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990 lines
34 KiB
990 lines
34 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef MAPDOC_H
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#define MAPDOC_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapClass.h"
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#include "Selection.h"
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#include "MapEntity.h"
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#include "GameConfig.h"
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#include "filesystem.h"
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#include "tier1/utlrbtree.h"
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#include "tier1/utlstack.h"
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class CToolManager;
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class CMapDoc;
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class CGameConfig;
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class CHistory;
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class CMapGroup;
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class CMapView;
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class CMapView3D;
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class CMapView2D;
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class IBSPLighting;
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class CRender;
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class CManifest;
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struct FindEntity_t;
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struct FindGroup_t;
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struct AddNonSelectedInfo_t;
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enum SelectionHandleMode_t;
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enum MAPFORMAT;
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enum ToolID_t;
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enum
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{
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// hints what recently changed
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MAPVIEW_UPDATE_OBJECTS = 0x001, // a world object has changed (pos, size etc)
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MAPVIEW_UPDATE_ANIMATION = 0x002, // an object animation has been changed
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MAPVIEW_UPDATE_COLOR = 0x004, // an object color has been changed
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MAPVIEW_UPDATE_SELECTION = 0x008, // the current selection has changed
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MAPVIEW_UPDATE_TOOL = 0x010, // the current tool has been changed
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// what views should be updated
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MAPVIEW_UPDATE_ONLY_2D = 0x020, // update only 2D views for some reason
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MAPVIEW_UPDATE_ONLY_3D = 0x040, // update only 3D views for some reason
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MAPVIEW_UPDATE_ONLY_LOGICAL = 0x080, // update only Logical views for some reason
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MAPVIEW_OPTIONS_CHANGED = 0x100, // view options has been changed
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MAPVIEW_UPDATE_VISGROUP_STATE = 0x200, // a visgroup was hidden or shown.
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MAPVIEW_UPDATE_VISGROUP_ALL = 0x400, // a visgroup was created or deleted.
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MAPVIEW_RENDER_NOW = 0x800, // bypass the main frame loop and render now
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};
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// Flags for view2dinfo.wflags
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enum
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{
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VI_ZOOM = 0x01,
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VI_CENTER = 0x02
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};
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// Display modes for instances
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enum ShowInstance_t
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{
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INSTANCES_HIDE = 0, // instance contents are not displayed
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INSTANCES_SHOW_TINTED, // instance contents are displayed with a yellowish tint
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INSTANCES_SHOW_NORMAL // instance contents are displayed normally
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};
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enum VMFLoadFlags_t
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{
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VMF_LOAD_ACTIVATE = 0x01, // loading map should be activated
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VMF_LOAD_IS_SUBMAP = 0x02, // loading map is part of an instance / manifest
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};
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typedef struct
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{
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WORD wFlags;
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float fZoom;
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Vector ptCenter;
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} VIEW2DINFO;
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struct ExportDXFInfo_s
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{
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int nObject;
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bool bVisOnly;
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CMapWorld *pWorld;
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FILE *fp;
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};
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//
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// The doc holds a list of objects with dependents that changed since the last render. The list
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// must be processed before rendering so that interobject dependencies are resolved.
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//
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struct NotifyListEntry_t
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{
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CSmartPtr< CSafeObject< CMapClass > > pObject;
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Notify_Dependent_t eNotifyType;
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};
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//
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// To pass as hint to UpdateAllViews.
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//
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class UpdateBox : public CObject
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{
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public:
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UpdateBox(void) { Objects = NULL; }
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CMapObjectList *Objects;
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BoundBox Box;
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};
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// this holds all of the data needed to visualize the level's portal file
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struct portalfile_t
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{
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CString fileName;
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int totalVerts;
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CUtlVector<Vector> verts;
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CUtlVector<int> vertCount;
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};
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struct UpdateVisibilityData_t
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{
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CMapDoc *pDoc;
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bool bRadiusCullingEnabled;
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Vector vecRadiusCullCenter;
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float flRadiusCullDistSq;
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};
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// this is a structure to manage clipboards
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class IHammerClipboard
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{
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protected:
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IHammerClipboard(){}
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virtual ~IHammerClipboard() {}
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public:
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static IHammerClipboard *CreateInstance();
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public:
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virtual void Destroy() = 0;
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};
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class CMapDoc : public CDocument
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{
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friend class CManifest;
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protected:
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DECLARE_DYNCREATE(CMapDoc)
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public:
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// attribs:
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bool m_bSnapToGrid;
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bool m_bShowGrid;
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bool m_bShowLogicalGrid;
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// pointfile stuff:
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enum
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{
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PFPNext = 1,
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PFPPrev = -1
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};
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int m_iCurPFPoint;
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CUtlVector<Vector> m_PFPoints;
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CString m_strLastPointFile;
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portalfile_t *m_pPortalFile;
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static inline CMapDoc *GetActiveMapDoc(void);
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static void SetActiveMapDoc(CMapDoc *pDoc);
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static void ActivateMapDoc( CMapDoc *pDoc );
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static inline CManifest *GetManifest(void);
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static inline int GetInLevelLoad( );
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private:
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static CMapDoc *m_pMapDoc;
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static CManifest *m_pManifest;
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static int m_nInLevelLoad;
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public:
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CMapDoc(void);
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virtual ~CMapDoc();
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virtual void Initialize( void );
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virtual bool IsManifest( void ) { return false; }
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IBSPLighting *GetBSPLighting() { return m_pBSPLighting; }
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CToolManager *GetTools() { return m_pToolManager; } // return tools working on this document
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CSelection *GetSelection() { return m_pSelection; } // return current selection
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void BeginShellSession(void);
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void EndShellSession(void);
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bool IsShellSessionActive(void);
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inline int GetDocVersion(void);
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inline void DecrementDocVersion(void);
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//
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// Interface to the map document. Functions for object creation, deletion, etc.
