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560 lines
19 KiB
560 lines
19 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base class for objects that are kept in synch between client and server
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//
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//=============================================================================
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#include "stdafx.h"
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#include "gcsdk_gcmessages.pb.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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//----------------------------------------------------------------------------
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// Purpose: Map of all the factory functions for all CSharedObject classes
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//----------------------------------------------------------------------------
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CUtlMap<int, CSharedObject::SharedObjectInfo_t> CSharedObject::sm_mapFactories(DefLessFunc(int));
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//----------------------------------------------------------------------------
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// Purpose: Registers a new CSharedObject class
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//----------------------------------------------------------------------------
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void CSharedObject::RegisterFactory( int nTypeID, SOCreationFunc_t fnFactory, uint32 unFlags, const char *pchClassName )
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{
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SharedObjectInfo_t info;
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info.m_pFactoryFunction = fnFactory;
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info.m_unFlags = unFlags;
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info.m_pchClassName = pchClassName;
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info.m_sBuildCacheSubNodeName.Format( "BuildCacheSubscribed(%s)", pchClassName );
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info.m_sCreateNodeName.Format( "Create(%s)", pchClassName );
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info.m_sUpdateNodeName.Format( "Update(%s)", pchClassName );
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sm_mapFactories.InsertOrReplace( nTypeID, info );
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//register this class with our SO stats as well
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#ifdef GC
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g_SharedObjectStats.RegisterSharedObjectType( nTypeID, pchClassName );
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#endif //GC
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}
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//----------------------------------------------------------------------------
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// Purpose: Creates a new CSharedObject instance of the specified type ID
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//----------------------------------------------------------------------------
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CSharedObject *CSharedObject::Create( int nTypeID )
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{
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int nIndex = sm_mapFactories.Find( nTypeID );
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AssertMsg1( sm_mapFactories.IsValidIndex( nIndex ), "Probably failed to set object type (%d) on the server/client.\n", nTypeID );
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if( sm_mapFactories.IsValidIndex( nIndex ) )
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{
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return sm_mapFactories[nIndex].m_pFactoryFunction();
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}
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else
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{
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return NULL;
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Various accessors for static class data
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//----------------------------------------------------------------------------
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uint32 CSharedObject::GetTypeFlags( int nTypeID )
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{
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int nIndex = sm_mapFactories.Find( nTypeID );
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if( !sm_mapFactories.IsValidIndex( nIndex ) )
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return 0;
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else
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return sm_mapFactories[nIndex].m_unFlags;
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}
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const char *CSharedObject::PchClassName( int nTypeID )
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{
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int nIndex = sm_mapFactories.Find( nTypeID );
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if( !sm_mapFactories.IsValidIndex( nIndex ) )
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return 0;
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else
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return sm_mapFactories[nIndex].m_pchClassName;
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}
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const char *CSharedObject::PchClassBuildCacheNodeName( int nTypeID )
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{
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int nIndex = sm_mapFactories.Find( nTypeID );
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if( !sm_mapFactories.IsValidIndex( nIndex ) )
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return 0;
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else
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return sm_mapFactories[nIndex].m_sBuildCacheSubNodeName.Get();
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}
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const char *CSharedObject::PchClassCreateNodeName( int nTypeID )
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{
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int nIndex = sm_mapFactories.Find( nTypeID );
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if( !sm_mapFactories.IsValidIndex( nIndex ) )
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return 0;
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else
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return sm_mapFactories[nIndex].m_sCreateNodeName.Get();
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}
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const char *CSharedObject::PchClassUpdateNodeName( int nTypeID )
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{
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int nIndex = sm_mapFactories.Find( nTypeID );
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if( !sm_mapFactories.IsValidIndex( nIndex ) )
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return 0;
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else
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return sm_mapFactories[nIndex].m_sUpdateNodeName.Get();
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}
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//----------------------------------------------------------------------------
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// Purpose: Figures out if the primary keys on these two objects are the same
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// using the subclass-defined less function
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//----------------------------------------------------------------------------
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bool CSharedObject::BIsKeyEqual( const CSharedObject & soRHS ) const
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{
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// Make sure they are the same type.
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if ( GetTypeID() != soRHS.GetTypeID() )
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return false;
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return !BIsKeyLess( soRHS ) && !soRHS.BIsKeyLess( *this );
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}
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#ifdef GC
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//----------------------------------------------------------------------------
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// Purpose: Sends a create message for this shared object to the specified
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// steam ID.
