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690 lines
22 KiB
690 lines
22 KiB
//========= Copyright (c), Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "stdafx.h"
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#include "gcsystemaccess.h"
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#include "gcjob.h"
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#include "gcsdk/gcreportprinter.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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static GCConVar gcaccess_enable( "gcaccess_enable", "1", "Kill switch that disables all gcaccess tracking and systems" );
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DECLARE_GC_EMIT_GROUP( g_EGAccess, access );
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//-----------------------------------------------------------------------------------------------------------------------------------------
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GCAccessSystem_t GenerateUniqueGCAccessID()
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{
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static GCAccessSystem_t s_nID = 0;
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return s_nID++;
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------
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// CGCAccessSystem
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//-----------------------------------------------------------------------------------------------------------------------------------------
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//a GCAccess system that has been registered
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class CGCAccessSystem
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{
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public:
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//the name of the system for display
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CUtlString m_sName;
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//the unique ID for this system
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GCAccessSystem_t m_nID;
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//which actions should be enabled or disabled for this system in particular
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uint32 m_nActions;
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uint32 m_nSuppressActions;
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struct AccessStats_t
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{
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AccessStats_t();
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void Add( const AccessStats_t& rhs );
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//how many raw accesses have we had?
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uint32 m_nNumValid;
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//how many failed because the context didn't have rights?
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uint32 m_nNumFail;
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//how many failed because the associated ID wasn't valid?
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uint32 m_nNumFailID;
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};
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struct TrackedJob_t
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{
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CUtlString m_sContext;
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AccessStats_t m_Stats;
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};
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//which jobs have violated this system access rights
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CUtlHashMapLarge< uintp, TrackedJob_t > m_Jobs;
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};
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//-----------------------------------------------------------------------------------------------------------------------------------------
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// CGCAccessContext
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//-----------------------------------------------------------------------------------------------------------------------------------------
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CGCAccessContext::CGCAccessContext() :
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m_nActions( 0 ),
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m_nSuppressActions( 0 )
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{
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}
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void CGCAccessContext::Init( const char* pszName, uint32 nActions, uint32 nSuppressActions )
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{
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m_sName = pszName;
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m_nActions = nActions;
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m_nSuppressActions = nSuppressActions;
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}
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void CGCAccessContext::AddSystem( GCAccessSystem_t nSystem )
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{
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m_nSystems.InsertIfNotFound( nSystem );
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}
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bool CGCAccessContext::HasSystem( GCAccessSystem_t system ) const
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{
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return ( m_nSystems.Find( system ) != m_nSystems.InvalidIndex() );
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}
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bool CGCAccessContext::IsSubsetOf( const CGCAccessContext& context ) const
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{
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FOR_EACH_VEC( m_nSystems, nCurrSystem )
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{
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if( !context.HasSystem( m_nSystems[ nCurrSystem ] ) )
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return false;
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}
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return true;
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}
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void CGCAccessContext::AddSystemsFrom( const CGCAccessContext& context )
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{
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FOR_EACH_VEC( context.m_nSystems, nCurrSystem )
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{
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AddSystem( context.m_nSystems[ nCurrSystem ] );
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}
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}
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void CGCAccessContext::SetAction( EGCAccessAction eAction, bool bSet )
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{
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if( bSet )
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m_nActions |= eAction;
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else
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m_nActions &= ~( uint32 )eAction;
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}
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void CGCAccessContext::SetSuppressAction( EGCAccessAction eAction, bool bSet )
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{
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if( bSet )
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m_nSuppressActions |= eAction;
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else
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m_nSuppressActions &= ~( uint32 )eAction;
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------
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// CGCAccess
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//-----------------------------------------------------------------------------------------------------------------------------------------
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static CGCAccess g_GCAccess;
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CGCAccess& GGCAccess()
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{
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return g_GCAccess;
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}
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CGCAccessSystem::AccessStats_t::AccessStats_t()
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: m_nNumFail( 0 )
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, m_nNumFailID( 0 )
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, m_nNumValid( 0 )
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{}
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void CGCAccessSystem::AccessStats_t::Add( const AccessStats_t& rhs )
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{
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m_nNumFail += rhs.m_nNumFail;
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m_nNumFailID += rhs.m_nNumFailID;
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m_nNumValid += rhs.m_nNumValid;
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}
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CGCAccess::CGCAccess() :
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m_nActions( GCAccessAction_TrackSuccess | GCAccessAction_TrackFail| GCAccessAction_ReturnFail ),
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m_nSuppressActions( 0 )
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{
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m_GlobalContext.Init( "Global" );
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}
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void CGCAccess::RegisterSystem( const char* pszName, GCAccessSystem_t nID, uint32 nActions, uint32 nSupressActions )
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{
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//make sure that we don't have a conflict
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int nIndex = m_Systems.Find( nID );
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if( nIndex != m_Systems.InvalidIndex() )
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{
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// !FIXME!
