Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef MAPENTITY_H
#define MAPENTITY_H
#pragma once
#include "MapClass.h"
#include "MapFace.h" // FIXME: For PLANE definition.
#include "EditGameClass.h"
class CMapAnimator;
class CRender2D;
class CManifest;
enum LogicalConnection_t
{
LOGICAL_CONNECTION_INPUT = 0,
LOGICAL_CONNECTION_OUTPUT,
};
int CompareEntityNames(const char *szName1, const char *szName2);
#define ENTITY_FLAG_IS_LIGHT 1
#define ENTITY_FLAG_SHOW_IN_LPREVIEW2 2
#define ENTITY_FLAG_IS_INSTANCE 4
class CMapEntity : public CMapClass, public CEditGameClass
{
friend CManifest;
public:
DECLARE_MAPCLASS(CMapEntity,CMapClass);
CMapEntity();
~CMapEntity();
void Debug(void);
size_t GetSize();
int m_EntityTypeFlags; // for fast checks w/o using class name
//
// For flags field.
//
enum
{
flagPlaceholder = 0x01, // No solids - just a point entity
};
enum alignType_e
{
ALIGN_TOP,
ALIGN_BOTTOM,
};
bool NameMatches(const char *szName);
bool ClassNameMatches(const char *szName);
virtual bool ShouldAppearInRaytracedLightingPreview(void)
{
return ( m_EntityTypeFlags & ENTITY_FLAG_SHOW_IN_LPREVIEW2 ) != 0;
}
static inline void ShowEntityNames(bool bShow) { s_bShowEntityNames = bShow; }
static inline bool GetShowEntityNames(void) { return s_bShowEntityNames; }
static inline void ShowEntityConnections(bool bShow) { s_bShowEntityConnections = bShow; }
static inline bool GetShowEntityConnections(void) { return s_bShowEntityConnections; }
static inline void ShowUnconnectedEntities(bool bShow) { s_bShowUnconnectedEntities = bShow; }
static inline bool GetShowUnconnectedEntities(void) { return s_bShowUnconnectedEntities; }
void ReplaceTargetname(const char *szOldName, const char *szNewName);
void CalculateTypeFlags( void );
virtual void SignalChanged(void ); // object has changed
inline void SetPlaceholder(BOOL bSet)
{
if (bSet)
{
flags |= flagPlaceholder;
}
else
{
flags &= ~flagPlaceholder;
}
}
inline BOOL IsPlaceholder(void)
{
return((flags & flagPlaceholder) ? TRUE : FALSE);
}
bool UpdateObjectColor();
//
// CMapClass overrides.
//
bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs);
//
// Serialization.
//
ChunkFileResult_t LoadVMF(CChunkFile *pFile);
ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
int SerializeRMF(std::fstream&, BOOL);
int SerializeMAP(std::fstream&, BOOL);
virtual void PostloadWorld(CMapWorld *pWorld);
virtual ChunkFileResult_t SaveEditorData(CChunkFile *pFile);
//
// Rendering.
//
virtual void Render2D(CRender2D *pRender);
virtual void RenderLogical( CRender2D *pRender );
virtual bool IsLogical();
virtual bool IsVisibleLogical(void);
virtual void SetLogicalPosition( const Vector2D &vecPosition );
virtual const Vector2D& GetLogicalPosition( );
virtual void GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs );
void GetLogicalConnectionPosition( LogicalConnection_t i, Vector2D &vecPosition );
virtual bool ShouldSnapToHalfGrid();
virtual void SetOrigin(Vector& o);
virtual void CalcBounds(BOOL bFullUpdate = FALSE);
inline void SetClass(GDclass *pClass) { CEditGameClass::SetClass(pClass); } // Works around a namespace issue.
virtual void SetClass(LPCTSTR pszClassname, bool bLoading = false);
virtual void AlignOnPlane( Vector& pos, PLANE *plane, alignType_e align );
//
// Hit testing/selection.
//
virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
virtual bool HitTestLogical(CMapViewLogical *pView, const Vector2D &point, HitInfo_t &nHitData);
//
// Notifications.