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//
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CMapEntity *CreateEntity(const char *pszClassName, float x, float y, float z);
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bool DeleteEntity(const char *pszClassName, float x, float y, float z);
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CMapEntity *FindEntity(const char *pszClassName, float x, float y, float z);
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CMapEntity *FindEntityByName( const char *pszName, bool bVisiblesOnly );
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bool FindEntitiesByKeyValue(CMapEntityList &Found, const char *szKey, const char *szValue, bool bVisiblesOnly);
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bool FindEntitiesByName(CMapEntityList &Found, const char *szName, bool bVisiblesOnly);
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bool FindEntitiesByClassName(CMapEntityList &Found, const char *szClassName, bool bVisiblesOnly);
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bool FindEntitiesByNameOrClassName(CMapEntityList &Found, const char *pszName, bool bVisiblesOnly);
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virtual void Update(void);
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virtual void SetModifiedFlag(BOOL bModified = TRUE);
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void SetAutosaveFlag(BOOL bAutosave = TRUE);
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BOOL NeedsAutosave();
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BOOL IsAutosave();
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CString *AutosavedFrom();
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void AddReference( void );
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void RemoveReference( void );
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int GetReferenceCount( void ) { return m_nExternalReferenceCount; }
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// Used to track down a potential crash.
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bool AnyNotificationsForObject(CMapClass *pObject);
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void SetAnimationTime( float time );
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float GetAnimationTime( void ) { return m_flAnimationTime; }
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bool IsAnimating( void ) { return m_bIsAnimating; }
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// other stuff
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float m_flCurrentTime;
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void UpdateCurrentTime( void );
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float GetTime( void ) { return m_flCurrentTime; }
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void GotoPFPoint(int iDirection);
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// world cordon
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bool IsCordoning(void);
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bool SetCordoning( bool bState);
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void GetCordon( Vector &mins, Vector &maxs);
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void SetCordon( const Vector &mins, const Vector &maxs);
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CMapWorld *CordonCreateWorld();
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ChunkFileResult_t CordonSaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
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Vector m_vCordonMins;
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Vector m_vCordonMaxs;
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bool m_bIsCordoning;
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CMapView *GetActiveMapView();
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CMapView3D *GetFirst3DView();
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void Snap(Vector &pt, int nFlags = 0);
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inline bool IsSnapEnabled(void);
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//
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// Face selection for face editing.
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//
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void SelectFace(CMapSolid *pSolid, int iFace, int cmd);
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void UpdateForApplicator(BOOL bApplicator);
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void UpdateAnimation( void );
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void DeleteObject(CMapClass *pObject);
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void DeleteObjectList(CMapObjectList &List);
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void InternalEnableLightPreview( bool bCustomFilename );
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//
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// Object selection:
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//
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bool SelectObject(CMapClass *pobj, int cmd = scSelect);
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void SelectObjectList(const CMapObjectList *pList, int cmd = (scSelect|scClear|scSaveChanges) );
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void SelectRegion( BoundBox *pBox, bool bInsideOnly, bool ResetSelection = true );
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void SelectLogicalRegion( const Vector2D &vecMins, const Vector2D &vecMaxs, bool bInsideOnly);
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// View centering.
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void CenterViewsOnSelection();
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void CenterViewsOn(const Vector &vec);
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void CenterLogicalViewsOnSelection();
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void CenterLogicalViewsOn(const Vector2D &vecLogical);
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void Center2DViewsOnSelection();
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void Center2DViewsOn(const Vector &vec);
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void Center3DViewsOnSelection();
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void Center3DViewsOn(const Vector &vPos);
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void Set3DViewsPosAng( const Vector &vPos, const Vector &vAng );
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void GetSelectedCenter(Vector &vCenter);
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void GetBestVisiblePoint(Vector &ptOrg);
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void Cut( IHammerClipboard *pClipboard );
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void Copy( IHammerClipboard *pClipboard = NULL );
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void Paste(CMapObjectList &Objects, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, Vector vecOffset, QAngle vecRotate, CMapClass *pParent, bool bMakeEntityNamesUnique, const char *pszEntityNamePrefix);
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void PasteInstance(CMapObjectList &Objects, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, Vector vecOffset, QAngle vecRotate, CMapClass *pParent, bool bMakeEntityNamesUnique, const char *pszEntityNamePrefix);
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void Paste( IHammerClipboard *pClipboard, CMapWorld *pDestWorld, Vector vecOffset, QAngle vecRotate, CMapClass *pParent, bool bMakeEntityNamesUnique, const char *pszEntityNamePrefix );
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void Delete( void );
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// FIXME: refactor these!
