Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MAPSPHERE_H
#define MAPSPHERE_H
#ifdef _WIN32
#pragma once
#endif
#include "fgdlib/WCKeyValues.h"
#include "MapHelper.h"
#include "ToolInterface.h"
class CToolSphere;
class CHelperInfo;
class CRender2D;
class CRender3D;
class IMesh;
class CMapSphere : public CMapHelper
{
friend class CToolSphere;
public:
DECLARE_MAPCLASS(CMapSphere,CMapHelper)
//
// Factory for building from a list of string parameters.
//
static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
//
// Construction/destruction:
//
CMapSphere(void);
~CMapSphere(void);
virtual void CalcBounds(BOOL bFullUpdate = FALSE);
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual void OnParentKeyChanged(const char *szKey, const char *szValue);
virtual void Render2D(CRender2D *pRender);
virtual void Render3D(CRender3D *pRender);
virtual int SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); }
virtual int SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); }
virtual bool IsVisualElement(void) { return false; } // Only visible when the parent entity is selected.
virtual bool IsScaleable(void) { return false; } // TODO: allow for scaling the sphere by itself
virtual bool IsClutter(void) { return true; }
virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject );
virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
virtual const char* GetDescription() { return "Sphere helper"; }
protected:
void SetRadius(float flRadius);
char m_szKeyName[KEYVALUE_MAX_KEY_LENGTH];
float m_flRadius;
};
#endif // MAPSPHERE_H