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// DOTAMERGE AssertMsg varargs
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AssertMsg3( false, "Multiple systems conflciting in Register System: ID %d, original: %s, new %s", nID, m_Systems[ nIndex ]->m_sName.String(), pszName );
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return;
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}
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CGCAccessSystem* pSystem = new CGCAccessSystem;
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pSystem->m_sName = pszName;
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pSystem->m_nID = nID;
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pSystem->m_nActions = nActions;
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pSystem->m_nSuppressActions = nSupressActions;
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m_Systems.Insert( nID, pSystem );
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}
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bool CGCAccess::ValidateAccess( GCAccessSystem_t nSystem )
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{
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//global kill switch
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if( !gcaccess_enable.GetBool() )
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return true;
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return InternalValidateAccess( nSystem, CSteamID(), CSteamID() );
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}
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bool CGCAccess::ValidateSteamIDAccess( GCAccessSystem_t nSystem, CSteamID steamID )
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{
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//global kill switch
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if( !gcaccess_enable.GetBool() )
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return true;
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CSteamID expectedID = ( g_pJobCur ) ? g_pJobCur->SOVALIDATE_GetSteamID() : steamID;
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return InternalValidateAccess( nSystem, steamID, expectedID );
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}
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bool CGCAccess::InternalValidateAccess( GCAccessSystem_t nSystem, CSteamID steamID, CSteamID expectedID )
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{
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//see if tracking for this system is disabled. This list is almost always empty, so just use a linear search for now.
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FOR_EACH_VEC( m_SuppressAccess, nAction )
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{
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if( m_SuppressAccess[ nAction ].m_nSystem == nSystem )
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return true;
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}
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//assume the global context
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const CGCAccessContext* pContext = &m_GlobalContext;
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const char* pszJobName = "[global]";
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//if we have a job, use it's context
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if( g_pJobCur )
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{
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const CGCJob* pJob = static_cast< const CGCJob* >( g_pJobCur );
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pszJobName = pJob->GetName();
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if( pJob->GetContext() )
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pContext = pJob->GetContext();
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}
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//is this a valid system to access
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bool bValidSteamID = ( steamID == expectedID );
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bool bValidSystem = pContext->HasSystem( nSystem );
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bool bValidAccess = ( bValidSystem && bValidSteamID );
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//determine the actions we want to do for tracking
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uint32 nActions = pContext->GetActions() | m_nActions;
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uint32 nSuppressActions = pContext->GetSuppressActions() | m_nSuppressActions;
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//look up the system that we are accessing
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CGCAccessSystem* pSystem = NULL;
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int nSystemIndex = m_Systems.Find( nSystem );
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if( nSystemIndex == m_Systems.InvalidIndex() )
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{
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// !FIXME! DOTAMERGE
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// AssertMsg varargs
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AssertMsg1( false, "Error: Tracking a system that has not been registered. Make sure to register system %u", nSystem );
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}
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else
