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504 lines
20 KiB
504 lines
20 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "mdllib_common.h"
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#include "mdllib_stripinfo.h"
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#include "mdllib_utils.h"
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#include "studio.h"
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#include "optimize.h"
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#include "smartptr.h"
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bool CMdlLib::CreateNewStripInfo( IMdlStripInfo **ppStripInfo )
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{
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if ( !ppStripInfo )
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return false;
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if ( *ppStripInfo )
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{
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CMdlStripInfo *pMdlStripInfo = ( CMdlStripInfo * ) ( *ppStripInfo );
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pMdlStripInfo->Reset();
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return true;
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}
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*ppStripInfo = new CMdlStripInfo;
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return ( NULL != *ppStripInfo );
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}
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//
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// StripModelBuffers
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// The main function that strips the model buffers
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// mdlBuffer - mdl buffer, updated, no size change
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// vvdBuffer - vvd buffer, updated, size reduced
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// vtxBuffer - vtx buffer, updated, size reduced
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// ppStripInfo - if nonzero on return will be filled with the stripping info
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//
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bool CMdlLib::StripModelBuffers( CUtlBuffer &mdlBuffer, CUtlBuffer &vvdBuffer, CUtlBuffer &vtxBuffer, IMdlStripInfo **ppStripInfo )
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{
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DECLARE_PTR( byte, mdl, BYTE_OFF_PTR( mdlBuffer.Base(), mdlBuffer.TellGet() ) );
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DECLARE_PTR( byte, vvd, BYTE_OFF_PTR( vvdBuffer.Base(), vvdBuffer.TellGet() ) );
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DECLARE_PTR( byte, vtx, BYTE_OFF_PTR( vtxBuffer.Base(), vtxBuffer.TellGet() ) );
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int vvdLength = vvdBuffer.TellPut() - vvdBuffer.TellGet();
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int vtxLength = vtxBuffer.TellPut() - vtxBuffer.TellGet();
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//
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// ===================
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// =================== Modify the checksum and check if further processing is needed
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// ===================
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//
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DECLARE_PTR( studiohdr_t, mdlHdr, mdl );
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DECLARE_PTR( vertexFileHeader_t, vvdHdr, vvd );
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DECLARE_PTR( OptimizedModel::FileHeader_t, vtxHdr, vtx );
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long checksumOld = mdlHdr->checksum;
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// Don't do anything if the checksums don't match
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if ( ( mdlHdr->checksum != vvdHdr->checksum ) ||
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( mdlHdr->checksum != vtxHdr->checkSum ) )
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{
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DLog( "mdllib", 1, "ERROR: [StripModelBuffers] checksum mismatch!\n" );
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return false;
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}
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// Modify the checksums
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mdlHdr->checksum ^= ( mdlHdr->checksum * 123457 );
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vvdHdr->checksum ^= ( vvdHdr->checksum * 123457 );
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vtxHdr->checkSum ^= ( vtxHdr->checkSum * 123457 );
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long checksumNew = mdlHdr->checksum;
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// Allocate the model stripping info
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CMdlStripInfo msi;
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CMdlStripInfo *pMsi;
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if ( ppStripInfo )
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{
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if ( *ppStripInfo )
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{
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pMsi = ( CMdlStripInfo * ) ( *ppStripInfo );
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pMsi->Reset();
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}
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else
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{
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*ppStripInfo = pMsi = new CMdlStripInfo;
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}
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}
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else
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{
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pMsi = &msi;
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}
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// Set the basic stripping info settings
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pMsi->m_lChecksumOld = checksumOld;
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pMsi->m_lChecksumNew = checksumNew;
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//
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// Early outs
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//
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if ( !( mdlHdr->flags & STUDIOHDR_FLAGS_STATIC_PROP ) )
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{
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DLog( "mdllib", 2, "No special stripping - the model is not a static prop.\n" );
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pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
