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819 lines
30 KiB
819 lines
30 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "stdafx.h"
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#include "sharedobjecttransaction.h"
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#include "sqlaccess/sqlaccess.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTrustedHelper_OutputAndSetErrorState
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{
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public:
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CTrustedHelper_OutputAndSetErrorState( CSharedObjectTransactionEx& SharedObjectTransaction, const char *pszFunctionContext, const CSteamID& CacheOwnerSteamID, const CSharedObject *pObject )
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: m_SharedObjectTransaction( SharedObjectTransaction )
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, m_pszFunctionContext( pszFunctionContext )
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, m_CacheOwnerSteamID( CacheOwnerSteamID )
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, m_pObject( pObject )
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{
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}
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void operator()( const bool bExpResult, const char *pszExp ) const
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{
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if ( !bExpResult )
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{
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AssertMsg4( bExpResult, "Failed verification: %s (context '%s'; owner '%s'; object '%s')", pszExp, m_pszFunctionContext, m_CacheOwnerSteamID.Render(), m_pObject ? m_pObject->GetDebugString().String() : "[none]" );
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m_SharedObjectTransaction.SetErrorState();
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}
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}
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private:
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CSharedObjectTransactionEx& m_SharedObjectTransaction;
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const char *m_pszFunctionContext;
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const CSteamID& m_CacheOwnerSteamID;
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const CSharedObject *m_pObject;
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};
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#define CSOTVerifyBase( exp_, obj_ ) \
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CVerifyIfTrustedHelper( CTrustedHelper_OutputAndSetErrorState( *this, __FUNCTION__, m_pLockedSOCache->GetOwner(), obj_ ), (exp_), #exp_ ).GetResult()
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#define CSOTVerify( exp_ ) \
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CSOTVerifyBase( exp_, NULL )
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#define CSOTVerifyObj( exp_ ) \
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CSOTVerifyBase( exp_, pObject )
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSharedObjectTransactionEx::CSharedObjectTransactionEx( CGCSharedObjectCache *pLockedSOCache, const char *pszTransactionName )
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: m_pLockedSOCache( pLockedSOCache )
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, m_pSQLAccess( &m_sqlAccessInternal )
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{
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Assert( pszTransactionName );
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Assert( pszTransactionName[0] );
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Assert( m_pLockedSOCache );
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// We have to start a SQL transaction no matter what. If we don't do this, then
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// any code internally or externally that tries to add operations to the open transaction
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// will instead run immediately. We Verify() here because we know the only thing that
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// can fail beginning a new transaction is to already be in a transaction, and that
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// can't be the case because we just made this object.
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m_bTransactionBuildSuccess = m_pSQLAccess->BBeginTransaction( pszTransactionName );
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Verify( m_bTransactionBuildSuccess );
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// Grab another lock on our user that owns the cache we got passed in. This means that,
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// barring any maliscious or really terrible code happening on the outside, even if our
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// calling code unlocks *their* lock, we'll still have ours and can access the cache safely.
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Verify( GGCBase()->BLockSteamIDImmediate( m_pLockedSOCache->GetOwner() ) );
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// Because we just constructed a fresh object, we want to guarantee that our internal state
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// is consistent. This way, either we're guaranteed to fail construction or we know moving
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// forward that we started in a good place so anything that's wrong since then is some kind
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// of real programmer error.
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Verify( BIsValidInternalState() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSharedObjectTransactionEx::~CSharedObjectTransactionEx()
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{
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// If we fall off the stack and we haven't been submitted, manually rollback whatever work
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// we queued up in SQL and free up our local storage. This isn't an error.
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if ( m_pSQLAccess->BInTransaction() )
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{
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Rollback();
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}
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// We're finally done manipulating this user's cache. If we're practicing best
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// practices for locking, this will still leave us locked in our outer scope. If we're
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// not, at least we'll be safe.
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GGCBase()->UnlockSteamID( m_pLockedSOCache->GetOwner() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CSharedObjectTransactionEx::BIsValidInternalState()
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{
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// Sanity check basic internal data.
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Assert( m_pSQLAccess );
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// If we've done something bad with our transaction (ie., committed from outside, or
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// tried to submit through this object) and we're still doing work, that's a case we
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// can't handle.
