Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: implementation of CWebAPIKey
//
//=============================================================================
#include "stdafx.h"
#include "gcsdk/msgprotobuf.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Clears key settings
//-----------------------------------------------------------------------------
void CWebAPIKey::Clear()
{
m_unAccountID = 0;
m_unPublisherGroupID = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Serializes the request into a message object (for proxying between
// back-end Steam servers).
//-----------------------------------------------------------------------------
void CWebAPIKey::SerializeIntoProtoBuf( CMsgWebAPIKey & apiKey ) const
{
apiKey.set_status( m_eStatus );
apiKey.set_account_id( m_unAccountID );
apiKey.set_publisher_group_id( m_unPublisherGroupID );
apiKey.set_key_id( m_unWebAPIKeyID );
apiKey.set_domain( m_sDomain.Get() );
}
//-----------------------------------------------------------------------------
// Purpose: Deserializes the response from a message object (for proxying between
// back-end Steam servers).
//-----------------------------------------------------------------------------
void CWebAPIKey::DeserializeFromProtoBuf( const CMsgWebAPIKey & apiKey )
{
m_eStatus = (EWebAPIKeyStatus)apiKey.status();
m_unAccountID = apiKey.account_id();
m_unPublisherGroupID = apiKey.publisher_group_id();
m_unWebAPIKeyID = apiKey.key_id();
m_sDomain = apiKey.domain().c_str();
}