Team Fortress 2 Source Code as on 22/4/2020
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//====== Copyright (c), Valve Corporation, All rights reserved. =======
//
// Purpose: Holds the CNetPacket class
//
//=============================================================================
#include "stdafx.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
namespace GCSDK
{
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CNetPacket::CNetPacket()
{
m_cRef = 0;
m_pubData = NULL;
m_cubData = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor, validates refcount
//-----------------------------------------------------------------------------
CNetPacket::~CNetPacket()
{
Assert( m_cRef == 0 );
}
//-----------------------------------------------------------------------------
// Purpose: Inits all members
// Input : hConnection - connection we're from
// pubData - message data
// cubData - message size
// *pubNetworkBuffer - network buffer that contains the message
// assumes control of this memory
//-----------------------------------------------------------------------------
void CNetPacket::Init( uint32 cubData, const void* pCopyData )
{
Assert( cubData );
m_pubData = (uint8 *)g_MemPoolMsg.Alloc( cubData );
m_cubData = cubData;
if( pCopyData )
{
Q_memcpy( m_pubData, pCopyData, cubData );
}
AddRef();
}
//-----------------------------------------------------------------------------
// Purpose: adds to refcount
//-----------------------------------------------------------------------------
void CNetPacket::AddRef()
{
++m_cRef;
}
//-----------------------------------------------------------------------------
void CNetPacket::InitAdoptBuffer( uint32 cubData, uint8* pubData )
{
Assert( !m_pubData );
m_pubData = pubData;
m_cubData = cubData;
AddRef();
}
//-----------------------------------------------------------------------------
void CNetPacket::OrphanBuffer()
{
m_pubData = NULL;
m_cubData = 0;
}
//-----------------------------------------------------------------------------
// Purpose: decrements refcount
//-----------------------------------------------------------------------------
void CNetPacket::Release()
{
Assert( m_cRef > 0 );
if ( --m_cRef == 0 )
{
// delete the network buffer we're associated with, if we have one
if ( m_pubData )
{
g_MemPoolMsg.Free( m_pubData );
}
// delete ourselves
g_cNetPacket--;
CNetPacketPool::sm_MemPoolNetPacket.Free( this );
}
}
} // namespace GCSDK