
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message CMsgSOMultipleObjects
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{
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message SingleObject
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{
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optional int32 type_id = 1; // the shared object type ID of this object
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optional bytes object_data = 2; // the actual data for the object
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};
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optional fixed64 owner = 1; // the steam ID of the owner of the objects
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repeated SingleObject objects = 2; // a list of types
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optional fixed64 version = 3; // version of the cache
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optional CMsgSOIDOwner owner_soid = 6; // The SOID that owns this object
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optional uint32 service_id = 7; // The service that sent this update
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};
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//
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// k_ESOMsg_CacheSubscribed
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//
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message CMsgSOCacheSubscribed
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{
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message SubscribedType
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{
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optional int32 type_id = 1; // ID of the type for these objects
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repeated bytes object_data = 2; // the data for all the objects of this type
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};
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optional fixed64 owner = 1; // the owner of this cache
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repeated SubscribedType objects = 2; // a list of types
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optional fixed64 version = 3; // version of the cache
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optional CMsgSOIDOwner owner_soid = 4; // The SOID that owns this object
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optional uint32 service_id = 5; // The service that is providing this SO cache information
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repeated uint32 service_list = 6; // Other services that are providing parts of this cache and need to to be received for it to be complete
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optional fixed64 sync_version = 7; // The unique ID of the sync to ensure all subscribes across services match. Ignored/not provided if no other GCs are involved
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};
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//
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// k_ESOMsg_CacheSubscribedUpToDate
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//
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message CMsgSOCacheSubscribedUpToDate
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{
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optional fixed64 version = 1; // version of the cache for this sub GC
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optional CMsgSOIDOwner owner_soid = 2; // The SOID that owns this object
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optional uint32 service_id = 3; // The service that is providing this SO cache information
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repeated uint32 service_list = 4; // Other services that are providing parts of this cache and need to to be received for it to be complete
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optional fixed64 sync_version = 5; // The unique ID of the sync to ensure all subscribes across services match. Ignored/not provided if no other GCs are involved
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};
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//
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// k_ESOMsg_CacheUnsubscribed
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//
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message CMsgSOCacheUnsubscribed
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{
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optional fixed64 owner = 1; // the owner of this cache
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};
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//
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// k_ESOMsg_CacheSubscriptionCheck
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//
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message CMsgSOCacheSubscriptionCheck
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{
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optional fixed64 owner = 1; // the owner of the cache
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optional fixed64 version = 2; // version of the cache
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optional CMsgSOIDOwner owner_soid = 3; // The SOID that owns this object
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optional uint32 service_id = 4; // The service associated with this version
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repeated uint32 service_list = 5; // The other services that need to provide information on this cache
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optional fixed64 sync_version = 6; // The unique ID of the sync to ensure all subscribes across services match. Ignored/not provided if no other GCs are involved
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};
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//
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// k_ESOMsg_CacheSubscriptionRefresh
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//
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message CMsgSOCacheSubscriptionRefresh
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{
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optional fixed64 owner = 1; // the owner of the cache
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optional CMsgSOIDOwner owner_soid = 2; // The SOID that owns this object
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};
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//
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// Stored in memcached for each SO Cache
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//
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message CMsgSOCacheVersion
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{
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optional fixed64 version = 1; // version of the cache
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};
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enum PartnerAccountType
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{
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//the default for users, which is an account not linked to a provider
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PARTNER_NONE = 0;
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//linked to a Perfect World account
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PARTNER_PERFECT_WORLD = 1;
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//linked to a Nexon account
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PARTNER_NEXON = 2;
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};
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message CMsgGCMultiplexMessage
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{
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optional uint32 msgtype = 1; // ID of the message being sent
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optional bytes payload = 2; // Serialized message to send
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repeated fixed64 steamids = 3; // Clients to send the message to
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};
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// k_EGCToGCMsgMasterAck
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message CGCToGCMsgMasterAck
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{
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optional uint32 dir_index = 1; // the index from the directory that this GC is responsible for
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optional string machine_name = 3; // the machine name that this GC is running on so that we can quickly see the universe configuration
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optional string process_name = 4; // the name of the process that this is running to ensure that it matches
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repeated uint32 type_instances = 5; // the list of type instances contained within this process, must match the master directory
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};
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// k_EGCToGCMsgMasterAck_Response
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message CGCToGCMsgMasterAck_Response
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{
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optional int32 eresult = 1 [default = 2]; // Is this GC what the master thinks it should be?
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};
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// k_EGCToGCMsgMasterStartupComplete
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message CGCToGCMsgMasterStartupComplete
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{
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message GCInfo
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{
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optional uint32 dir_index = 1;
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optional string machine_name = 2;
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};
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repeated GCInfo gc_info = 1;
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};
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// k_EGCToGCMsgRouted
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message CGCToGCMsgRouted
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{
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optional uint32 msg_type = 1; // the type of the contained message
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optional fixed64 sender_id = 2; // steam ID of the client that sent this. If nil, it came from the system instead.