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{
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//make sure that we have a stat entry for this job
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pSystem = m_Systems[ nSystemIndex ];
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nActions |= pSystem->m_nActions;
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nSuppressActions |= pSystem->m_nSuppressActions;
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}
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//remove any suppressed actions
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nActions &= ~nSuppressActions;
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//see if we need to track this access
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bool bTrackSuccess = ( nActions & GCAccessAction_TrackSuccess ) && bValidAccess;
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bool bTrackFail = ( nActions & GCAccessAction_TrackFail ) && !bValidAccess;
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if( ( bTrackSuccess || bTrackFail ) && pSystem )
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{
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//make sure that we have a stat entry for this job
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int nJobIndex = pSystem->m_Jobs.Find( ( uintp )pszJobName );
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if( nJobIndex == pSystem->m_Jobs.InvalidIndex() )
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{
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nJobIndex = pSystem->m_Jobs.Insert( ( uintp )pszJobName );
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pSystem->m_Jobs[ nJobIndex ].m_sContext = pContext->GetName();
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}
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//update our stats based upon what was valid and what wasn't
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CGCAccessSystem::AccessStats_t& stats = pSystem->m_Jobs[ nJobIndex ].m_Stats;
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if( bTrackSuccess )
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stats.m_nNumValid++;
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if( bTrackFail )
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{
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if( !bValidSteamID )
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stats.m_nNumFailID++;
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if( !bValidSystem )
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stats.m_nNumFail++;
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}
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}
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//see if this is a single access we want to try and track
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FOR_EACH_VEC( m_SingleAsserts, nCurrAssert )
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{
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SingleAssert_t* pAssert = m_SingleAsserts[ nCurrAssert ];
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if( nSystem == pAssert->m_System )
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{
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if( V_stricmp( ( pAssert->m_bContext ) ? pContext->GetName() : pszJobName, pAssert->m_sContextOrJob ) == 0 )
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{
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//log this assert
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{
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// !FIXME! DOTAMERGE
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//CGCInterface::CDisableAssertRateLimit disableAssertLimit;
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// !FIXME! DOTAMERGE
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// AssertMsg varargs
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AssertMsg3( false, "GCSystemAccess Caught %s (context %s) calling into %s", pszJobName, pContext->GetName(), pSystem ? pSystem->m_sName.String() : "unknown" );
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}
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//and clear it
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delete pAssert;
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m_SingleAsserts.FastRemove( nCurrAssert );
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}
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}
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}
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//at this point, if it is a valid access, just bail
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if( bValidAccess )
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return true;
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//otherwise, handle the failure case
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if( nActions & ( GCAccessAction_Msg | GCAccessAction_Assert ) )
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{
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int nSystemIndex = m_Systems.Find( nSystem );
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const char* pszSystem = ( nSystemIndex != m_Systems.InvalidIndex() ) ? m_Systems[ nSystemIndex ]->m_sName.String() : "<unregistered>";
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//display a message based upon if it was a system or ID violation