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//----------------------------------------------------------------------------
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bool CSharedObject::BSendCreateToSteamID( const CSteamID & steamID, const CSteamID & steamIDOwner, uint64 ulVersion ) const
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{
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// Don't send these while shutting down. We'll use higher-level
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// connection-oriented messages instead
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if ( GGCBase()->GetIsShuttingDown() )
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return false;
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CProtoBufMsg< CMsgSOSingleObject > msg( k_ESOMsg_Create );
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msg.Body().set_owner( steamIDOwner.ConvertToUint64() );
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msg.Body().set_type_id( GetTypeID() );
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msg.Body().set_version( ulVersion );
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if( !BAddToMessage( msg.Body().mutable_object_data() ) )
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{
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EmitWarning( SPEW_SHAREDOBJ, SPEW_ALWAYS, "Failed to add create fields to message in create" );
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return false;
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}
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return GGCBase()->BSendGCMsgToClient( steamID, msg );
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}
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//----------------------------------------------------------------------------
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// Purpose: Sends a destroy message for this object to the specified steam ID
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//----------------------------------------------------------------------------
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bool CSharedObject::BSendDestroyToSteamID( const CSteamID & steamID, const CSteamID & steamIDOwner, uint64 ulVersion ) const
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{
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// Don't send these while shutting down. We'll use higher-level
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// connection-oriented messages instead
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if ( GGCBase()->GetIsShuttingDown() )
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return false;
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CProtoBufMsg< CMsgSOSingleObject > msg( k_ESOMsg_Destroy );
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msg.Body().set_owner( steamIDOwner.ConvertToUint64() );
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msg.Body().set_type_id( GetTypeID() );
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msg.Body().set_version( ulVersion );
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if( !BAddDestroyToMessage( msg.Body().mutable_object_data() ) )
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{
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EmitWarning( SPEW_SHAREDOBJ, SPEW_ALWAYS, "Failed to add key to message in create" );
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return false;
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}
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return GGCBase()->BSendGCMsgToClient( steamID, msg );
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}
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//----------------------------------------------------------------------------
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// Purpose: Wraps BYieldingAddInsertToTransaction with a transaction and a
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// commit.
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//----------------------------------------------------------------------------
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bool CSharedObject::BYieldingAddToDatabase()
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{
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CSQLAccess sqlAccess;
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sqlAccess.BBeginTransaction( CFmtStr( "CSharedObject::BYieldingAddToDatabase Type %d", GetTypeID() ) );
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if( !BYieldingAddInsertToTransaction( sqlAccess ) )
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{
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sqlAccess.RollbackTransaction();
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return false;
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}
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return sqlAccess.BCommitTransaction();
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}
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//----------------------------------------------------------------------------
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// Purpose: Wraps BYieldingAddWriteToTransaction with a transaction and a
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// commit.
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//----------------------------------------------------------------------------
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bool CSharedObject::BYieldingWriteToDatabase( const CUtlVector< int > &fields )
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{
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CSQLAccess sqlAccess;
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sqlAccess.BBeginTransaction( CFmtStr( "CSharedObject::BYieldingWriteToDatabase Type %d", GetTypeID() ) );
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if( !BYieldingAddWriteToTransaction( sqlAccess, fields ) )
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{
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sqlAccess.RollbackTransaction();
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return false;
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}
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if( sqlAccess.BCommitTransaction() )
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Wraps BYieldingAddRemoveToTransaction with a transaction and a
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// commit.