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void CloneObjects(const CMapObjectList &Objects);
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void NudgeObjects(const Vector &Delta, bool bClone);
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void GetNudgeVector(const Vector& vHorz, const Vector& vVert, int nChar, bool bSnap, Vector &vecNudge);
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void GetBestPastePoint(Vector &vecPasteOrigin);
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void UpdateStatusbar();
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void UpdateStatusBarSnap();
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void SetView2dInfo(VIEW2DINFO& vi);
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void SetViewLogicalInfo(VIEW2DINFO& vi);
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void SetActiveView(CMapView *pViewActivate);
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void SetUndoActive(bool bActive);
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void UpdateTitle(CView*);
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void CountSolids();
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void CountSolids2();
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void ReplaceTextures(
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LPCTSTR pszFind,
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LPCTSTR pszReplace,
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BOOL bEverything,
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int iAction,
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BOOL bHidden,
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bool bRescaleTextureCoordinates);
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void BatchReplaceTextures( FileHandle_t fp );
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bool Is3DGridEnabled(void) { return(m_bShow3DGrid); }
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ShowInstance_t GetShowInstance( void ) { return m_tShowInstance; }
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void ReleaseVideoMemory( );
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inline MAPFORMAT GetMapFormat(void);
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inline CMapWorld *GetMapWorld(void);
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inline CGameConfig *GetGame(void);
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inline int GetGridSpacing(void) { return(max(m_nGridSpacing, 1)); }
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inline CHistory *GetDocHistory(void);
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inline int GetNextMapObjectID(void);
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inline int GetNextNodeID(void);
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inline void SetNextNodeID(int nID);
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static int GetDocumentCount();
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static CMapDoc *GetDocument(int index);
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void SetMRU(CMapView2D *pView);
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void RemoveMRU(CMapView2D *pView);
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CUtlVector<CMapView2D*> MRU2DViews;
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// if theres anything the document whats to show, do it in RenderDocument()
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void RenderDocument(CRender *pRender);
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void RenderAllViews(void);
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BOOL SelectDocType(void);
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BOOL SaveModified(void);
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// Set edit prefab mode.
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void EditPrefab3D(DWORD dwPrefabID);
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//
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// Call these when modifying the document contents.
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//
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virtual void AddObjectToWorld(CMapClass *pObject, CMapClass *pParent = NULL);
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BOOL FindObject(CMapClass *pObject);
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void RemoveObjectFromWorld(CMapClass *pMapClass, bool bNotifyChildren);
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void RenderPreloadObject(CMapClass *pObject);
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void UpdateObject(CMapClass *pMapClass);
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void UpdateVisibilityAll(void);
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void UpdateVisibility(CMapClass *pObject);
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void NotifyDependents(CMapClass *pObject, Notify_Dependent_t eNotifyType);
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// Radius culling
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bool IsCulledBy3DCameraDistance( CMapClass *pObject, UpdateVisibilityData_t *pData );
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//
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// Morph tool.
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//
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void Morph_SelectObject(CMapSolid *pSolid, unsigned int uCmd);
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void Morph_GetBounds(Vector &mins, Vector &maxs, bool bReset);
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int Morph_GetObjectCount(void);
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CSSolid *Morph_GetFirstObject(POSITION &pos);
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CSSolid *Morph_GetNextObject(POSITION &pos);
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//
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inline bool IsDispSolidDrawMask( void ) { return m_bDispSolidDrawMask; }
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inline void SetDispDrawWalkable( bool bValue ) { m_bDispDrawWalkable = bValue; }
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inline bool IsDispDrawWalkable( void ) { return m_bDispDrawWalkable; }
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inline bool IsDispDraw3D() { return m_bDispDraw3D; }
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inline void SetDispDrawBuildable( bool bValue ) { m_bDispDrawBuildable = bValue; }
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inline bool IsDispDrawBuildable( void ) { return m_bDispDrawBuildable; }
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inline void SetDispDrawRemove( bool bValue ) { m_bDispDrawRemove = bValue; }
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inline bool IsDispDrawRemove( void ) { return m_bDispDrawRemove; }
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inline bool IsDispDrawRemovedVerts( void ) { return m_bDispDrawRemovedVerts; }
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inline void SetDispDrawRemovedVerts( bool bValue ) { m_bDispDrawRemovedVerts = bValue; }
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//
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// List of VisGroups.
