Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "SelectModeDlgBar.h"
#include "ControlBarIDs.h"
#include "MapDoc.h"
#include "Selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
BEGIN_MESSAGE_MAP(CSelectModeDlgBar, CHammerBar)
//{{AFX_MSG_MAP(CSelectModeDlgBar)
ON_BN_CLICKED(IDC_GROUPS, OnGroups)
ON_BN_CLICKED(IDC_OBJECTS, OnObjects)
ON_BN_CLICKED(IDC_SOLIDS, OnSolids)
ON_UPDATE_COMMAND_UI(IDC_GROUPS, UpdateControlGroups)
ON_UPDATE_COMMAND_UI(IDC_OBJECTS, UpdateControlObjects)
ON_UPDATE_COMMAND_UI(IDC_SOLIDS, UpdateControlSolids)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose:
// Input : pParentWnd -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL CSelectModeDlgBar::Create(CWnd *pParentWnd)
{
if (!CHammerBar::Create(pParentWnd, IDD_SELECT_MODE_BAR, CBRS_RIGHT, IDCB_SELECT_MODE_BAR))
{
return FALSE;
}
SetWindowText("Selection Mode");
return TRUE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pCmdUI -
//-----------------------------------------------------------------------------
void CSelectModeDlgBar::UpdateControlGroups(CCmdUI *pCmdUI)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
pCmdUI->Enable(TRUE);
pCmdUI->SetCheck(pDoc->GetSelection()->GetMode() == selectGroups);
}
else
{
pCmdUI->Enable(FALSE);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSelectModeDlgBar::UpdateControlObjects(CCmdUI *pCmdUI)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
pCmdUI->Enable(TRUE);
pCmdUI->SetCheck(pDoc->GetSelection()->GetMode() == selectObjects);
}
else
{
pCmdUI->Enable(FALSE);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSelectModeDlgBar::UpdateControlSolids(CCmdUI *pCmdUI)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
pCmdUI->Enable(TRUE);
pCmdUI->SetCheck(pDoc->GetSelection()->GetMode() == selectSolids);
}
else
{
pCmdUI->Enable(FALSE);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSelectModeDlgBar::OnGroups(void)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
pDoc->GetSelection()->SetMode(selectGroups);
((CButton *)GetDlgItem(IDC_GROUPS))->SetCheck(TRUE);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSelectModeDlgBar::OnObjects(void)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
pDoc->GetSelection()->SetMode(selectObjects);
((CButton *)GetDlgItem(IDC_OBJECTS))->SetCheck(TRUE);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSelectModeDlgBar::OnSolids(void)
{
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
if (pDoc != NULL)
{
pDoc->GetSelection()->SetMode(selectSolids);
((CButton *)GetDlgItem(IDC_SOLIDS))->SetCheck(TRUE);
}
}