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//----------------------------------------------------------------------------
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bool CSharedObject::BYieldingRemoveFromDatabase()
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{
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CSQLAccess sqlAccess;
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sqlAccess.BBeginTransaction( CFmtStr( "CSharedObject::BYieldingRemoveFromDatabase Type %d", GetTypeID() ) );
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if( !BYieldingAddRemoveToTransaction( sqlAccess ) )
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{
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sqlAccess.RollbackTransaction();
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return false;
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}
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return sqlAccess.BCommitTransaction();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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// CSharedObjectStats
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//--------------------------------------------------------------------------------------------------------------------------
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//our global stats for our SO objects
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CSharedObjectStats g_SharedObjectStats;
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CSharedObjectStats::CSharedObjectStats()
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: m_bCollectingStats( false )
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, m_nMicroSElapsed( 0 )
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{
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}
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CSharedObjectStats::SOStats_t::SOStats_t()
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: m_nNumActive( 0 )
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{
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ResetStats();
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}
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void CSharedObjectStats::SOStats_t::ResetStats()
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{
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m_nNumCreated = 0;
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m_nNumDestroyed = 0;
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m_nNumSends = 0;
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m_nRawBytesSent = 0;
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m_nMultiplexedBytesSent = 0;
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m_nNumSubOwner = 0;
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m_nNumSubOtherUsers = 0;
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m_nNumSubGameServer = 0;
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}
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void CSharedObjectStats::StartCollectingStats()
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{
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//do nothing if already collecting
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if( m_bCollectingStats )
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return;
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m_bCollectingStats = true;
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m_CollectTime.SetToJobTime();
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}
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void CSharedObjectStats::StopCollectingStats()
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{
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if( !m_bCollectingStats )
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return;
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m_bCollectingStats = false;
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m_nMicroSElapsed = m_CollectTime.CServerMicroSecsPassed();
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}
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void CSharedObjectStats::RegisterSharedObjectType( int nTypeID, const char* pszTypeName )
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{
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if( nTypeID < 0 )
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{
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AssertMsg2( false, "Error registering shared object type %d (%s), negative type ID's are not supported", nTypeID, pszTypeName );
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return;
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}
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//see if we need to grow our list to accommodate this type id
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if( nTypeID >= m_vTypeToIndex.Count() )
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{
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//make sure people aren't getting carried away with index ranges
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AssertMsg( nTypeID < 8 * 1024, "Warning: Using a very large type ID which can be inefficient for the shared object stats. Try to keep values to a smaller range" );
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int nOldSize = m_vTypeToIndex.Count();
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m_vTypeToIndex.AddMultipleToTail( nTypeID + 1 - nOldSize );
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for( int nCurrFill = nOldSize; nCurrFill < nTypeID; nCurrFill++ )
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{
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m_vTypeToIndex[ nCurrFill ] = knInvalidIndex;
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}
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}
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else if( m_vTypeToIndex[ nTypeID ] != knInvalidIndex )
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{
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//we have already registered something in this slot
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AssertMsg2( false, "Error registering shared object type %d (%s), may have multiple registrations of this type, check for conflicts", nTypeID, pszTypeName );
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return;
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}
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//we need to register this type by adding a new record, and updating our index
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int nNewIndex = m_Stats.AddToTail();
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m_Stats[ nNewIndex ].m_sName = pszTypeName;
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m_Stats[ nNewIndex ].m_nTypeID = nTypeID;
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m_vTypeToIndex[ nTypeID ] = nNewIndex;
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}
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void CSharedObjectStats::TrackSharedObjectLifetime( int nTypeID, int32 nCount )
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{
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uint16 nIndex = ( m_vTypeToIndex.IsValidIndex( nTypeID ) ) ? m_vTypeToIndex[ nTypeID ] : knInvalidIndex;
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if( nIndex != knInvalidIndex )
