Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "MDIClientWnd.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
BEGIN_MESSAGE_MAP(CMDIClientWnd, CWnd)
//{{AFX_MSG_MAP(CMDIClientWnd)
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CMDIClientWnd::CMDIClientWnd()
{
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CMDIClientWnd::~CMDIClientWnd()
{
}
//-----------------------------------------------------------------------------
// Purpose: Makes our background color mesh with the splash screen for maximum effect.
//-----------------------------------------------------------------------------
BOOL CMDIClientWnd::OnEraseBkgnd(CDC *pDC)
{
// Set brush to desired background color
CBrush backBrush(RGB(141, 136, 130)); // This color blends with the splash image!
// Save old brush
CBrush *pOldBrush = pDC->SelectObject(&backBrush);
CRect rect;
pDC->GetClipBox(&rect); // Erase the area needed
pDC->PatBlt(rect.left, rect.top, rect.Width(), rect.Height(), PATCOPY);
pDC->SelectObject(pOldBrush);
return TRUE;
}