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//
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void ShowNewVisGroupsDialog(CMapObjectList &Objects, bool bUnselectObjects);
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void VisGroups_CreateNamedVisGroup(CMapObjectList &Objects, const char *szName, bool bHide, bool bRemoveFromOtherVisGroups);
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void VisGroups_AddObjectsToVisGroup(CMapObjectList &Objects, CVisGroup *pVisGroup, bool bHide, bool bRemoveFromOtherVisGroups);
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CVisGroup *VisGroups_AddGroup(CVisGroup *pGroup);
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bool VisGroups_ObjectCanBelongToVisGroup(CMapClass *pObject);
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CVisGroup *VisGroups_AddGroup(LPCTSTR pszName, bool bAuto = false);
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static BOOL VisGroups_CheckForGroupCallback(CMapClass *pObject, CVisGroup *pGroup);
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int VisGroups_GetCount();
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CVisGroup *VisGroups_GetVisGroup(int nIndex);
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int VisGroups_GetRootCount();
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CVisGroup *VisGroups_GetRootVisGroup(int nIndex);
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CVisGroup *VisGroups_GroupForID(DWORD id);
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CVisGroup *VisGroups_GroupForName( const char *pszName, bool bIsAuto );
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void VisGroups_PurgeGroups();
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void VisGroups_MoveUp(CVisGroup *pGroup);
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void VisGroups_MoveDown(CVisGroup *pGroup);
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void VisGroups_ShowVisGroup(CVisGroup *pGroup, bool bShow);
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void VisGroups_UpdateAll();
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void VisGroups_UpdateForObject(CMapClass *pObject);
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void VisGroups_SetParent(CVisGroup *pVisGroup, CVisGroup *pNewParent);
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bool VisGroups_CanMoveUp(CVisGroup *pGroup);
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bool VisGroups_CanMoveDown(CVisGroup *pGroup);
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void VisGroups_RemoveGroup(CVisGroup *pGroup);
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void VisGroups_CombineGroups(CVisGroup *pFrom, CVisGroup *pTo);
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bool VisGroups_LockUpdates( bool bLock );
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void VisGroups_CheckMemberVisibility(CVisGroup *pGroup);
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// Quick Hide
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void QuickHide_HideObjects( void );
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void QuickHide_HideUnselectedObjects( void );
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void QuickHide_Unhide( void );
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bool QuickHide_IsObjectHidden( CMapClass *pObject );
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ChunkFileResult_t QuickHide_SaveVMF( CChunkFile *pFile, CSaveInfo *pSaveInfo );
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CUtlVector< CMapClass* > m_QuickHideGroup;
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CUtlVector< CMapClass* > m_QuickHideGroupedParents;
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// Default logical placement for new entities
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void GetDefaultNewLogicalPosition( Vector2D &vecPosition );
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private:
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void VisGroups_Validate();
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void VisGroups_UpdateParents();
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void VisGroups_UnlinkGroup(CVisGroup *pGroup);
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void VisGroups_DoRemoveOrCombine(CVisGroup *pFrom, CVisGroup *pTo);
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bool FindNotification(CMapClass *pObject, Notify_Dependent_t eNotifyType);
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protected:
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMapDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void DeleteContents();
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual void OnCloseDocument(void);
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virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
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//}}AFX_VIRTUAL
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BOOL Serialize(std::fstream &file, BOOL fIsStoring, BOOL bRMF);
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// Save a VMF file. saveFlags is a combination of SAVEFLAGS_ defines.
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bool SaveVMF(const char *pszFileName, int saveFlags );
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bool LoadVMF( const char *pszFileName, int LoadFlags = VMF_LOAD_ACTIVATE );
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void Postload(const char *pszFileName);
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inline bool IsLoading(void);
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inline void SetInitialUpdate( void ) { m_bHasInitialUpdate = true; }
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inline bool HasInitialUpdate( void ) { return m_bHasInitialUpdate; }
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// manifest routines
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void SetManifest( CManifest *pManifest );
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void SetEditable( bool IsEditable ) { m_bIsEditable = IsEditable; }
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bool IsEditable( void ) { return m_bIsEditable; }
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bool IsSelectionEditable( void );
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bool CreateNewManifest( void );
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CMapWorld *GetCurrentWorld( void );
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int GetClipboardCount( void );
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void ManifestPaste( CMapWorld *pDestWorld, Vector vecOffset, QAngle vecRotate, CMapClass *pParent, bool bMakeEntityNamesUnique, const char *pszEntityNamePrefix );
|
|
virtual void UpdateInstanceMap( CMapDoc *pInstanceMapDoc );
|
|
void CollapseInstances( bool bOnlySelected );
|
|
void PopulateInstanceParms_r( CMapEntity *pEntity, const CMapObjectList *pChildren, CUtlVector< CString > &ParmList );
|
|
void PopulateInstanceParms( CMapEntity *pEntity );
|
|
void PopulateInstance( CMapEntity *pEntity );
|
|
void InstanceMoved( void );
|
|
|
|
void ShowWindow( bool bIsVisible );
|
|
bool IsVisible( void );
|
|
|
|
void BuildAllDetailObjects();
|
|
|
|
void ExpandObjectKeywords(CMapClass *pObject, CMapWorld *pWorld);
|
|
|
|
#ifdef _DEBUG
|
|
virtual void AssertValid() const;
|
|
virtual void Dump(CDumpContext& dc) const;
|
|
#endif
|
|
|
|
void UpdateAllCameras(const Vector *vecViewPos, const Vector *vecLookAt, const float *fZoom);
|
|
void UpdateAllViews(int nFlags, UpdateBox *ub = NULL );
|
|
|
|
void SetSmoothingGroupVisual( int iGroup ) { m_SmoothingGroupVisual = iGroup; }
|
|
int GetSmoothingGroupVisual( void ) { return m_SmoothingGroupVisual; }
|
|
|
|
void AddToAutoVisGroup( CMapClass *pObject );
|
|
void AddToAutoVisGroup( CMapClass *pObject, const char *pAutoVisGroup );
|
|
void AddChildGroupToAutoVisGroup( CMapClass *pObject, const char *pAutoVisGroup, const char *pParentName );
|
|
void RemoveFromAutoVisGroups( CMapClass *pObject );
|
|
void AddToFGDAutoVisGroups( CMapClass *pObject );
|
|
|
|
// Builds a list of all objects which are connected to outputs of pObj
|
|
void BuildCascadingSelectionList( CMapClass *pObj, CUtlRBTree< CMapClass*, unsigned short > &list, bool bRecursive );
|
|
|
|
void Public_SaveMap() { OnFileSave(); }
|
|
protected:
|
|
|
|
void AssignAllToAutoVisGroups();
|
|
CVisGroup *GetRootAutoVisGroup();
|
|
|
|
// Tools:
|
|
CToolManager *m_pToolManager;
|
|
|
|
int m_nGridSpacing;
|
|
|
|
bool m_bDispSolidDrawMask;
|
|
bool m_bDispDrawWalkable;
|
|
bool m_bDispDraw3D;
|
|
bool m_bDispDrawBuildable;
|
|
bool m_bDispDrawRemove;
|
|
bool m_bDispDrawRemovedVerts;
|
|
|
|
bool m_bHasInitialUpdate;
|
|
bool m_bLoading; // Set to true while we are being loaded from VMF.