//
virtual void OnClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
virtual void OnPreClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
virtual void OnAddToWorld(CMapWorld *pWorld);
virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren );
virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
virtual void OnPrePaste( CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
virtual void OnPaste( CMapClass *pCopyObject, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
virtual bool OnApply( void );
//
// Keyvalue access. We need to know any time one of our keyvalues changes.
//
virtual void SetKeyValue(LPCSTR pszKey, LPCSTR pszValue);
virtual void DeleteKeyValue(LPCTSTR pszKey);
int GetNodeID(void);
int SetNodeID(int nNodeID);
void NotifyChildKeyChanged(CMapClass *pChild, const char *szKey, const char *szValue);
virtual CMapEntity *FindChildByKeyValue( LPCSTR key, LPCSTR value, bool *bIsInInstance = NULL, VMatrix *InstanceMatrix = NULL );
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual void AddChild(CMapClass *pChild);
bool HasSolidChildren(void);
void AssignNodeID(void);
const char* GetDescription();
bool IsScaleable() { return !IsPlaceholder(); }
// animation
bool GetTransformMatrix( VMatrix& matrix );
BOOL IsAnimationController( void ) { return IsMoveClass(); }
//-----------------------------------------------------------------------------
// Purpose: If the first child of this entity is of type MapClass, this function
// returns a pointer to that child.
// Output : Returns a pointer to the MapClass that is a child of this
// entity, NULL if the first child of this entity is not MapClass.
//-----------------------------------------------------------------------------
template< class MapClass >
MapClass *GetChildOfType( MapClass *null )
{
FOR_EACH_OBJ( m_Children, pos )
{
MapClass *pChild = dynamic_cast<MapClass*>( m_Children.Element(pos) );
if ( pChild != NULL )
{
return pChild;
}
}
return NULL;
}
//
// CMapAtom implementation.
//
virtual void GetRenderColor( CRender2D *pRender, unsigned char &red, unsigned char &green, unsigned char &blue);
virtual color32 GetRenderColor( CRender2D *pRender );
// char const* GetKeyValue( char *symbol )
// {
// return m_KeyValues.GetValue(symbol );
// }
private:
void EnsureUniqueNodeID(CMapWorld *pWorld);
void OnKeyValueChanged(const char *pszKey, const char *pszOldValue, const char *pszValue);
//
// Each CMapEntity may have one or more helpers as its children, depending
// on its class definition in the FGD file.
//
void AddBoundBoxForClass(GDclass *pClass, bool bLoading);
void AddHelper(CMapClass *pHelper, bool bLoading);
void AddHelpersForClass(GDclass *pClass, bool bLoading);
void RemoveHelpers(bool bRemoveSolids);
void UpdateHelpers(bool bLoading);
// Safely sets the move parent. Will assert and not set it if pEnt is equal to this ent,
// or if this ent is already a parent of pEnt.
void SetMoveParent( CMapEntity *pEnt );
//
// Chunk and key value handlers for loading.
//
static ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, CMapEntity *pEntity);
static ChunkFileResult_t LoadEditorCallback(CChunkFile *pFile, CMapEntity *pEntity);
static ChunkFileResult_t LoadHiddenCallback(CChunkFile *pFile, CMapEntity *pEntity);
static ChunkFileResult_t LoadKeyCallback(const char *szKey, const char *szValue, CMapEntity *pEntity);
static ChunkFileResult_t LoadEditorKeyCallback(const char *szKey, const char *szValue, CMapEntity *pEntity);
static bool s_bShowEntityNames; // Whether to render entity names in the 2D views.
static bool s_bShowEntityConnections; // Whether to render lines indicating entity connections in the 2D views.
static bool s_bShowUnconnectedEntities; // Whether to render unconnected entities in logical views
WORD flags; // flagPlaceholder
CMapEntity *m_pMoveParent; // for entity movement hierarchy
CMapAnimator *m_pAnimatorChild;
Vector2D m_vecLogicalPosition; // Position in logical space
};
typedef CUtlVector<CMapEntity*> CMapEntityList;
bool MapEntityList_HasInput(const CMapEntityList *pList, const char *szInput, InputOutputType_t eType = iotInvalid);
#endif // MAPENTITY_H