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CFmtStr1024 szMsg;
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if( !bValidSystem )
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{
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szMsg.sprintf( "Job %s Accessed invalid system %s (%u) while in context %s\n", pszJobName, pszSystem, nSystem, pContext->GetName() );
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}
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else
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{
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szMsg.sprintf( "Job %s Accessed invalid steam ID %s but expected %s in system %s (%u) while in context %s\n", pszJobName, steamID.RenderLink(), expectedID.RenderLink(), pszSystem, nSystem, pContext->GetName() );
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}
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if( nActions & GCAccessAction_Msg )
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EG_MSG( g_EGAccess, "%s", szMsg.String() );
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if( nActions & GCAccessAction_Assert )
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{
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// !FIXME! DOTAMERGE
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// AssertMsg varargs
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AssertMsg1( false, "%s", szMsg.String() );
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}
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}
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return !( nActions & GCAccessAction_ReturnFail );
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}
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void CGCAccess::SuppressAccess( GCAccessSystem_t nSystem, bool bEnable )
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{
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//see if it is an existing item already suppressed that we need to modify the ref count of
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FOR_EACH_VEC( m_SuppressAccess, nAccess )
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{
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if( m_SuppressAccess[ nAccess ].m_nSystem == nSystem )
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{
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if( bEnable )
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{
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//to enable, we want to decrease the disable count, or remove if we are fully re-enabled
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if( m_SuppressAccess[ nAccess ].m_nCount <= 1 )
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m_SuppressAccess.FastRemove( nAccess );
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else
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m_SuppressAccess[ nAccess ].m_nCount--;
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}
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else
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{
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m_SuppressAccess[ nAccess ].m_nCount++;
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}
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return;
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}
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}
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//only add it to the list if we are disabling
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if( !bEnable )
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{
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SuppressAccess_t access;
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access.m_nSystem = nSystem;
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access.m_nCount = 1;
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m_SuppressAccess.AddToTail( access );
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}
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}
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void CGCAccess::ClearSystemStats()
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{
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FOR_EACH_MAP_FAST( m_Systems, nSystem )
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{
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m_Systems[ nSystem ]->m_Jobs.Purge();
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}
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}
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bool CGCAccess::CatchSingleAssert( const char* pszSystem, bool bContext, const char* pszContextOrJob )
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{
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//find the system we are referencing so we don't add invalid breakpoints if we can avoid it
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GCAccessSystem_t nSystemID = ( GCAccessSystem_t )-1;
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FOR_EACH_MAP_FAST( m_Systems, nSystem )
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{
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if( V_stricmp( m_Systems[ nSystem ]->m_sName, pszSystem ) == 0 )
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{
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nSystemID = m_Systems.Key( nSystem );
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break;
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}