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return true;
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}
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if ( vvdHdr->numLODs <= 1 )
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{
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DLog( "mdllib", 2, "No special stripping - the model has only %d lod(s).\n", vvdHdr->numLODs );
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pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
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return true;
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}
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if ( mdlHdr->numbones != 1 )
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{
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DLog( "mdllib", 2, "No special stripping - the model has %d bone(s).\n", mdlHdr->numbones );
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pMsi->m_eMode = CMdlStripInfo::MODE_NO_CHANGE;
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return true;
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}
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// Otherwise do stripping
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pMsi->m_eMode = CMdlStripInfo::MODE_STRIP_LOD_1N;
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//
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// ===================
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// =================== Build out table of LOD0 vertexes
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// ===================
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//
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CGrowableBitVec &mapVtxIndex = pMsi->m_vtxVerts;
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ITERATE_CHILDREN2( OptimizedModel::BodyPartHeader_t, mstudiobodyparts_t, vtxBodyPart, mdlBodyPart, vtxHdr, mdlHdr, pBodyPart, pBodypart, numBodyParts )
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ITERATE_CHILDREN2( OptimizedModel::ModelHeader_t, mstudiomodel_t, vtxModel, mdlModel, vtxBodyPart, mdlBodyPart, pModel, pModel, numModels )
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OptimizedModel::ModelLODHeader_t *vtxLod = CHILD_AT( vtxModel, pLOD, 0 );
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ITERATE_CHILDREN2( OptimizedModel::MeshHeader_t, mstudiomesh_t, vtxMesh, mdlMesh, vtxLod, mdlModel, pMesh, pMesh, numMeshes )
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ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
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ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
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if ( !( vtxStrip->flags & OptimizedModel::STRIP_IS_TRILIST ) )
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continue;
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for ( int i = 0; i < vtxStrip->numIndices; ++ i )
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{
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unsigned short *vtxIdx = CHILD_AT( vtxStripGroup, pIndex, vtxStrip->indexOffset + i );
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OptimizedModel::Vertex_t *vtxVertex = CHILD_AT( vtxStripGroup, pVertex, *vtxIdx );
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unsigned short usIdx = vtxVertex->origMeshVertID + mdlMesh->vertexoffset;
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mapVtxIndex.GrowSetBit( usIdx );
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}
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ITERATE_END
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ITERATE_END
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ITERATE_END
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ITERATE_END
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ITERATE_END
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//
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// Now having the table of which vertexes to keep we will construct a remapping table
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//
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CUtlSortVector< unsigned short, CLessSimple< unsigned short > > &srcIndices = pMsi->m_vtxIndices;
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srcIndices.EnsureCapacity( mapVtxIndex.GetNumBits() );
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for ( int iBit = -1; ( iBit = mapVtxIndex.FindNextSetBit( iBit + 1 ) ) >= 0; )
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srcIndices.InsertNoSort( ( unsigned short ) ( unsigned int ) iBit );
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srcIndices.RedoSort(); // - doesn't do anything, just validates the vector
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// Now we have the following questions answered:
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// - for every index we know if it belongs to lod0 "mapVtxIndex.IsBitSet( oldVertIdx )"
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// - for every new vertex we know its old index "srcIndices[ newVertIdx ]"
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// - for every old vertex if it's in lod0 we know its new index "srcIndices.Find( oldVertIdx )"
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//
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// ===================
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// =================== Process MDL file
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// ===================
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//
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//
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// Update vertex counts
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//
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int mdlNumVerticesOld = 0;
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CUtlSortVector< CMdlStripInfo::MdlRangeItem, CLessSimple< CMdlStripInfo::MdlRangeItem > > &arrMdlOffsets = pMsi->m_vtxMdlOffsets;
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ITERATE_CHILDREN( mstudiobodyparts_t, mdlBodyPart, mdlHdr, pBodypart, numbodyparts )
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ITERATE_CHILDREN( mstudiomodel_t, mdlModel, mdlBodyPart, pModel, nummodels )
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DLog( "mdllib", 3, " Stripped %d lod(s).\n", vvdHdr->numLODs - 1 ),
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DLog( "mdllib", 3, " Stripped %d vertexes (was: %d, now: %d).\n", mdlModel->numvertices - srcIndices.Count(), mdlModel->numvertices, srcIndices.Count() );
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mdlNumVerticesOld = mdlModel->numvertices;
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mdlModel->numvertices = srcIndices.Count();
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mdlModel->vertexdata.pVertexData = BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart );
