Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef EDITGROUPS_H
#define EDITGROUPS_H
#ifdef _WIN32
#pragma once
#endif
#include "GroupList.h"
#include "mapdoc.h"
class CVisGroup;
class CColorBox : public CStatic
{
public:
void SetColor(COLORREF, BOOL);
COLORREF GetColor() { return m_c; }
afx_msg void OnPaint();
private:
COLORREF m_c;
protected:
DECLARE_MESSAGE_MAP()
};
class CEditGroups : public CDialog
{
// Construction
public:
CEditGroups(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEditGroups)
enum { IDD = IDD_GROUPS };
CEdit m_cName;
CGroupList m_cGroupList;
//}}AFX_DATA
CColorBox m_cColorBox;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditGroups)
public:
virtual BOOL DestroyWindow();
protected:
virtual BOOL OnInitDialog();
virtual void DoDataExchange(CDataExchange *pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void UpdateGroupList();
void UpdateControlsForVisGroup(CVisGroup *pVisGroup);
// Generated message map functions
//{{AFX_MSG(CEditGroups)
afx_msg void OnColor();
afx_msg void OnChangeName();
afx_msg void OnNew();
afx_msg void OnRemove();
afx_msg LRESULT OnSelChangeGroupList(WPARAM wParam, LPARAM lParam);
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // EDITGROUPS_H