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if ( !CSOTVerify( m_pSQLAccess->BInTransaction() ) )
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return false;
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// Verify we have a cache and it's a cache we understand how to manipulate.
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if ( !CSOTVerify( m_pLockedSOCache ) || !CSOTVerify( m_pLockedSOCache->GetOwner().IsValid() ) || !CSOTVerify( m_pLockedSOCache->GetOwner().BIndividualAccount() ) )
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return false;
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// Transactions can yield when trying to commit, so we need to be running a job. We also want
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// to be paranoid and make sure that the lock is actively held by our current job.
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AssertRunningJob();
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if ( !CSOTVerify( GGCBase()->IsSteamIDLockedByJob( m_pLockedSOCache->GetOwner(), &GJobCur() ) ) )
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return false;
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// Internal state is such that we can at least try to perform operations, at least.
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CSharedObjectTransactionEx::BIsValidInput( const CSharedObject *pObject )
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{
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if ( !BIsValidInternalState() )
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return false;
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if ( !CSOTVerifyObj( pObject ) )
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return false;
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// Make sure we have a valid type ID for this object. There aren't any objects that return negative
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// IDs, but if we pass in a deleted or bogus pointer, we'll probably crash here when we hit the vtable.
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if ( !CSOTVerifyObj( pObject->GetTypeID() > 0 ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CSharedObjectTransactionEx::BTrackModifiedObjectInternal( CSharedObject *pObject, CSharedObject **out_ppWritableObject )
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{
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if ( !BIsValidInput( pObject ) )
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return false;
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if ( !CSOTVerifyObj( out_ppWritableObject ) )
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return false;
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// If an object is in the added list, we're going to do a full write so modifying it at this point adds nothing
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// new. We'll return the current only version of it as our writable object.
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{
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const CreateOrDestroyCommitInfo_t *pInfo = InternalFindCommitInfo( pObject, m_vecObjects_Added );
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if ( pInfo )
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{
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*out_ppWritableObject = pInfo->m_pObject;
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return true;
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}
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}
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// If an object is in the modified list, we've already made a copy that we can make modifications to, so we'll
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// return that copy.
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{
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const ModifyCommitInfo_t *pInfo = InternalFindCommitInfo( pObject, m_vecObjects_Modified );
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if ( pInfo )
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{
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*out_ppWritableObject = pInfo->m_pWriteableObject;
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return true;
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}
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}
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// We aren't already tracking this object. We're acting as if we've never seen it before, so first make sure that
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// we're in the cache we think we're in.
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if ( !CSOTVerify( m_pLockedSOCache->FindSharedObject( *pObject ) ) )
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return false;
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// Make a copy of our current state that we can make modifications to and track the association.
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*out_ppWritableObject = CSharedObject::Create( pObject->GetTypeID() );
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(*out_ppWritableObject)->Copy( *pObject );
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m_vecObjects_Modified.AddToTail( ModifyCommitInfo_t( *out_ppWritableObject, pObject ) );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CSharedObjectTransactionEx::BAddNewObjectInternal( CSharedObject *pObject )
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{
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// Make sure we pass basic sanity check measures for our inputs (ie., we have inputs, we have appropriate
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// locks to manipulate those inputs, etc.).
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if ( !BIsValidInput( pObject ) )
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return false;
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// Make sure this object isn't already in this cache. This can cause problems during rollback if we didn't
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// really add it as part of the transaction and remove it when a transaction fails.
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if ( !CSOTVerifyObj( m_pLockedSOCache->FindSharedObject( *pObject ) == NULL ) )
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return false;
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// Make sure this object isn't already in the list of objects we're adding as part of this transaction.
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// Having the object in the list multiple times is potentially harmless, but it probably indicates some
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// calling code is doing something we don't expect.
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if ( !CSOTVerifyObj( InternalFindCommitInfo( pObject, m_vecObjects_Added ) == NULL ) )
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return false;
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// Success.
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m_vecObjects_Added.AddToTail( CreateOrDestroyCommitInfo_t( pObject ) );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CSharedObjectTransactionEx::BRemoveObjectInternal( CSharedObject *pObject )
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{
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// Make sure we pass basic sanity check measures for our inputs (ie., we have inputs, we have appropriate
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// locks to manipulate those inputs, etc.).