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{
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m_Stats[ nIndex ].m_nNumActive += nCount;
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}
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}
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void CSharedObjectStats::TrackSharedObjectSendCreate( int nTypeID, uint32 nCount )
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{
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uint16 nIndex = ( m_vTypeToIndex.IsValidIndex( nTypeID ) ) ? m_vTypeToIndex[ nTypeID ] : knInvalidIndex;
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if( nIndex != knInvalidIndex )
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{
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m_Stats[ nIndex ].m_nNumCreated += nCount;
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}
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}
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void CSharedObjectStats::TrackSharedObjectSendDestroy( int nTypeID, uint32 nCount )
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{
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uint16 nIndex = (m_vTypeToIndex.IsValidIndex( nTypeID ) ) ? m_vTypeToIndex[ nTypeID ] : knInvalidIndex;
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if( nIndex != knInvalidIndex )
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{
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m_Stats[ nIndex ].m_nNumDestroyed += nCount;
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}
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}
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void CSharedObjectStats::TrackSubscription( int nTypeID, uint32 nFlags, uint32 nNumSubscriptions )
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{
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if( !m_bCollectingStats )
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return;
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uint16 nIndex = ( m_vTypeToIndex.IsValidIndex( nTypeID ) ) ? m_vTypeToIndex[ nTypeID ] : knInvalidIndex;
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if( nIndex != knInvalidIndex )
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{
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if( nFlags & k_ESOFlag_SendToOwner )
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m_Stats[ nIndex ].m_nNumSubOwner += nNumSubscriptions;
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if( nFlags & k_ESOFlag_SendToOtherUsers )
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m_Stats[ nIndex ].m_nNumSubOtherUsers += nNumSubscriptions;
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if( nFlags & k_ESOFlag_SendToOtherGameservers )
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m_Stats[ nIndex ].m_nNumSubGameServer += nNumSubscriptions;
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}
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}
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void CSharedObjectStats::TrackSharedObjectSend( int nTypeID, uint32 nNumClients, uint32 nMsgSize )
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{
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if( !m_bCollectingStats )
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return;
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uint16 nIndex = ( m_vTypeToIndex.IsValidIndex( nTypeID ) ) ? m_vTypeToIndex[ nTypeID ] : knInvalidIndex;
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if( nIndex != knInvalidIndex )
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{
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m_Stats[ nIndex ].m_nNumSends++;
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m_Stats[ nIndex ].m_nRawBytesSent += nMsgSize;
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m_Stats[ nIndex ].m_nMultiplexedBytesSent += nMsgSize * nNumClients;
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}
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}
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void CSharedObjectStats::ResetStats()
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{
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FOR_EACH_VEC( m_Stats, nCurrSO )
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{
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m_Stats[ nCurrSO ].ResetStats();
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}
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}
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bool CSharedObjectStats::SortSOStatsSent( const SOStats_t* pLhs, const SOStats_t* pRhs )
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{
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//highest bandwidth ones go up top
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if( pLhs->m_nMultiplexedBytesSent != pRhs->m_nMultiplexedBytesSent )
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return pLhs->m_nMultiplexedBytesSent > pRhs->m_nMultiplexedBytesSent;
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//otherwise sort by the name
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return pLhs->m_nTypeID < pRhs->m_nTypeID;
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}
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bool CSharedObjectStats::SortSOStatsSubscribe( const SOStats_t* pLhs, const SOStats_t* pRhs )
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{
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//sort based on total number of subscriptions
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uint32 nLhsSub = pLhs->m_nNumSubOwner + pLhs->m_nNumSubOtherUsers + pLhs->m_nNumSubGameServer;
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uint32 nRhsSub = pRhs->m_nNumSubOwner + pRhs->m_nNumSubOtherUsers + pRhs->m_nNumSubGameServer;
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if( nLhsSub != nRhsSub )
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return nLhsSub > nRhsSub;
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//otherwise sort by the name
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return pLhs->m_nTypeID < pRhs->m_nTypeID;
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}
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void CSharedObjectStats::ReportCollectedStats() const
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{
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//build up a list of our stats, so we can sort them appropriately (also total how many bytes we send)
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uint64 nTotalRawBytes = 0;
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uint64 nTotalMultiplexBytes = 0;
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uint32 nTotalActive = 0;
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uint32 nTotalCreates = 0;
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uint32 nTotalFrees = 0;
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uint32 nTotalSends = 0;
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uint32 nTotalSubOwner = 0;
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uint32 nTotalSubOtherUsers = 0;
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uint32 nTotalSubGameServer = 0;
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CUtlVector< const SOStats_t* > sortedStats( 0, m_Stats.Count() );
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FOR_EACH_VEC( m_Stats, nCurrSO )