|
|
|
|
static BOOL GetBrushNumberCallback(CMapClass *pObject, void *pFindInfo);
|
|
|
|
//
|
|
// Serialization.
|
|
//
|
|
ChunkFileResult_t SaveVersionInfoVMF(CChunkFile *pFile, bool bIsAutosave = false);
|
|
ChunkFileResult_t VisGroups_SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
|
|
ChunkFileResult_t SaveViewSettingsVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
|
|
|
|
static bool HandleLoadError(CChunkFile *pFile, const char *szChunkName, ChunkFileResult_t eError, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadCordonCallback(CChunkFile *pFile, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadCordonKeyCallback(const char *pszKey, const char *pszValue, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadEntityCallback(CChunkFile *pFile, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadHiddenCallback(CChunkFile *pFile, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadGroupKeyCallback(const char *szKey, const char *szValue, CMapGroup *pGroup);
|
|
static ChunkFileResult_t LoadVersionInfoCallback(CChunkFile *pFile, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadVersionInfoKeyCallback(const char *szKey, const char *szValue, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadAutosaveCallback(CChunkFile *pFile, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadAutosaveKeyCallback(const char *szKey, const char *szValue, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadWorldCallback(CChunkFile *pFile, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadViewSettingsCallback(CChunkFile *pFile, CMapDoc *pDoc);
|
|
static ChunkFileResult_t LoadViewSettingsKeyCallback(const char *szKey, const char *szValue, CMapDoc *pDoc);
|
|
|
|
//
|
|
// Search functions.
|
|
//
|
|
static BOOL FindEntityCallback(CMapClass *pObject, FindEntity_t *pFindInfo);
|
|
static BOOL FindGroupCallback(CMapGroup *pGroup, FindGroup_t *pFindInfo);
|
|
|
|
void AssignToVisGroups(void);
|
|
void AssignToGroups(void);
|
|
void RemoveEmptyGroups(void);
|
|
void CountGUIDs(void);
|
|
|
|
void InitUpdateVisibilityData( UpdateVisibilityData_t &data );
|
|
bool ShouldObjectBeVisible( CMapClass *pObject, UpdateVisibilityData_t *pData );
|
|
static BOOL UpdateVisibilityCallback( CMapClass *pObject, UpdateVisibilityData_t *pData );
|
|
|
|
bool GetChildrenToHide(CMapClass *pObject, bool bSelected, CMapObjectList &List);
|
|
|
|
//
|
|
// Interobject dependency notification.
|
|
//
|
|
void ProcessNotifyList();
|
|
void DispatchNotifyDependents(CMapClass *pObject, Notify_Dependent_t eNotifyType);
|
|
|
|
CUtlVector<NotifyListEntry_t > m_NotifyList;
|
|
|
|
CMapWorld *m_pWorld; // The world that this document represents.
|
|
CMapObjectList m_UpdateList; // List of objects that have changed since the last call to Update.
|
|
CString m_strLastExportFileName; // The full path that we last exported this document to.
|
|
int m_nDocVersion; // A number that increments every time the doc is modified after being saved.
|
|
BOOL m_bNeedsAutosave; // True if the document has been changed and needs autosaved.
|
|
BOOL m_bIsAutosave;
|
|
CString m_strAutosavedFrom;
|
|
|
|
// Undo/Redo system.
|
|
CHistory *m_pUndo;
|
|
CHistory *m_pRedo;
|
|
|
|
CSelection *m_pSelection; // object selection list
|
|
|
|
int m_nNextMapObjectID; // The ID that will be assigned to the next CMapClass object in this document.
|
|
int m_nNextNodeID; // The ID that will be assigned to the next "info_node_xxx" object created in this document.
|
|
|
|
// Editing prefabs data.
|
|
DWORD m_dwPrefabID;
|
|
DWORD m_dwPrefabLibraryID;
|
|
BOOL m_bEditingPrefab;
|
|
bool m_bPrefab; // true if this document IS a prefab, false if not.
|
|
|
|
// Game configuration.
|
|
CGameConfig *m_pGame;
|
|
|
|
bool m_bShow3DGrid; // Whether to render a grid in the 3D views.
|
|
bool m_bHideItems; // Whether to render point entities in all views.
|
|
|
|
int m_nExternalReferenceCount; // Indicates how many external references ( instances ) are pointing to this map
|
|
ShowInstance_t m_tShowInstance; // Indicates how instance contents should be displayed
|
|
CManifest *m_pManifestOwner;
|
|
bool m_bIsEditable;
|
|
bool m_bCollapsingInstances;
|
|
|
|
//
|
|
// Animation.
|
|
//
|
|
float m_flAnimationTime; // Current time in the animation
|
|
bool m_bIsAnimating;
|
|
|
|
IBSPLighting *m_pBSPLighting;
|
|
|
|
//
|
|
// Visgroups.