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if ( !BIsValidInput( pObject ) )
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return false;
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// Make sure the object we're removing is in the cache we're trying to remove it from.
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if ( !CSOTVerifyObj( m_pLockedSOCache->FindSharedObject( *pObject ) ) )
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return false;
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// Look through our lists of objects that we're adding and objects that we're modifying. If we're
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// removing an object that we're adding in the same transaction through the same pointer, this will
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// result in a broken SO cache. Removing a modified object may or may not be safe but it's probably
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// indicative of a higher-level logic bug regardless.
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if ( !CSOTVerifyObj( InternalFindCommitInfo( pObject, m_vecObjects_Added ) == NULL ) )
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return false;
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if ( !CSOTVerifyObj( InternalFindCommitInfo( pObject, m_vecObjects_Modified ) == NULL ) )
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return false;
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// Success.
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m_vecObjects_Removed.AddToTail( CreateOrDestroyCommitInfo_t( pObject ) );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const CSharedObject *CSharedObjectTransactionEx::InternalFindSharedObject( CGCSharedObjectCache *pSOCache, const CSharedObject& soIndex ) const
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{
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FOR_EACH_VEC( m_vecObjects_Modified, i )
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{
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auto& info = m_vecObjects_Modified[i];
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if ( info.m_pObject->BIsKeyEqual( soIndex ) )
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return info.m_pObject;
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}
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FOR_EACH_VEC( m_vecObjects_Added, i )
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{
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auto& info = m_vecObjects_Added[i];
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if ( info.m_pObject->BIsKeyEqual( soIndex ) )
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return info.m_pObject;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CSharedObjectTransactionEx::InternalPreCommit()
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{
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// ...
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if ( !BIsValidInternalState() )
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return "invalid internal state";
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// ...
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if ( !CSOTVerify( m_pSQLAccess->BInTransaction() ) )
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return "transaction closed before commit";
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// Did we run into some error internally building this transaction? This doesn't assert because it
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// could be a SQL error or something else that doesn't necessarily indicate a problem with the way
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// we're using this class. It *probably* indicates the calling code has a problem, but it isn't
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// guaranteed so we don't assert.
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if ( !m_bTransactionBuildSuccess )
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return "error(s) building transaction";
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// Nothing wrong so far.
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CSharedObjectTransactionEx::BYieldingCommit()
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{
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const char *pszPreCommitFailureDesc = InternalPreCommit();
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if ( pszPreCommitFailureDesc )
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{
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// We can't spit out information about which cache we're dealing with here because it's possible at
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// this point that the error we're displaying is "we don't have the cache anymore!" which means pulling
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// memory is probably unsafe.
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EmitError( SPEW_GC, "Failed to commit CSharedObjectTransaction '%s': %s!\n", GetInternalTransactionDesc(), pszPreCommitFailureDesc );
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Rollback();
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return false;
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}
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bool bNetworkRelevantObjectsChanged = false;
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bool bDBRelevantObjectsChanged = false;
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bool bGeneratedCommitSQL = true;
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// Add insert statements to SQL access instance for everything that needs to be written to the
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// database. Some types only exist in memory and have no database backing.
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FOR_EACH_VEC( m_vecObjects_Added, i )
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{
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CreateOrDestroyCommitInfo_t& info = m_vecObjects_Added[i];
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if ( info.m_pObject->BIsDatabaseBacked() )
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{
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bGeneratedCommitSQL &= info.m_pObject->BYieldingAddInsertToTransaction( *m_pSQLAccess );
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bDBRelevantObjectsChanged |= true;
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}
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bNetworkRelevantObjectsChanged |= info.m_pObject->BIsNetworked();
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}
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// For every object that we've changed state on, we've also been tracking information on which
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// fields we modified. Here we ask each of the modified objects (which aren't currently in the
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// SO cache, but are clones living outside of it) to queue up their updates to the SQL transaction.