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}
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if( nSystemID == ( GCAccessSystem_t )-1 )
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return false;
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SingleAssert_t* pAssert = new SingleAssert_t;
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pAssert->m_System = nSystemID;
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pAssert->m_bContext = bContext;
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pAssert->m_sContextOrJob = pszContextOrJob;
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m_SingleAsserts.AddToTail( pAssert );
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return true;
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}
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void CGCAccess::ClearSingleAsserts()
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{
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m_SingleAsserts.PurgeAndDeleteElements();
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}
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//given a display type and a stats object, determines if it meets the criteria
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static bool ShouldDisplayStats( CGCAccess::EDisplay eDisplay, const CGCAccessSystem::AccessStats_t& stats )
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{
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if( eDisplay == CGCAccess::eDisplay_Referenced )
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return ( stats.m_nNumFail + stats.m_nNumFailID + stats.m_nNumValid ) > 0;
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if( eDisplay == CGCAccess::eDisplay_Violations )
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return ( stats.m_nNumFail + stats.m_nNumFailID ) > 0;
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if( eDisplay == CGCAccess::eDisplay_IDViolations )
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return stats.m_nNumFailID > 0;
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//unknown, so just assume all
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return true;
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}
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void CGCAccess::ReportJobs( const char* pszContext, EDisplay eDisplay ) const
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{
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//collect all of the job stats into a single summary table
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CUtlHashMapLarge< uintp, CGCAccessSystem::TrackedJob_t > jobs;
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FOR_EACH_MAP_FAST( m_Systems, nSystem )
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{
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const CGCAccessSystem* pSystem = m_Systems[ nSystem ];
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FOR_EACH_MAP_FAST( pSystem->m_Jobs, nJob )
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{
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const CGCAccessSystem::TrackedJob_t& job = pSystem->m_Jobs[ nJob ];
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//skip any contexts we don't care about
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if( pszContext && ( V_stricmp( pszContext, job.m_sContext ) != 0 ) )
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continue;
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if( !ShouldDisplayStats( eDisplay, job.m_Stats ) )
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continue;
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int nIndex = jobs.Find( pSystem->m_Jobs.Key( nJob ) );
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if( nIndex == jobs.InvalidIndex() )
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{
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nIndex = jobs.Insert( pSystem->m_Jobs.Key( nJob ) );
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jobs[ nIndex ].m_sContext = job.m_sContext;
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}
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jobs[ nIndex ].m_Stats.Add( job.m_Stats );
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}
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}
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CGCReportPrinter rp;
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rp.AddStringColumn( "Job" );
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rp.AddStringColumn( "Context" );
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rp.AddIntColumn( "Valid", CGCReportPrinter::eSummary_Total );
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rp.AddIntColumn( "Invalid", CGCReportPrinter::eSummary_Total );
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rp.AddIntColumn( "InvalidID", CGCReportPrinter::eSummary_Total );
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FOR_EACH_MAP_FAST( jobs, nJob )
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{
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rp.StrValue( ( const char* )jobs.Key( nJob ), CFmtStr( "gcaccess_dump_job \"%s\" %d", ( const char* )jobs.Key( nJob ), eDisplay ).String() );
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rp.StrValue( jobs[ nJob ].m_sContext, CFmtStr( "gcaccess_dump_context \"%s\" %d", jobs[ nJob ].m_sContext.String(), eDisplay ).String() );
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rp.IntValue( jobs[ nJob ].m_Stats.m_nNumValid );