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optional bytes net_message = 3; // the binary blob contents of the contained message
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};
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// k_EGCToGCMsgRoutedReply
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message CGCToGCMsgRoutedReply
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{
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optional uint32 msg_type = 1; // the type of the contained message
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optional bytes net_message = 2; // the binary blob contents of the contained message
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};
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// k_EMsgGCUpdateSubGCSessionInfo
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message CMsgGCUpdateSubGCSessionInfo
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{
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message CMsgUpdate
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{
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optional fixed64 steamid = 1;
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optional fixed32 ip = 2;
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optional bool trusted = 3;
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};
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repeated CMsgUpdate updates = 1; // the list of updates we should process (in order)
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}
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// k_EMsgGCRequestSubGCSessionInfo
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message CMsgGCRequestSubGCSessionInfo
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{
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optional fixed64 steamid = 1;
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}
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// k_EMsgGCRequestSubGCSessionInfoRespone
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message CMsgGCRequestSubGCSessionInfoResponse
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{
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optional fixed32 ip = 1;
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optional bool trusted = 2;
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}
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// k_EMsgGCToGCIncrementRecruitmentLevel
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message CMsgGCToGCIncrementRecruitmentLevel
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{
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optional fixed64 steamid = 1;
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}
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//
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// CMsgSOCacheHaveVersion
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//
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// An array of these is sent to indicate what SO cache versions we currently have
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//
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message CMsgSOCacheHaveVersion
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{
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optional CMsgSOIDOwner soid = 1; // ID of the cache we have
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optional fixed64 version = 2; // version stamp we have of this cache
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optional uint32 service_id = 3; // For partial caches, what service this version is associated with
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};
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// !FIXME! DOTAMERGE
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////
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//// CMsgClientHello
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////
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//message CMsgClientHello
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//{
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// optional uint32 version = 1;
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// repeated CMsgSOCacheHaveVersion socache_have_versions = 2;
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//
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// /// Game-specific value indicating what state the client is in,
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// /// and what sort of session is wants. This is used to decide
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// /// whether the client even needs a session, and if so, what
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// /// priority we should assign
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// optional uint32 client_session_need = 3;
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//
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// /// What special partner-specific launcher was used, if any?
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// optional PartnerAccountType client_launcher = 4;
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//
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// /// Secret Key used to gain elevated status with the GC
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// optional string secret_key = 5;
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//};
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//
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////
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//// CMsgClientWelcome
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////
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//message CMsgClientWelcome
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//{
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// optional uint32 version = 1;
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// optional bytes game_data = 2;
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//
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// // List of caches to which the client is now subscribed, but
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// // the GC thinks we don't have the latest data so it is included it here.
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// repeated CMsgSOCacheSubscribed outofdate_subscribed_caches = 3;
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//
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// // List of caches to which the client is now subscribed, and the
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// // GC thinks that we already have the latest version. (It is sending
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// // the version number just to make sure.)
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// repeated CMsgSOCacheSubscriptionCheck uptodate_subscribed_caches = 4;
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//
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// // location information
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// message Location
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// {
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// optional float latitude = 1;
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// optional float longitude = 2;
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// optional string country = 3;
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// }
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//
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// optional Location location = 5;
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//
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// optional bytes save_game_key = 6;
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//};
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/// Status of connection to GC.
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//
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// Don't change these values, as they need to be consistent across props, since they
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// are central to handshaking with clients old and new!
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enum GCConnectionStatus
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{
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GCConnectionStatus_HAVE_SESSION = 0; // You have a session. (The status of one or more services may have changed.)
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GCConnectionStatus_GC_GOING_DOWN = 1; // Notification that the entire GC system is going down.
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GCConnectionStatus_NO_SESSION = 2; // You don't have a session. Please send a hello message to initiate the session creation process.
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GCConnectionStatus_NO_SESSION_IN_LOGON_QUEUE = 3; // You don't have a session, but we have your info and will sign you on ASAP. No need to send it again.
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GCConnectionStatus_NO_STEAM = 4; // Client-side only value. We aren't connected to Steam.
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GCConnectionStatus_SUSPENDED = 5; // Client-side only value. We were told that we've been suspended from connecting to this GC. No need to try again later.
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};
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//
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// CMsgConnectionStatus
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//
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message CMsgConnectionStatus
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{
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optional GCConnectionStatus status = 1;
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optional uint32 client_session_need = 2; // The last client session need state we got from you.
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//
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// If they are in the queue, this tells them where they are.
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//
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optional int32 queue_position = 3; // your approximate position in the queue
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optional int32 queue_size = 4; // how many people are in the queue
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optional int32 wait_seconds = 5; // how long you've been waiting
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optional int32 estimated_wait_seconds_remaining = 6; // estimated time until you are logged on.
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// TODO: Here we could include a list of services
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// (perhaps just SO cache type ID's?) that
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// are currently known to be offline.
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};
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//k_EMsgGCToGCSOCacheSubscribe
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message CMsgGCToGCSOCacheSubscribe
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{
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message CMsgHaveVersions
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{
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optional uint32 service_id = 1;
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optional uint64 version = 2;
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};
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optional fixed64 subscriber = 1; // the ID of the user that is subscribing to a cache
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optional fixed64 subscribe_to = 2; // the ID of the cache that is being subscribed to
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optional fixed64 sync_version = 3; // the unique ID that is used to distinguish this synch across the various parts
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repeated CMsgHaveVersions have_versions = 4; // the version that the client has already (used to skip unnecessary sends)
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};
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//k_EMsgGCToGCSOCacheUnsubscribe
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message CMsgGCToGCSOCacheUnsubscribe
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{
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optional fixed64 subscriber = 1; // if 0, then this means unsubscribe everyone from the cache
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optional fixed64 unsubscribe_from = 2; // the cache we are unsubscribing from
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};
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// k_EMsgGCPingRequest
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// k_EMsgGCPingReply
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message CMsgGCClientPing
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{
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// Remember, if you need to associate ping replies with requests, consider using the JobID field
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};
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// Do not remove this comment due to a bug on the Mac OS X protobuf compiler
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