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{
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CUtlVector< int > vecDirtyFields;
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FOR_EACH_VEC( m_vecObjects_Modified, i )
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{
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const ModifyCommitInfo_t& info = m_vecObjects_Modified[i];
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Assert( info.m_pObject );
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Assert( info.m_pWriteableObject );
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Assert( info.m_pObject != info.m_pWriteableObject );
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if ( info.m_pWriteableObject->BIsDatabaseBacked() )
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{
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vecDirtyFields.RemoveAll();
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m_SODirtyList.GetDirtyFieldSetByObj( info.m_pWriteableObject, vecDirtyFields );
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bGeneratedCommitSQL &= info.m_pWriteableObject->BYieldingAddWriteToTransaction( *m_pSQLAccess, vecDirtyFields );
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bDBRelevantObjectsChanged |= true;
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}
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bNetworkRelevantObjectsChanged |= info.m_pWriteableObject->BIsNetworked();
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AssertMsg4( info.m_pWriteableObject->BIsDatabaseBacked() == info.m_pObject->BIsDatabaseBacked(),
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"Disagreement over DB backing state between SOs '%s' and '%s' in transaction '%s' for user '%s'!",
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info.m_pObject->GetDebugString().String(),
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info.m_pWriteableObject->GetDebugString().String(),
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GetInternalTransactionDesc(),
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m_pLockedSOCache->GetOwner().Render() );
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AssertMsg4( info.m_pWriteableObject->BIsNetworked() == info.m_pObject->BIsNetworked(),
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"Disagreement over network state between SOs '%s' and '%s' in transaction '%s' for user '%s'!",
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info.m_pObject->GetDebugString().String(),
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info.m_pWriteableObject->GetDebugString().String(),
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GetInternalTransactionDesc(),
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m_pLockedSOCache->GetOwner().Render() );
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}
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}
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// Have each object that we'd like to remove queue up the SQL work necessary to do so.
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FOR_EACH_VEC( m_vecObjects_Removed, i )
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{
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CreateOrDestroyCommitInfo_t& info = m_vecObjects_Removed[i];
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if ( info.m_pObject->BIsDatabaseBacked() )
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{
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bGeneratedCommitSQL &= info.m_pObject->BYieldingAddRemoveToTransaction( *m_pSQLAccess );
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bDBRelevantObjectsChanged |= true;
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}
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// We don't have to update network state here as removes are sent immediately to the client
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// before we've even flushed our dirty updates.
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}
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// Our "did we generate the SQL to do this work in the DB" variable starts off true, so the only
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// way we'd expect it to be false here is if we attempted to do work above and ran into some errors.
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// If we don't have any SQL work to do at all, for example if we're only adding/modifying/removing
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// memory-only items, then "bGeneratedCommitSQL" will be true and "bDBRelevantObjectsChanged" will
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// be false.
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if ( !bGeneratedCommitSQL )
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{
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EmitError( SPEW_GC, "Failed to commit CSharedObjectTransaction '%s' for user '%s': failed to add inserts/writes.\n", GetInternalTransactionDesc(), m_pLockedSOCache->GetOwner().Render() );
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Rollback();
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return false;
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}
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// Try to commit DB transaction. We don't know for sure whether we're the only code that's adding commands
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// to this transaction, so we can't completely skip this if we didn't do any SQL work internally. We can
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// say "did we do anything internally?; if not, maybe we'll be empty".
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if ( !m_pSQLAccess->BCommitTransaction( !bDBRelevantObjectsChanged ) )
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{
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EmitError( SPEW_GC, "Failed to commit CSharedObjectTransaction '%s' for user '%s': SQL transaction failure.\n", GetInternalTransactionDesc(), m_pLockedSOCache->GetOwner().Render() );
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Rollback();
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return false;
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}
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// The database work committed successfully, so we update our memory state to match the state we just wrote
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// to the DB.
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FOR_EACH_VEC( m_vecObjects_Added, i )
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{
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CreateOrDestroyCommitInfo_t& info = m_vecObjects_Added[i];
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m_pLockedSOCache->AddObject( info.m_pObject ); // internally will assert if cache isn't locked
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}
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FOR_EACH_VEC( m_vecObjects_Modified, i )
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{
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ModifyCommitInfo_t& info = m_vecObjects_Modified[i];
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info.m_pObject->Copy( *info.m_pWriteableObject ); // stomp the version that's already in the cache with the properties from where we've been writing
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delete info.m_pWriteableObject;
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}
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FOR_EACH_VEC( m_vecObjects_Removed, i )
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{
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CreateOrDestroyCommitInfo_t &info = m_vecObjects_Removed[i];
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Verify( m_pLockedSOCache->BDestroyObject( *info.m_pObject, false ) ); // internally will assert if cache isn't locked
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}
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// Did we change anything that affected network state? If so, tell our cache to flush the dirty
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// state list.