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rp.IntValue( jobs[ nJob ].m_Stats.m_nNumFail );
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rp.IntValue( jobs[ nJob ].m_Stats.m_nNumFailID );
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rp.CommitRow();
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}
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rp.SortReport( "Job", false );
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rp.PrintReport( SPEW_CONSOLE );
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}
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void CGCAccess::ReportSystems( const char* pszContext, EDisplay eDisplay ) const
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{
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CGCReportPrinter rp;
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rp.AddStringColumn( "System" );
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rp.AddIntColumn( "ID", CGCReportPrinter::eSummary_None );
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rp.AddIntColumn( "Jobs", CGCReportPrinter::eSummary_None );
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rp.AddIntColumn( "Valid", CGCReportPrinter::eSummary_Total );
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rp.AddIntColumn( "Invalid", CGCReportPrinter::eSummary_Total );
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rp.AddIntColumn( "InvalidID", CGCReportPrinter::eSummary_Total );
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FOR_EACH_MAP_FAST( m_Systems, nSystem )
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{
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const CGCAccessSystem* pSystem = m_Systems[ nSystem ];
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CGCAccessSystem::AccessStats_t stats;
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FOR_EACH_MAP_FAST( pSystem->m_Jobs, nJob )
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{
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const CGCAccessSystem::TrackedJob_t& job = pSystem->m_Jobs[ nJob ];
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//skip any contexts we don't care about
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if( pszContext && ( V_stricmp( pszContext, job.m_sContext ) != 0 ) )
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continue;
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stats.Add( job.m_Stats );
|
|
}
|
|
|
|
if( !ShouldDisplayStats( eDisplay, stats ) )
|
|
continue;
|
|
|
|
rp.StrValue( pSystem->m_sName, CFmtStr( "gcaccess_dump_system \"%s\" %d", pSystem->m_sName.String(), eDisplay ).String() );
|
|
rp.IntValue( pSystem->m_nID );
|
|
rp.IntValue( pSystem->m_Jobs.Count() );
|
|
rp.IntValue( stats.m_nNumValid );
|
|
rp.IntValue( stats.m_nNumFail );
|
|
rp.IntValue( stats.m_nNumFailID );
|
|
rp.CommitRow();
|
|
}
|
|
|
|
rp.SortReport( "System", false );
|
|
rp.PrintReport( SPEW_CONSOLE );
|
|
}
|
|
|
|
void CGCAccess::FullReport( const char* pszSystemFilter, const char* pszContextFilter, const char* pszJobFilter, EDisplay eDisplay ) const
|
|
{
|
|
CGCReportPrinter rp;
|
|
rp.AddStringColumn( "Job" );
|
|
rp.AddStringColumn( "Context" );
|
|
rp.AddStringColumn( "System" );
|
|
rp.AddIntColumn( "Valid", CGCReportPrinter::eSummary_Total );
|
|
rp.AddIntColumn( "Invalid", CGCReportPrinter::eSummary_Total );
|
|
rp.AddIntColumn( "InvalidID", CGCReportPrinter::eSummary_Total );
|
|
|
|
FOR_EACH_MAP_FAST( m_Systems, nSystem )
|
|
{
|
|
const CGCAccessSystem* pSystem = m_Systems[ nSystem ];
|
|
if( pszSystemFilter && V_stricmp( pszSystemFilter, pSystem->m_sName ) )
|
|
continue;
|
|
|
|
FOR_EACH_MAP_FAST( pSystem->m_Jobs, nJob )
|
|
{
|
|
const CGCAccessSystem::AccessStats_t& stats = pSystem->m_Jobs[ nJob ].m_Stats;
|
|
const char* pszJob = ( const char* )pSystem->m_Jobs.Key( nJob );
|
|
const char* pszContext = ( const char* )pSystem->m_Jobs[ nJob ].m_sContext;
|
|
|
|
if( !ShouldDisplayStats( eDisplay, stats ) )
|
|
continue;
|
|
if( pszJobFilter && V_stricmp( pszJobFilter, pszJob ) )
|
|
continue;
|
|
if( pszContextFilter && V_stricmp( pszContextFilter, pszContext ) )
|
|
continue;
|
|
|
|
rp.StrValue( pszJob, CFmtStr( "gcaccess_dump_job \"%s\" %d", pszJob, eDisplay ).String() );
|
|
rp.StrValue( pszContext, CFmtStr( "gcaccess_dump_context \"%s\" %d", pszContext, eDisplay ).String() );
|
|
rp.StrValue( pSystem->m_sName, CFmtStr( "gcaccess_dump_system \"%s\" %d", pSystem->m_sName.String(), eDisplay ).String() );
|
|
rp.IntValue( stats.m_nNumValid );
|
|
rp.IntValue( stats.m_nNumFail );
|
|
rp.IntValue( stats.m_nNumFailID );
|
|
rp.CommitRow();
|
|
}
|
|
}
|
|
|
|
rp.SortReport( "Context", false );
|
|
rp.PrintReport( SPEW_CONSOLE );
|
|
}
|
|
|
|
void CGCAccess::DependencyReport( const char* pszSystem, EDisplay eDisplay ) const
|
|
{
|
|
//first off, we need to find the system we are scanning for dependencies on
|
|
const CGCAccessSystem* pMatchSystem = NULL;
|
|
FOR_EACH_MAP_FAST( m_Systems, nSystem )
|
|
{
|
|
const CGCAccessSystem* pSystem = m_Systems[ nSystem ];
|
|
if( V_stricmp( pszSystem, pSystem->m_sName ) == 0 )
|
|
{
|
|
pMatchSystem = pSystem;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !pMatchSystem )
|
|
{
|
|
EG_MSG( SPEW_CONSOLE, "Unable to find system %s for dependency report\n", pszSystem );
|
|
return;
|
|
}
|
|
|
|
//now generate our report
|
|
CGCReportPrinter rp;
|
|
rp.AddStringColumn( "Job" );
|
|
rp.AddStringColumn( "Context" );
|
|
rp.AddStringColumn( "System" );
|
|
rp.AddIntColumn( "Valid", CGCReportPrinter::eSummary_Total );