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{
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sortedStats.AddToTail( &( m_Stats[ nCurrSO ] ) );
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nTotalRawBytes += m_Stats[ nCurrSO ].m_nRawBytesSent;
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nTotalMultiplexBytes += m_Stats[ nCurrSO ].m_nMultiplexedBytesSent;
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nTotalActive += m_Stats[ nCurrSO ].m_nNumActive;
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nTotalCreates += m_Stats[ nCurrSO ].m_nNumCreated;
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nTotalFrees += m_Stats[ nCurrSO ].m_nNumDestroyed;
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nTotalSends += m_Stats[ nCurrSO ].m_nNumSends;
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nTotalSubOwner += m_Stats[ nCurrSO ].m_nNumSubOwner;
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nTotalSubOtherUsers += m_Stats[ nCurrSO ].m_nNumSubOtherUsers;
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nTotalSubGameServer += m_Stats[ nCurrSO ].m_nNumSubGameServer;
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}
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//determine the time scale to normalize this into per second measurements
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uint64 nMicroSElapsed = ( m_bCollectingStats ) ? m_CollectTime.CServerMicroSecsPassed() : m_nMicroSElapsed;
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double fSeconds = nMicroSElapsed / 1000000.0;
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double fToS = ( nMicroSElapsed > 0 ) ? 1000000.0 / nMicroSElapsed : 1.0;
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//-----------------------------------------
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// Update stats
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std::sort( sortedStats.begin(), sortedStats.end(), SortSOStatsSent );
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\n" );
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "SO Cache Transmits - %.2f second capture\n", fSeconds );
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\n" );
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//now run through and display our report
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "Type Name SendKB % SendKB/S MPlex Create C/S Destroy D/S Update U/S Active U/S (%)\n" );
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---- ------------------------------ ------- ------ -------- ------ ------- ------- ------- ------- ------- ------- --------- -------\n" );
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FOR_EACH_VEC( sortedStats, nCurrSO )
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{
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const SOStats_t& stats = *sortedStats[ nCurrSO ];
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%4d %-30s %7u %5.1f%% %8.1f %6.2f %7u %7.0f %7u %7.0f %7u %7.0f %9u %6.3f%%\n",
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stats.m_nTypeID,
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stats.m_sName.Get(),
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( uint32 )( stats.m_nRawBytesSent / 1024 ),
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100.0 * ( double )stats.m_nRawBytesSent / ( double )MAX( 1, nTotalRawBytes ),
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( double )( stats.m_nRawBytesSent / 1024 ) * fToS,
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( double )stats.m_nMultiplexedBytesSent / MAX( 1, stats.m_nRawBytesSent ),
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stats.m_nNumCreated,
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stats.m_nNumCreated * fToS,
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stats.m_nNumDestroyed,
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stats.m_nNumDestroyed * fToS,
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stats.m_nNumSends,
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stats.m_nNumSends * fToS,
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stats.m_nNumActive,
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100.0 * stats.m_nNumSends * fToS / MAX( 1, stats.m_nNumActive ) );
|
|
}
|
|
|
|
//close it out with the totals
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---- ------------------------------ ------- ------ -------- ------ ------- ------- ------- ------- ------- ------- --------- -------\n" );
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, " Totals %7u %5.1f%% %8.1f %6.2f %7u %7.0f %7u %7.0f %7u %7.0f %9u %6.3f%%\n",
|
|
( uint32 )( nTotalRawBytes / 1024 ),
|
|
100.0,
|
|
( double )( nTotalRawBytes / 1024 ) * fToS,
|
|
( double )nTotalMultiplexBytes / ( double )MAX( 1, nTotalRawBytes ),
|
|
nTotalCreates,
|
|
nTotalCreates * fToS,
|
|
nTotalFrees,
|
|
nTotalFrees * fToS,
|
|
nTotalSends,
|
|
nTotalSends * fToS,
|
|
nTotalActive,
|
|
100.0 * nTotalSends * fToS / MAX( 1, nTotalActive ) );
|
|
|
|
//-----------------------------------------
|
|
// Subscription stats
|
|
|
|
std::sort( sortedStats.begin(), sortedStats.end(), SortSOStatsSubscribe );
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\n" );
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "SO Cache Subscriptions Sends - %.2f second capture\n", fSeconds );
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\n" );
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "Type Name Owner Owner/S Other Other/S Server Server/S\n" );
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---- ------------------------------ -------- -------- -------- -------- -------- --------\n" );
|
|
|
|
FOR_EACH_VEC( sortedStats, nCurrSO )
|
|
{
|
|
const SOStats_t& stats = *sortedStats[ nCurrSO ];
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%4d %-30s %8u %8.0f %8u %8.0f %8u %8.0f\n",
|
|
stats.m_nTypeID,
|
|
stats.m_sName.Get(),
|
|
stats.m_nNumSubOwner,
|
|
stats.m_nNumSubOwner * fToS,
|
|
stats.m_nNumSubOtherUsers,
|
|
stats.m_nNumSubOtherUsers * fToS,
|
|
stats.m_nNumSubGameServer,
|
|
stats.m_nNumSubGameServer * fToS );
|
|
}
|
|
|
|
//close it out with the totals
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---- ------------------------------ -------- -------- -------- -------- -------- --------\n" );
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, " Totals %8u %8.0f %8u %8.0f %8u %8.0f\n",
|
|
nTotalSubOwner,
|
|
nTotalSubOwner * fToS,
|
|
nTotalSubOtherUsers,
|
|
nTotalSubOtherUsers * fToS,
|
|
nTotalSubGameServer,
|
|
nTotalSubGameServer * fToS );
|
|
|
|
}
|
|
|
|
#endif // GC
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Purpose: Claims all the memory for the shared object
|
|
//----------------------------------------------------------------------------
|
|
#ifdef DBGFLAG_VALIDATE
|
|
void CSharedObject::Validate( CValidator &validator, const char *pchName )
|
|
{
|
|
VALIDATE_SCOPE();
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Purpose: Claims all the static memory for the shared object (i.e. the
|
|
// factory function map.
|
|
//----------------------------------------------------------------------------
|
|
void CSharedObject::ValidateStatics( CValidator & validator )
|
|
{
|
|
CValidateAutoPushPop validatorAutoPushPop( validator, NULL, "CSharedObject::ValidateStatics", "CSharedObject::ValidateStatics" );
|
|
ValidateObj( sm_mapFactories );
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
} // namespace GCSDK
|
|
|
|
|
|
|