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if ( bNetworkRelevantObjectsChanged )
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{
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// Our cache is responsible for sending all the network updates, including creates from the
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// AddObject() calls above, so now that our commit has succeeded we copy over our list of
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// dirty objects from inside this transaction.
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for ( const ModifyCommitInfo_t& info : m_vecObjects_Modified )
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{
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m_pLockedSOCache->DirtyNetworkObject( info.m_pObject );
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}
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m_pLockedSOCache->SendAllNetworkUpdates();
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}
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// Cleanup.
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m_vecObjects_Added.RemoveAll();
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m_vecObjects_Modified.RemoveAll();
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m_vecObjects_Removed.RemoveAll();
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return true;
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}
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void CSharedObjectTransactionEx::Rollback()
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{
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// Clean up any memory allocated to handle any database work that is outstanding but not yet
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// committed.
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m_pSQLAccess->RollbackTransaction();
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Assert( !m_pSQLAccess->BInTransaction() );
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// Clean up any in-memory changes that are currently outstanding.
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// We made new objects for our adds, so we need to free up that memory.
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FOR_EACH_VEC( m_vecObjects_Added, i )
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|
{
|
|
delete m_vecObjects_Added[i].m_pObject;
|
|
}
|
|
m_vecObjects_Added.RemoveAll();
|
|
|
|
// For our modifies, we haven't done any work on the versions that are in the cache, so all we have
|
|
// to do is delete the temp memory that we allocated for a writable version.
|
|
FOR_EACH_VEC( m_vecObjects_Modified, i )
|
|
{
|
|
ModifyCommitInfo_t& info = m_vecObjects_Modified[i];
|
|
delete info.m_pWriteableObject;
|
|
}
|
|
m_vecObjects_Modified.RemoveAll();
|
|
|
|
// We didn't actually do any in-memory work for our items that were set to be deleted, so we
|
|
// can just free the memory for our tracking state.
|
|
m_vecObjects_Removed.RemoveAll();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSharedObjectTransaction::CSharedObjectTransaction( CSQLAccess &sqlAccess, const char *pName )
|
|
: m_sqlAccess( sqlAccess )
|
|
{
|
|
if ( m_sqlAccess.BInTransaction() == false )
|
|
{
|
|
m_sqlAccess.BBeginTransaction( pName );
|
|
}
|
|
}
|
|
|
|
CSharedObjectTransaction::~CSharedObjectTransaction()
|
|
{
|
|
Rollback();
|
|
}
|
|
|
|
CSharedObjectTransaction::undoinfo_t *CSharedObjectTransaction::FindObjectInVector( const CSharedObject *pObject, CUtlVector<undoinfo_t> &vec ) const
|
|
{
|
|
FOR_EACH_VEC( vec, i )
|
|
{
|
|
if ( vec[i].pObject == pObject )
|
|
return &vec[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CSharedObjectTransaction::AssertValidInput( const CGCSharedObjectCache *pSOCache, const CSharedObject *pObject, const char *pszContext )
|
|
{
|
|
Assert( pszContext );
|
|
|
|
Assert( pSOCache );
|
|
Assert( pObject );
|
|
if ( pSOCache == NULL || pObject == NULL )
|
|
{
|
