You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
162 lines
5.4 KiB
162 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef SELECTION3D_H
|
|
#define SELECTION3D_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "Box3D.h"
|
|
#include "MapClass.h" // For CMapObjectList
|
|
#include "ToolInterface.h"
|
|
#include "utlvector.h"
|
|
|
|
|
|
class CMapWorld;
|
|
class CMapView;
|
|
class CMapView2D;
|
|
class CMapView3D;
|
|
class GDinputvariable;
|
|
class CRender2D;
|
|
|
|
class Selection3D : public Box3D
|
|
{
|
|
|
|
public:
|
|
|
|
Selection3D();
|
|
~Selection3D();
|
|
|
|
void Init( CMapDoc *pDocument );
|
|
|
|
inline bool IsBoxSelecting();
|
|
inline bool IsLogicalBoxSelecting();
|
|
void EndBoxSelection();
|
|
|
|
// Start, end logical selection
|
|
void StartLogicalBoxSelection( CMapViewLogical *pView, const Vector &vStart );
|
|
void EndLogicalBoxSelection( );
|
|
|
|
// Tool3D implementation.
|
|
virtual void SetEmpty();
|
|
virtual bool IsEmpty();
|
|
|
|
//
|
|
// CBaseTool implementation.
|
|
//
|
|
virtual void OnActivate();
|
|
virtual void OnDeactivate();
|
|
virtual ToolID_t GetToolID() { return TOOL_POINTER; }
|
|
|
|
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
|
|
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
|
|
virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
|
|
virtual bool OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
|
|
|
|
virtual void RenderTool2D(CRender2D *pRender);
|
|
virtual void RenderToolLogical(CRender2D *pRender);
|
|
virtual void RenderTool3D(CRender3D *pRender);
|
|
|
|
virtual bool OnContextMenuLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnKeyDownLogical(CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
|
|
virtual bool OnLMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseUpLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnMouseMoveLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint);
|
|
virtual bool OnLMouseDblClkLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint);
|
|
|
|
void UpdateSelectionBounds();
|
|
|
|
bool m_bBoxSelection;
|
|
|
|
protected:
|
|
|
|
void TransformSelection();
|
|
void TransformLogicalSelection( const Vector2D &vecTranslation );
|
|
|
|
void FinishTranslation(bool bSave, bool bClone );
|
|
void StartTranslation(CMapView *pView, const Vector2D &vPoint, const Vector &vHandleOrigin );
|
|
bool StartBoxSelection( CMapView *pView, const Vector2D &vPoint, const Vector &vStart);
|
|
|
|
void UpdateHandleState();
|
|
|
|
virtual unsigned int GetConstraints(unsigned int nKeyFlags);
|
|
|
|
void NudgeObjects(CMapView *pView, int nChar, bool bSnap, bool bClone);
|
|
|
|
GDinputvariable *ChooseEyedropperVar(CMapView *pView, CUtlVector<GDinputvariable *> &VarList);
|
|
|
|
CMapEntity *FindEntityInTree(CMapClass *pObject);
|
|
|
|
void SelectInBox(CMapDoc *pDoc, bool bInsideOnly);
|
|
CBaseTool *GetToolObject( CMapView2D *pView, const Vector2D &ptScreen, bool bAttach );
|
|
CBaseTool *GetToolObjectLogical( CMapViewLogical *pView, const Vector2D &vPoint, bool bAttach );
|
|
|
|
void SetEyedropperCursor();
|
|
|
|
void EyedropperPick2D(CMapView2D *pView, const Vector2D &vPoint);
|
|
void EyedropperPick3D(CMapView3D *pView, const Vector2D &vPoint);
|
|
void EyedropperPick(CMapView *pView, CMapClass *pObject);
|
|
|
|
void OnEscape(CMapDoc *pDoc);
|
|
|
|
//
|
|
// Tool3D implementation.
|
|
//
|
|
virtual int HitTest(CMapView *pView, const Vector2D &pt, bool bTestHandles = false);
|
|
|
|
// Methods related to logical operations
|
|
void EyedropperPickLogical( CMapViewLogical *pView, const Vector2D &vPoint );
|
|
bool HitTestLogical( CMapView *pView, const Vector2D &ptClient );
|
|
void SelectInLogicalBox(CMapDoc *pDoc, bool bInsideOnly);
|
|
|
|
CSelection *m_pSelection; // the documents selection opject
|
|
|
|
bool m_bEyedropper; // True if we are holding down the eyedropper hotkey.
|
|
|
|
bool m_bSelected; // Did we select an object on left button down?
|
|
bool m_b3DEditMode; // editing mode in 3D on/off
|
|
|
|
bool m_bDrawAsSolidBox; // sometimes we want to render the tool bbox solid
|
|
|
|
// These are fields related to manipulation in logical views
|
|
Vector2D m_vLDownLogicalClient; // Logical client pos at which lbutton was pressed.
|
|
Vector2D m_vecLogicalSelBoxMins;
|
|
Vector2D m_vecLogicalSelBoxMaxs;
|
|
bool m_bInLogicalBoxSelection; // Are we doing box selection in the logical mode?
|
|
COLORREF m_clrLogicalBox; // The color of the logical box
|
|
Vector2D m_vLastLogicalDragPoint; // Last point at which we dragged (world coords)
|
|
Vector2D m_vLogicalTranslation;
|
|
bool m_bIsLogicalTranslating; // true while translation in logical view
|
|
bool m_bLButtonDown;
|
|
bool m_bLeftDragged;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Are we in box selection?
|
|
//-----------------------------------------------------------------------------
|
|
inline bool Selection3D::IsBoxSelecting()
|
|
{
|
|
return m_bBoxSelection;
|
|
}
|
|
|
|
inline bool Selection3D::IsLogicalBoxSelecting()
|
|
{
|
|
return m_bInLogicalBoxSelection;
|
|
}
|
|
|
|
|
|
#endif // SELECTION3D_H
|