Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

102 lines
4.5 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a factory for entity helpers. When an entity is created,
// the helpers from its class definition in the FGD are each instantiated
// and added as children of the entity.
//
//=============================================================================
#include "stdafx.h"
#include "HelperFactory.h"
#include "fgdlib/HelperInfo.h"
#include "MapAlignedBox.h"
#include "MapAnimator.h"
#include "MapAxisHandle.h"
#include "MapDecal.h"
#include "MapFrustum.h"
#include "MapKeyFrame.h"
#include "MapLightCone.h"
#include "MapLine.h"
#include "MapSprite.h"
#include "MapSphere.h"
#include "MapStudioModel.h"
#include "MapOverlay.h"
#include "MapPointHandle.h"
#include "MapQuadBounds.h"
#include "MapLight.h"
#include "MapSideList.h"
#include "MapCylinder.h"
#include "MapInstance.h"
#include "mapsweptplayerhull.h"
#include "DispShore.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
typedef CMapClass *HELPERFACTORY(CHelperInfo *, CMapEntity *);
typedef struct
{
char *pszName;
HELPERFACTORY *pfnFactory;
} HelperFactoryMap_t;
static HelperFactoryMap_t HelperFactoryMap[] =
{
"sprite", CMapSprite::CreateMapSprite, // Sprite, gets its render mode from the SPR file, has a selection handle.
"iconsprite", CMapSprite::CreateMapSprite, // Masked alpha sprite, no selection handle.
"studio", CMapStudioModel::CreateMapStudioModel, // Studio model with an axial bounding box.
"studioprop", CMapStudioModel::CreateMapStudioModel, // Studio model with an oriented bounding box.
"lightprop", CMapStudioModel::CreateMapStudioModel, // Studio model with an oriented bounding box, reverses pitch.
"quadbounds", CMapQuadBounds::CreateQuadBounds, // Extracts the verts from a quad face of a brush.
"animator", CMapAnimator::CreateMapAnimator, // Previews the motion of a moving entity (keyframe follower).
"keyframe", CMapKeyFrame::CreateMapKeyFrame, // Autonames when cloned and draws lines to the next keyframe.
"decal", CMapDecal::CreateMapDecal, // Decal that automatically attaches to nearby faces.
"wirebox", CMapAlignedBox::Create, // Wireframe box that can extract its mins & maxs.
"line", CMapLine::Create, // Line drawn between any two entities.
"nodelink", CMapLine::Create, // Line drawn between any two navigation nodes.
"lightcone", CMapLightCone::Create, // Faceted cone showing light angles and falloff.
"frustum", CMapFrustum::Create, // Wireframe frustum.
"sphere", CMapSphere::Create, // Wireframe sphere indicating a radius.
"overlay", CMapOverlay::CreateMapOverlay, // A decal with manipulatable vertices.
"light", CMapLight::CreateMapLight, // Light source for lighting preview.
"sidelist", CMapSideList::CreateMapSideList, // List of CMapFace pointers set by face ID.
"origin", CMapPointHandle::Create, // Handle used to manipulate the origin of an entity.
"vecline", CMapPointHandle::Create, // Handle used to manipulate another point that draws a line back to its parent entity.
"axis", CMapAxisHandle::Create, // Handle used to manipulate the axis of an entity.
"cylinder", CMapCylinder::Create, // Wireframe cylinder with separate radii at each end
"sweptplayerhull", CMapSweptPlayerHull::Create, // A swept player sized hull between two points (ladders)
"overlay_transition", CMapOverlayTransition::Create, // Notes!!
"instance", CMapInstance::Create, // A map instance used for rendering the sub-map
};
//-----------------------------------------------------------------------------
// Purpose: Creates a helper from a helper info object.
// Input : pHelperInfo - holds information about the helper to be created and
// arguments to be passed to the helper when it is created.
// pParent - The entity that will be the helper's parent.
// Output : Returns a pointer to the newly created helper.
//-----------------------------------------------------------------------------
CMapClass *CHelperFactory::CreateHelper(CHelperInfo *pHelperInfo, CMapEntity *pParent)
{
//
// Look up the helper factory function in the factory function table.
//
for (int i = 0; i < sizeof(HelperFactoryMap) / sizeof(HelperFactoryMap[0]); i++)
{
//
// If the function was found in the table, create the helper and return it.
//
if (!stricmp(HelperFactoryMap[i].pszName, pHelperInfo->GetName()))
{
CMapClass *pHelper = HelperFactoryMap[i].pfnFactory(pHelperInfo, pParent);
return(pHelper);
}
}
return(NULL);
}