|
SetError( CFmtStr( "%s: attempt to manipulate invalid SO cache %s, object %s", pszContext, pSOCache ? pSOCache->GetOwner().Render() : "[none]", pObject ? pObject->GetDebugString().String() : "[none]" ) );
|
|
return false;
|
|
}
|
|
|
|
const bool bSOCachedLocked = GGCBase()->IsSteamIDLockedByCurJob( pSOCache->GetOwner() );
|
|
Assert( bSOCachedLocked );
|
|
if ( !bSOCachedLocked )
|
|
{
|
|
SetError( CFmtStr( "%s: attempt to manipulate non-locked SO cache %s to add object %s", pszContext, pSOCache->GetOwner().Render(), pObject->GetDebugString().String() ) );
|
|
return false;
|
|
}
|
|
|
|
return pSOCache != NULL && pObject != NULL && bSOCachedLocked;
|
|
}
|
|
|
|
void CSharedObjectTransaction::AddManagedObject( CGCSharedObjectCache *pSOCache, CSharedObject *pObject )
|
|
{
|
|
if ( !AssertValidInput( pSOCache, pObject, "AddManagedObject()" ) )
|
|
return;
|
|
|
|
// if an object is in the added list, we're going to do a full write so modifying it at this point adds nothing
|
|
// new; if an object is in the modified list, we already tracked the initial state; either way we have no new
|
|
// data to track here
|
|
if ( FindObjectInVector( pObject, m_vecObjects_Added ) || FindObjectInVector( pObject, m_vecObjects_Modified ) )
|
|
return;
|
|
|
|
undoinfo_t info = { pObject, pSOCache, NULL };
|
|
info.pOriginalCopy = CSharedObject::Create( pObject->GetTypeID() );
|
|
info.pOriginalCopy->Copy( *pObject );
|
|
m_vecObjects_Modified.AddToTail( info );
|
|
}
|
|
|
|
void CSharedObjectTransaction::AddNewObject( CGCSharedObjectCache *pSOCache, CSharedObject *pObject )
|
|
{
|
|
if ( !AssertValidInput( pSOCache, pObject, "AddNewObject()" ) )
|
|
return;
|
|
|
|
if ( FindObjectInVector( pObject, m_vecObjects_Added ) )
|
|
return;
|
|
|
|
undoinfo_t info = { pObject, pSOCache, NULL };
|
|
m_vecObjects_Added.AddToTail( info );
|
|
}
|
|
|
|
void CSharedObjectTransaction::RemoveObject( CGCSharedObjectCache *pSOCache, CSharedObject *pObject )
|
|
{
|
|
if ( !AssertValidInput( pSOCache, pObject, "RemoveObject()" ) )
|
|
return;
|
|
|
|
// make sure the object we're removing is in the cache we're trying to remove it from.
|
|
AssertMsg1( pSOCache->FindSharedObject( *pObject ), "Attempting to remove object '%s' from non-owning cache!", pObject->GetDebugString().Get() );
|
|
|
|
// look through our lists of objects that we're adding and objects that we're modifying. If we're
|
|
// removing an object that we're adding in the same transaction through the same pointer, this will
|
|
// result in a broken SO cache. Removing a modified object may or may not be safe but it's probably
|
|
// indicative of a higher-level logic bug regardless.
|
|
if ( undoinfo_t *pInfo = FindObjectInVector( pObject, m_vecObjects_Added ) )
|
|
{
|
|
EmitError( SPEW_GC, "Attempting to add and remove the same object from the same CSharedObjectTransaction! Object: %s", pInfo->pObject->GetDebugString().Get() );
|
|
Assert( !"Attempting to add and remove the same object from the same CSharedObjectTransaction!" );
|
|
m_vecObjects_Added.FindAndFastRemove( *pInfo );
|
|
}
|
|
if ( undoinfo_t *pInfo = FindObjectInVector( pObject, m_vecObjects_Modified ) )
|
|
{
|
|
EmitError( SPEW_GC, "Attempting to modify and remove the same object from the same CSharedObjectTransaction! Object: %s", pInfo->pObject->GetDebugString().Get() );
|
|
Assert( !"Attempting to modify and remove the same object from the same CSharedObjectTransaction!" );
|
|
m_vecObjects_Modified.FindAndFastRemove( *pInfo );
|
|
}
|
|
|
|
// @note Tom Bui: the act of removing an item may change the object, so to roll that back,
|
|
// we need the original version
|
|
undoinfo_t info = { pObject, pSOCache, NULL };
|
|
info.pOriginalCopy = CSharedObject::Create( pObject->GetTypeID() );
|
|
info.pOriginalCopy->Copy( *pObject );
|
|
m_vecObjects_Removed.AddToTail( info );
|
|
|
|
if ( !pObject->BYieldingAddRemoveToTransaction( m_sqlAccess ) )
|
|
{
|
|
