Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "MapHelper.h"
#include "mapworld.h"
#include "globalfunctions.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Returns the appropriate object to the selection code.
// Input : dwFlags - selectPicky or selectNormal
// Output : Returns a pointer to the object that should be selected, based on
// the selection mode.
//-----------------------------------------------------------------------------
CMapClass *CMapHelper::PrepareSelection(SelectMode_t eSelectMode)
{
//
// If we have a parent that is not the world, select our parent.
//
if (m_pParent && !IsWorldObject(m_pParent))
{
return GetParent()->PrepareSelection(eSelectMode);
}
//
// We should never have a helper as a child of the world!
//
Assert(false);
return NULL;
}