Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a decal helper. The decal attaches itself to nearby
// solids, dynamically creating decal faces as necessary.
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPDECAL_H
#define MAPDECAL_H
#pragma once
#include "MapHelper.h"
class CHelperInfo;
class CMapFace;
class CRender3D;
class IEditorTexture;
//
// Structure containing a decal face and the solid to which it is attached.
// We keep one of these for every decal face that is created.
//
struct DecalFace_t
{
CMapFace *pFace; // Textured face representing the decal.
CMapSolid *pSolid; // The solid to which the face is attached.
};
class CMapDecal : public CMapHelper
{
public:
DECLARE_MAPCLASS(CMapDecal,CMapHelper)
//
// Factory for building from a list of string parameters.
//
static CMapClass *CreateMapDecal(CHelperInfo *pInfo, CMapEntity *pParent);
//
// Construction/destruction:
//
CMapDecal(void);
CMapDecal(float *pfMins, float *pfMaxs);
~CMapDecal(void);
void CalcBounds(BOOL bFullUpdate = FALSE);
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
virtual void OnParentKeyChanged(const char* szKey, const char* szValue);
virtual void OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
virtual void Render3D(CRender3D *pRender);
int SerializeRMF(std::fstream &File, BOOL bRMF);
int SerializeMAP(std::fstream &File, BOOL bRMF);
bool IsVisualElement(void) { return(true); }
const char* GetDescription() { return("Decal helper"); }
virtual void PostloadWorld(CMapWorld *pWorld);
void DecalAllSolids(CMapWorld *pWorld);
bool ShouldRenderLast(void) { return true; }
protected:
//
// Implements CMapAtom transformation functions.
//
void DoTransform(const VMatrix &matrix);
void AddSolid(CMapSolid *pSolid);
int CanDecalSolid(CMapSolid *pSolid, CMapFace **ppFaces);
int DecalSolid(CMapSolid *pSolid);
void RebuildDecalFaces(void);
IEditorTexture *m_pTexture; // Pointer to the texture this decal uses.
CMapObjectList m_Solids; // List of solids to which we are attached.
CUtlVector<DecalFace_t*> m_Faces; // List of decal faces and the solids that they are attached to.
};
#endif // MAPDECAL_H