SetError( "RemoveObject(): BYieldingAddRemoveToTransaction() failed" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CSharedObjectTransaction::ModifiedObject( CGCSharedObjectCache *pSOCache, CSharedObject *pObject, uint32 unFieldIdx )
|
|
{
|
|
if ( !AssertValidInput( pSOCache, pObject, "ModifiedObject()" ) )
|
|
return;
|
|
|
|
// look for an object in the transaction -- this might be a new object created for this
|
|
// transaction or it might be an object we've already tagged for modification; we don't
|
|
// use FindSharedObject() for this because we might not be in an SO cache yet
|
|
|
|
// if we're in the add list, we aren't intended to be in a cache yet, and so we also don't
|
|
// have to dirty any fields -- we don't exist for real yet so when we finalize this transaction,
|
|
// effectively *everything* is dirty
|
|
if ( FindObjectInVector( pObject, m_vecObjects_Added ) )
|
|
return;
|
|
|
|
// make sure the object we're removing is in the cache we think it is. This check has to happen
|
|
// after the "is in the added list?" check above because we won't actually put items in the cache
|
|
// for real until after the SQL transaction succeeds
|
|
AssertMsg1( pSOCache->FindSharedObject( *pObject ), "Attempting to modify object '%s' in non-owning cache!", pObject->GetDebugString().Get() );
|
|
|
|
undoinfo_t *pInfo = FindObjectInVector( pObject, m_vecObjects_Modified );
|
|
if ( pInfo )
|
|
{
|
|
pInfo->pSOCache->DirtyObjectField( pObject, unFieldIdx );
|
|
return;
|
|
}
|
|
|
|
Assert( !"Attempt to modify an unmanaged object in CSharedObjectTransaction!" );
|
|
SetError( CFmtStr( "ModifiedObject(): attempt to modify an unmanaged object %s", pObject->GetDebugString().String() ) );
|
|
}
|
|
|
|
CSharedObject *CSharedObjectTransaction::FindSharedObject( CGCSharedObjectCache *pSOCache, const CSharedObject &soIndex )
|
|
{
|
|
// search in modified objects
|
|
FOR_EACH_VEC( m_vecObjects_Modified, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Modified[i];
|
|
if ( info.pSOCache == pSOCache && info.pObject->BIsKeyEqual( soIndex ) )
|
|
return info.pObject;
|
|
}
|
|
|
|
// search in new objects
|
|
FOR_EACH_VEC( m_vecObjects_Added, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Added[i];
|
|
if ( info.pSOCache == pSOCache && info.pObject->BIsKeyEqual( soIndex ) )
|
|
return info.pObject;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void CSharedObjectTransaction::Rollback()
|
|
{
|
|
if ( m_sqlAccess.BInTransaction() )
|
|
{
|
|
m_sqlAccess.RollbackTransaction();
|
|
}
|
|
Undo();
|
|
}
|
|
|
|
bool CSharedObjectTransaction::BYieldingCommit( bool bAllowEmpty )
|
|
{
|
|
const char *pszPreExistingError = GetError();
|
|
if ( pszPreExistingError )
|
|
{
|
|
EmitError( SPEW_GC, "Failed to commit CSharedObjectTransaction '%s': %s.\n", PchName(), pszPreExistingError );
|
|
|
|
Undo();
|
|
return false;
|
|
}
|
|
|
|
Assert( m_sqlAccess.BInTransaction() );
|
|
if ( !m_sqlAccess.BInTransaction() )
|
|
{
|
|
EmitError( SPEW_GC, "Failed to commit CSharedObjectTransaction '%s': transaction closed before commit!\n", PchName() );
|
|
|
|
Undo();
|
|
return false;
|
|
}
|
|
|
|
bool bSuccess = true;
|
|
bool bDBRelevantObjectsChanged = false;
|
|
|
|
// add insert statements to sql access
|
|
FOR_EACH_VEC( m_vecObjects_Added, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Added[i];
|
|
if ( info.pObject->BIsDatabaseBacked() )
|
|
{
|
|
bSuccess &= info.pObject->BYieldingAddInsertToTransaction( m_sqlAccess );
|
|
bDBRelevantObjectsChanged = true;
|
|
}
|
|
}
|
|
|
|
// add update statements to sql access
|
|
FOR_EACH_VEC( m_vecObjects_Modified, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Modified[i];
|
|
if ( info.pObject->BIsDatabaseBacked() )
|
|
{
|
|
bSuccess &= info.pSOCache->BYieldingAddWriteToTransaction( info.pObject, m_sqlAccess );
|
|
bDBRelevantObjectsChanged = true;
|
|
}
|
|
}
|
|
|
|
if ( bSuccess == false )
|
|
{
|
|
EmitError( SPEW_GC, "Failed to commit CSharedObjectTransaction '%s': failed to add inserts/writes.\n", PchName() );
|
|
|
|
Undo();
|
|
return false;
|
|
}
|
|
|
|
// try to commit db transaction.