|
|
//
|
|
CUtlVector<CVisGroup *> *m_VisGroups;
|
|
CUtlVector<CVisGroup *> *m_RootVisGroups;
|
|
bool m_bVisGroupUpdatesLocked;
|
|
|
|
int m_SmoothingGroupVisual;
|
|
|
|
int m_nLogicalPositionCount;
|
|
|
|
//
|
|
// Expands %i keyword in prefab targetnames to generate unique targetnames for this map.
|
|
//
|
|
bool ExpandTargetNameKeywords(char *szNewTargetName, const char *szOldTargetName, CMapWorld *pWorld);
|
|
bool DoExpandKeywords(CMapClass *pObject, CMapWorld *pWorld, char *szOldKeyword, char *szNewKeyword);
|
|
|
|
// Renames all named entities in pRoot
|
|
void RenameEntities( CMapClass *pRoot, CMapWorld *pWorld, bool bMakeUnique, const char *pszPrefix );
|
|
|
|
void CenterOriginsRecursive(CMapClass *pObject);
|
|
void SnapObjectsRecursive(CMapClass *pObject);
|
|
|
|
// Add all entities connected to all entities in the selection list recursively
|
|
void AddConnectedNodes( CMapClass *pClass, CUtlRBTree< CMapClass*, unsigned short >& list );
|
|
|
|
//{{AFX_MSG(CMapDoc)
|
|
afx_msg void OnEditDelete();
|
|
afx_msg void OnMapSnaptogrid();
|
|
afx_msg void OnMapEntityGallery();
|
|
afx_msg void OnUpdateMapSnaptogrid(CCmdUI* pCmdUI);
|
|
afx_msg void OnEditApplytexture();
|
|
afx_msg void OnToolsSubtractselection();
|
|
afx_msg void OnToolsCenterOrigins();
|
|
afx_msg void OnEnableLightPreview();
|
|
afx_msg void OnEnableLightPreviewCustomFilename();
|
|
afx_msg void OnDisableLightPreview();
|
|
afx_msg void OnToggleLightPreview();
|
|
afx_msg void OnUpdateLightPreview();
|
|
afx_msg void OnAbortLightCalculation();
|
|
afx_msg void OnEditCopy();
|
|
afx_msg void OnEditPaste();
|
|
afx_msg void OnUpdateEditSelection(CCmdUI *pCmdUI);
|
|
afx_msg void OnUpdateEditPaste(CCmdUI* pCmdUI);
|
|
afx_msg void OnEditCut();
|
|
afx_msg void OnEditReplace();
|
|
afx_msg void OnToolsGroup();
|
|
afx_msg void OnToolsUngroup();
|
|
afx_msg void OnUpdateViewGrid(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateViewLogicalGrid(CCmdUI* pCmdUI);
|
|
afx_msg void OnEditSelectall();
|
|
afx_msg void OnFileSaveAs();
|
|
afx_msg void OnFileSave();
|
|
afx_msg void OnMapGridlower();
|
|
afx_msg void OnMapGridhigher();
|
|
afx_msg void OnEditToworld();
|
|
afx_msg void OnEditToWorld();
|
|
afx_msg void OnFileExport();
|
|
afx_msg void OnFileExportAgain();
|
|
afx_msg void OnEditMapproperties();
|
|
afx_msg void OnFileConvertWAD();
|
|
afx_msg void OnUpdateFileConvertWAD(CCmdUI* pCmdUI);
|
|
afx_msg void OnFileRunmap();
|
|
afx_msg void OnToolsHideitems();
|
|
afx_msg void OnViewHideUnconnectedEntities();
|
|
afx_msg void OnUpdateViewHideUnconnectedEntities(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateToolsSubtractselection(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateToolsHideitems(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateEditDelete(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateEditFunction(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateEditCut(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateEditMapproperties(CCmdUI* pCmdUI);
|
|
afx_msg void OnMapInformation();
|
|
|
|
// View menu
|
|
afx_msg void OnViewGrid();
|
|
afx_msg void OnViewLogicalGrid();
|
|
afx_msg void OnViewCenterOnSelection();
|
|
afx_msg void OnViewCenter3DViewsOnSelection();
|
|
afx_msg BOOL OnViewHideObjects(UINT nID);
|
|
afx_msg void OnQuickHide_HideObjects();
|
|
afx_msg void OnQuickHide_HideUnselectedObjects();
|
|
afx_msg void OnQuickHide_Unhide();
|
|
afx_msg void OnQuickHide_UpdateUnHide(CCmdUI *pCmdUI);
|
|
afx_msg void OnQuickHide_CreateVisGroupFromHidden();
|
|
afx_msg void OnQuickHide_UpdateCreateVisGroupFromHidden(CCmdUI *pCmdUI);
|
|
afx_msg void OnViewShowconnections();
|
|
afx_msg void OnViewGotoBrush(void);
|
|
afx_msg void OnViewGotoCoords(void);
|
|
afx_msg void OnViewShowHelpers();
|
|
afx_msg void OnViewShowModelsIn2D();
|
|
afx_msg void OnViewPreviewModelFade();
|
|
afx_msg void OnCollisionWireframe();
|
|
afx_msg void OnShowDetailObjects();
|
|
afx_msg void OnShowNoDrawBrushes();
|
|
afx_msg void OnRadiusCulling();
|
|
afx_msg void OnUpdateRadiusCulling(CCmdUI *pCmdUI);
|
|
|
|
afx_msg void OnToolsHollow();
|
|
afx_msg void OnEditPastespecial();
|
|
afx_msg void OnUpdateEditPastespecial(CCmdUI* pCmdUI);
|
|
afx_msg void OnEditSelnext();
|
|
afx_msg void OnEditSelprev();
|
|
afx_msg void OnEditSelnextCascading();
|
|
afx_msg void OnEditSelprevCascading();
|
|
afx_msg void OnLogicalMoveBlock();
|
|