|
|
rp.AddIntColumn( "Invalid", CGCReportPrinter::eSummary_Total );
|
|
rp.AddIntColumn( "InvalidID", CGCReportPrinter::eSummary_Total );
|
|
|
|
FOR_EACH_MAP_FAST( m_Systems, nSystem )
|
|
{
|
|
const CGCAccessSystem* pSystem = m_Systems[ nSystem ];
|
|
//skip ourself
|
|
if( pSystem == pMatchSystem )
|
|
continue;
|
|
|
|
FOR_EACH_MAP_FAST( pSystem->m_Jobs, nJob )
|
|
{
|
|
const CGCAccessSystem::AccessStats_t& stats = pSystem->m_Jobs[ nJob ].m_Stats;
|
|
const char* pszJob = ( const char* )pSystem->m_Jobs.Key( nJob );
|
|
const char* pszContext = ( const char* )pSystem->m_Jobs[ nJob ].m_sContext;
|
|
|
|
//skip any job that isn't using our match system
|
|
if( !pMatchSystem->m_Jobs.HasElement( ( uintp )pszJob ) )
|
|
continue;
|
|
if( !ShouldDisplayStats( eDisplay, stats ) )
|
|
continue;
|
|
|
|
rp.StrValue( pszJob, CFmtStr( "gcaccess_dump_job \"%s\" %d", pszJob, eDisplay ).String() );
|
|
rp.StrValue( pszContext, CFmtStr( "gcaccess_dump_context \"%s\" %d", pszContext, eDisplay ).String() );
|
|
rp.StrValue( pSystem->m_sName, CFmtStr( "gcaccess_dump_system \"%s\" %d", pSystem->m_sName.String(), eDisplay ).String() );
|
|
rp.IntValue( stats.m_nNumValid );
|
|
rp.IntValue( stats.m_nNumFail );
|
|
rp.IntValue( stats.m_nNumFailID );
|
|
rp.CommitRow();
|
|
}
|
|
}
|
|
|
|
rp.SortReport( "System", false );
|
|
rp.PrintReport( SPEW_CONSOLE );
|
|
|
|
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_dump_job, 1, "<Job Name> Dumps all of the accesses associated with the specified job" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 3 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 2 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().FullReport( NULL, NULL, args[ 1 ], eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_dump_context, 1, "<Job Name> Dumps all of the accesses associated with the specified context" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 3 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 2 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().FullReport( NULL, args[ 1 ], NULL, eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_dump_system, 1, "<Job Name> Dumps all of the accesses associated with the specified system" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 3 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 2 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().FullReport( args[ 1 ], NULL, NULL, eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_dump_context_jobs, 1, "<Context Name> Dumps all of the accesses associated with the specified context" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 3 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 2 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().ReportJobs( args[ 1 ], eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_dump_context_systems, 1, "<Context Name> Dumps all of the accesses associated with the specified context" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 3 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 2 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().ReportSystems( args[ 1 ], eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_dump_system_dependencies, 1, "<System Name> This will dump out for all jobs that reference the specified system, what other systems they reference" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 3 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 2 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().DependencyReport( args[ 1 ], eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND( gcaccess_dump_jobs, "Dumps all the jobs that have been tracked with the gcaccess system as well as count of violations" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 2 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 1 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().ReportJobs( NULL, eDisplay);
|
|
}
|
|
|
|
GC_CON_COMMAND( gcaccess_dump_systems, "Dumps all the systems that have been tracked with the gcaccess system as well as count of violations" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 2 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 1 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().ReportSystems( NULL, eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND( gcaccess_dump_full, "Dumps all the information tracked by the gcaccess" )
|
|
{
|
|
CGCAccess::EDisplay eDisplay = ( args.ArgC() >= 2 ) ? ( CGCAccess::EDisplay )V_atoi( args[ 1 ] ) : CGCAccess::eDisplay_Referenced;
|
|
GGCAccess().FullReport( NULL, NULL, NULL, eDisplay );
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_catch_context, 2, "<system> <context> - Catches and generates an assert when the specified context calls into the provided system. This will only generate a single assert" )
|
|
{
|
|
if( !GGCAccess().CatchSingleAssert( args[ 1 ], true, args[ 2 ] ) )
|
|
EG_MSG( SPEW_CONSOLE, "Unable to register catch, likely \'%s\' is not a valid system.", args[ 1 ] );
|
|
}
|
|
|
|
GC_CON_COMMAND_PARAMS( gcaccess_catch_job, 2, "<system> <job> - Catches and generates an assert when the specified job calls into the provided system. This will only generate a single assert" )
|
|
{
|
|
if( !GGCAccess().CatchSingleAssert( args[ 1 ], false, args[ 2 ] ) )
|
|
EG_MSG( SPEW_CONSOLE, "Unable to register catch, likely \'%s\' is not a valid system.", args[ 1 ] );
|
|
}
|
|
|
|
GC_CON_COMMAND( gcaccess_catch_clear, "Clears all previously specified catches" )
|
|
{
|
|
GGCAccess().ClearSingleAsserts();
|
|
}
|
|
|
|
} //namespace GCSDK
|