|
|
if ( m_sqlAccess.BCommitTransaction( bAllowEmpty && !bDBRelevantObjectsChanged ) == false )
|
|
{
|
|
EmitError( SPEW_GC, "Failed to commit CSharedObjectTransaction '%s': SQL transaction failure.\n", PchName() );
|
|
|
|
Undo();
|
|
return false;
|
|
}
|
|
|
|
// remove objects from SO cache
|
|
FOR_EACH_VEC( m_vecObjects_Removed, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Removed[i];
|
|
DbgVerify( info.pSOCache->BDestroyObject( *info.pObject, false ) ); // internally will assert if cache isn't locked
|
|
delete info.pOriginalCopy;
|
|
}
|
|
m_vecObjects_Removed.RemoveAll();
|
|
|
|
// add new objects to SO cache
|
|
FOR_EACH_VEC( m_vecObjects_Added, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Added[i];
|
|
info.pSOCache->AddObject( info.pObject ); // internally will assert if cache isn't locked
|
|
Assert( info.pOriginalCopy == NULL );
|
|
}
|
|
|
|
// free up memory for original state of modified objects
|
|
FOR_EACH_VEC( m_vecObjects_Modified, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Modified[i];
|
|
info.pSOCache->DirtyNetworkObject( info.pObject );
|
|
delete info.pOriginalCopy;
|
|
}
|
|
|
|
// send network updates for objects that were added or modified
|
|
// this is OK to call more than once on a CGCSharedObjectCache, because internally
|
|
// it keeps a list of things that were marked dirty
|
|
FOR_EACH_VEC( m_vecObjects_Added, i )
|
|
{
|
|
m_vecObjects_Added[i].pSOCache->SendAllNetworkUpdates();
|
|
}
|
|
FOR_EACH_VEC( m_vecObjects_Modified, i )
|
|
{
|
|
m_vecObjects_Modified[i].pSOCache->SendAllNetworkUpdates();
|
|
}
|
|
|
|
m_vecObjects_Added.RemoveAll();
|
|
m_vecObjects_Modified.RemoveAll();
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSharedObjectTransaction::Undo()
|
|
{
|
|
FOR_EACH_VEC( m_vecObjects_Added, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Added[i];
|
|
delete info.pObject;
|
|
}
|
|
m_vecObjects_Added.RemoveAll();
|
|
|
|
FOR_EACH_VEC( m_vecObjects_Removed, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Removed[i];
|
|
AssertMsg1( GGCBase()->IsSteamIDLockedByCurJob( info.pSOCache->GetOwner() ), "Attempt to modify in-memory object '%s' during CSharedObjectTransaction removal rollback.", info.pObject->GetDebugString().Get() );
|
|
info.pObject->Copy( *info.pOriginalCopy );
|
|
delete info.pOriginalCopy;
|
|
}
|
|
m_vecObjects_Removed.RemoveAll();
|
|
|
|
FOR_EACH_VEC( m_vecObjects_Modified, i )
|
|
{
|
|
undoinfo_t &info = m_vecObjects_Modified[i];
|
|
AssertMsg1( GGCBase()->IsSteamIDLockedByCurJob( info.pSOCache->GetOwner() ), "Attempt to modify in-memory object '%s' during CSharedObjectTransaction modify rollback.", info.pObject->GetDebugString().Get() );
|
|
info.pObject->Copy( *info.pOriginalCopy );
|
|
delete info.pOriginalCopy;
|
|
}
|
|
m_vecObjects_Modified.RemoveAll();
|
|
|
|
ClearError();
|
|
}
|
|
|
|
const char *CSharedObjectTransaction::PchName() const
|
|
{
|
|
return m_sqlAccess.PchTransactionName();
|
|
}
|
|
};
|