afx_msg void OnLogicalSelectAllCascading();
|
|
afx_msg void OnLogicalSelectAllConnected();
|
|
afx_msg void OnLogicalobjectLayoutgeometric();
|
|
afx_msg void OnLogicalobjectLayoutdefault();
|
|
afx_msg void OnLogicalobjectLayoutlogical();
|
|
afx_msg void OnMapCheck();
|
|
afx_msg void OnUpdateViewShowconnections(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateFileSave(CCmdUI* pCmdUI);
|
|
afx_msg void OnToolsCreateprefab();
|
|
afx_msg void OnInsertprefabOriginal();
|
|
afx_msg void OnEditReplacetex();
|
|
afx_msg void OnToolsSnapselectedtogrid();
|
|
afx_msg void OnToolsSnapSelectedToGridIndividually();
|
|
afx_msg void OnUpdateToolsSplitface(CCmdUI* pCmdUI);
|
|
afx_msg void OnToolsSplitface();
|
|
afx_msg void OnToolsTransform();
|
|
afx_msg void OnToolsToggletexlock();
|
|
afx_msg void OnUpdateToolsToggletexlock(CCmdUI* pCmdUI);
|
|
afx_msg void OnToolsToggletexlockScale();
|
|
afx_msg void OnUpdateToolsToggletexlockScale(CCmdUI* pCmdUI);
|
|
afx_msg void OnToolsTextureAlignment(void);
|
|
afx_msg void OnUpdateToolsTextureAlignment(CCmdUI *pCmdUI);
|
|
afx_msg void OnToggleCordon();
|
|
afx_msg void OnUpdateToggleCordon(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateShowNoDrawBrushes(CCmdUI* pCmdUI);
|
|
afx_msg void OnEditCordon();
|
|
afx_msg void OnUpdateEditCordon(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateViewHideUnselectedObjects(CCmdUI* pCmdUI);
|
|
afx_msg void OnToggleGroupignore();
|
|
afx_msg void OnUpdateToggleGroupignore(CCmdUI* pCmdUI);
|
|
afx_msg void OnVscaleToggle();
|
|
afx_msg void OnMapEntityreport();
|
|
afx_msg void OnToggleSelectbyhandle();
|
|
afx_msg void OnUpdateToggleSelectbyhandle(CCmdUI* pCmdUI);
|
|
afx_msg void OnToggleInfiniteselect();
|
|
afx_msg void OnUpdateToggleInfiniteselect(CCmdUI* pCmdUI);
|
|
afx_msg void OnFileExporttodxf();
|
|
afx_msg void OnUpdateEditApplytexture(CCmdUI* pCmdUI);
|
|
afx_msg void OnMapLoadpointfile();
|
|
afx_msg void OnMapUnloadpointfile();
|
|
afx_msg void OnMapLoadportalfile();
|
|
afx_msg void OnMapUnloadportalfile();
|
|
afx_msg void OnUpdate3dViewUI(CCmdUI* pCmdUI);
|
|
afx_msg BOOL OnChange3dViewType(UINT nID);
|
|
afx_msg void OnEditToEntity();
|
|
afx_msg BOOL OnUndoRedo(UINT nID);
|
|
afx_msg void OnUpdateUndoRedo(CCmdUI* pCmdUI);
|
|
afx_msg void OnChangeVertexscale();
|
|
afx_msg void OnUpdateGroupEditFunction(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateFileExport(CCmdUI *pCmdUI);
|
|
afx_msg void OnEditClearselection();
|
|
afx_msg void OnUpdateToggle3DGrid(CCmdUI* pCmdUI);
|
|
afx_msg void OnMapShowSelectedBrushNumber();
|
|
afx_msg void OnEditFindEntities(void);
|
|
afx_msg void OnToolsHideEntityNames(void);
|
|
afx_msg void OnUpdateToolsHideEntityNames(CCmdUI *pCmdUI);
|
|
afx_msg void OnToggleDispSolidMask( void );
|
|
afx_msg void OnUpdateToggleSolidMask(CCmdUI* pCmdUI);
|
|
afx_msg void OnToggleDispDrawWalkable( void );
|
|
afx_msg void OnUpdateToggleDispDrawWalkable(CCmdUI* pCmdUI);
|
|
afx_msg void OnToggleDispDraw3D( void );
|
|
afx_msg void OnUpdateToggleDispDraw3D(CCmdUI* pCmdUI);
|
|
afx_msg void OnToggleDispDrawBuildable( void );
|
|
afx_msg void OnUpdateToggleDispDrawBuildable(CCmdUI* pCmdUI);
|
|
afx_msg void OnToggleDispDrawRemovedVerts( void );
|
|
afx_msg void OnUpdateToggleDispDrawRemovedVerts(CCmdUI* pCmdUI);
|
|
afx_msg void OnUpdateViewShowHelpers(CCmdUI *pCmdUI);
|
|
afx_msg void OnUpdateViewShowModelsIn2D(CCmdUI *pCmdUI);
|
|
afx_msg void OnUpdateViewPreviewModelFade(CCmdUI *pCmdUI);
|
|
afx_msg void OnUpdateCollisionWireframe(CCmdUI *pCmdUI);
|
|
afx_msg void OnUpdateShowDetailObjects(CCmdUI *pCmdUI);
|
|
afx_msg void OnMapDiff();
|
|
afx_msg void OnToolsInstancesHide(void);
|
|
afx_msg void OnUpdateToolsInstancesHide(CCmdUI *pCmdUI);
|
|
afx_msg void OnToolsInstancesShowTinted(void);
|
|
afx_msg void OnUpdateToolsInstancesShowTinted(CCmdUI *pCmdUI);
|
|
afx_msg void OnToolsInstancesShowNormal(void);
|
|
afx_msg void OnUpdateToolsInstancesShowNormal(CCmdUI *pCmdUI);
|
|
afx_msg void OnInstancesHideAll( void );
|
|
afx_msg void OnInstancesShowAll( void );
|
|
|
|
public:
|
|
afx_msg void OnToggle3DGrid();
|
|
//}}AFX_MSG
|
|
|
|
DECLARE_MESSAGE_MAP()
|
|
afx_msg void OnInstancingCreatemanifest();
|
|
afx_msg void OnUpdateInstancingCreatemanifest(CCmdUI *pCmdUI);
|
|
afx_msg void OnInstancingCheckinAll();
|
|
afx_msg void OnUpdateInstancingCheckinAll( CCmdUI *pCmdUI );
|
|
afx_msg void OnInstancingCheckOutManifest();
|
|
