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97 lines
2.6 KiB
97 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines a decal helper. The decal attaches itself to nearby
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// solids, dynamically creating decal faces as necessary.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MAPDECAL_H
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#define MAPDECAL_H
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#pragma once
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#include "MapHelper.h"
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class CHelperInfo;
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class CMapFace;
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class CRender3D;
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class IEditorTexture;
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//
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// Structure containing a decal face and the solid to which it is attached.
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// We keep one of these for every decal face that is created.
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//
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struct DecalFace_t
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{
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CMapFace *pFace; // Textured face representing the decal.
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CMapSolid *pSolid; // The solid to which the face is attached.
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};
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class CMapDecal : public CMapHelper
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{
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public:
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DECLARE_MAPCLASS(CMapDecal,CMapHelper)
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *CreateMapDecal(CHelperInfo *pInfo, CMapEntity *pParent);
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//
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// Construction/destruction:
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//
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CMapDecal(void);
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CMapDecal(float *pfMins, float *pfMaxs);
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~CMapDecal(void);
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void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
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virtual void OnParentKeyChanged(const char* szKey, const char* szValue);
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virtual void OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
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virtual void Render3D(CRender3D *pRender);
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int SerializeRMF(std::fstream &File, BOOL bRMF);
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int SerializeMAP(std::fstream &File, BOOL bRMF);
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bool IsVisualElement(void) { return(true); }
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const char* GetDescription() { return("Decal helper"); }
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virtual void PostloadWorld(CMapWorld *pWorld);
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void DecalAllSolids(CMapWorld *pWorld);
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bool ShouldRenderLast(void) { return true; }
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protected:
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//
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// Implements CMapAtom transformation functions.
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//
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void DoTransform(const VMatrix &matrix);
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void AddSolid(CMapSolid *pSolid);
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int CanDecalSolid(CMapSolid *pSolid, CMapFace **ppFaces);
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int DecalSolid(CMapSolid *pSolid);
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void RebuildDecalFaces(void);
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IEditorTexture *m_pTexture; // Pointer to the texture this decal uses.
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CMapObjectList m_Solids; // List of solids to which we are attached.
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CUtlVector<DecalFace_t*> m_Faces; // List of decal faces and the solids that they are attached to.
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};
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#endif // MAPDECAL_H
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