afx_msg void OnUpdateInstancingCheckOutManifest( CCmdUI *pCmdUI );
|
|
afx_msg void OnInstancingAddManifest();
|
|
afx_msg void OnUpdateInstancingAddManifest( CCmdUI *pCmdUI );
|
|
afx_msg void OnInstancesCollapseAll();
|
|
afx_msg void OnInstancesCollapseSelection();
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : inline void
|
|
//-----------------------------------------------------------------------------
|
|
void CMapDoc::DecrementDocVersion(void)
|
|
{
|
|
if (m_nDocVersion > 0)
|
|
{
|
|
m_nDocVersion--;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if we are loading, false if not.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapDoc::IsLoading(void)
|
|
{
|
|
return(m_bLoading);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the document that is currently active.
|
|
//-----------------------------------------------------------------------------
|
|
CMapDoc *CMapDoc::GetActiveMapDoc(void)
|
|
{
|
|
return(m_pMapDoc);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the manifest associated with the active document.
|
|
//-----------------------------------------------------------------------------
|
|
CManifest *CMapDoc::GetManifest(void)
|
|
{
|
|
return m_pManifest;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the current level loading depth. 0 = not loading level
|
|
//-----------------------------------------------------------------------------
|
|
int CMapDoc::GetInLevelLoad( )
|
|
{
|
|
return m_nInLevelLoad;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the current version of the document that is being worked on.
|
|
//-----------------------------------------------------------------------------
|
|
int CMapDoc::GetDocVersion(void)
|
|
{
|
|
return(m_nDocVersion);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns a pointer to the game configuration for this document.
|
|
//-----------------------------------------------------------------------------
|
|
CGameConfig *CMapDoc::GetGame(void)
|
|
{
|
|
return(m_pGame);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns a pointer to the Undo system for this document.
|
|
//-----------------------------------------------------------------------------
|
|
CHistory *CMapDoc::GetDocHistory(void)
|
|
{
|
|
return(m_pUndo);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the map format of the game configuration for this document.
|
|
//-----------------------------------------------------------------------------
|
|
MAPFORMAT CMapDoc::GetMapFormat(void)
|
|
{
|
|
if (m_pGame != NULL)
|
|
{
|
|
return(m_pGame->mapformat);
|
|
}
|
|
|
|
return(mfHalfLife2);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns a pointer to the world that this document edits.
|
|
//-----------------------------------------------------------------------------
|
|
CMapWorld *CMapDoc::GetMapWorld(void)
|
|
{
|
|
return(m_pWorld);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: All map objects in a given document are assigned a unique ID.
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|
//-----------------------------------------------------------------------------
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|
int CMapDoc::GetNextMapObjectID(void)
|
|
{
|
|
return(m_nNextMapObjectID++);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
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|
// Purpose: Returns the next unique ID for an AI node. Called when an AI node
|
|
// is created so that each one can have a unique ID.
|
|
//
|
|
// We can't use the unique object ID (above) for this because of
|
|
// problems with in-engine editing of nodes and node connections.
|
|
//-----------------------------------------------------------------------------
|
|
int CMapDoc::GetNextNodeID(void)
|
|
{
|
|
return(m_nNextNodeID++);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets the next unique ID for a AI node creation. Called when an AI node
|
|
// is created from the shell so that node IDs continue from there.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapDoc::SetNextNodeID(int nID)
|
|
{
|
|
m_nNextNodeID = nID;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns whether or not grid snap is enabled. Called by the tools and
|
|
// views to determine snap behavior.
|
|
//-----------------------------------------------------------------------------
|
|
bool CMapDoc::IsSnapEnabled(void)
|
|
{
|
|
return m_bSnapToGrid;
|
|
}
|
|
|
|
|
|
#endif // MAPDOC_H
|