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mdlModel->vertexdata.pTangentData = BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart );
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ITERATE_CHILDREN( mstudiomesh_t, mdlMesh, mdlModel, pMesh, nummeshes )
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CMdlStripInfo::MdlRangeItem mdlRangeItem( mdlMesh->vertexoffset, mdlMesh->numvertices );
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mdlMesh->vertexdata.modelvertexdata = &mdlModel->vertexdata;
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mdlMesh->numvertices = srcIndices.FindLess( mdlMesh->vertexoffset + mdlMesh->numvertices );
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mdlMesh->vertexoffset = srcIndices.FindLess( mdlMesh->vertexoffset ) + 1;
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mdlMesh->numvertices -= mdlMesh->vertexoffset - 1;
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mdlRangeItem.m_offNew = mdlMesh->vertexoffset;
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mdlRangeItem.m_numNew = mdlMesh->numvertices;
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arrMdlOffsets.Insert( mdlRangeItem );
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// Truncate the number of vertexes
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for ( int k = 0; k < ARRAYSIZE( mdlMesh->vertexdata.numLODVertexes ); ++ k )
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mdlMesh->vertexdata.numLODVertexes[ k ] = mdlMesh->numvertices;
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ITERATE_END
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ITERATE_END
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ITERATE_END
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//
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// Update bones not to mention anything below LOD0
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//
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ITERATE_CHILDREN( mstudiobone_t, mdlBone, mdlHdr, pBone, numbones )
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mdlBone->flags &= ( BONE_USED_BY_VERTEX_LOD0 | ~BONE_USED_BY_VERTEX_MASK );
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ITERATE_END
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DLog( "mdllib", 3, " Updated %d bone(s).\n", mdlHdr->numbones );
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//
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// ===================
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// =================== Process VVD file
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// ===================
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//
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vvdHdr->numLODs = 1;
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for ( int k = 0; k < ARRAYSIZE( vvdHdr->numLODVertexes ); ++ k )
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vvdHdr->numLODVertexes[ k ] = srcIndices.Count();
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DECLARE_PTR( mstudiovertex_t, vvdVertexSrc, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
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DECLARE_PTR( Vector4D, vvdTangentSrc, vvdHdr->tangentDataStart ? BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) : NULL );
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// Apply the fixups first of all
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if ( vvdHdr->numFixups )
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{
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CArrayAutoPtr< byte > memTempVVD( new byte[ vvdLength ] );
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DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ) );
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DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ) );
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DECLARE_PTR( vertexFileFixup_t, vvdFixup, BYTE_OFF_PTR( vvdHdr, vvdHdr->fixupTableStart ) );
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for ( int k = 0; k < vvdHdr->numFixups; ++ k )
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{
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memcpy( vvdVertexNew, vvdVertexSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdVertexNew ) );
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vvdVertexNew += vvdFixup[ k ].numVertexes;
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if ( vvdTangentSrc )
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{
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memcpy( vvdTangentNew, vvdTangentSrc + vvdFixup[ k ].sourceVertexID, vvdFixup[ k ].numVertexes * sizeof( *vvdTangentNew ) );
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vvdTangentNew += vvdFixup[ k ].numVertexes;
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}
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}
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// Move back the memory after fixups were applied
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vvdVertexSrc ? memcpy( vvdVertexSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->vertexDataStart ), mdlNumVerticesOld * sizeof( *vvdVertexSrc ) ) : 0;
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vvdTangentSrc ? memcpy( vvdTangentSrc, BYTE_OFF_PTR( memTempVVD.Get(), vvdHdr->tangentDataStart ), mdlNumVerticesOld * sizeof( *vvdTangentSrc ) ) : 0;
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}
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vvdHdr->vertexDataStart -= ALIGN_VALUE( sizeof( vertexFileFixup_t ) * vvdHdr->numFixups, 16 );
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vvdHdr->numFixups = 0;
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DECLARE_PTR( mstudiovertex_t, vvdVertexNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->vertexDataStart ) );
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for ( int k = 0; k < srcIndices.Count(); ++ k )
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vvdVertexNew[ k ] = vvdVertexSrc[ srcIndices[ k ] ];
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size_t newVertexDataSize = srcIndices.Count() * sizeof( mstudiovertex_t );
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int vvdLengthOld = vvdLength;
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vvdLength = vvdHdr->vertexDataStart + newVertexDataSize;
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if ( vvdTangentSrc )
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{
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// Move the tangents
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vvdHdr->tangentDataStart = vvdLength;
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DECLARE_PTR( Vector4D, vvdTangentNew, BYTE_OFF_PTR( vvdHdr, vvdHdr->tangentDataStart ) );
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for ( int k = 0; k < srcIndices.Count(); ++ k )
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vvdTangentNew[ k ] = vvdTangentSrc[ srcIndices[ k ] ];
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vvdLength += srcIndices.Count() * sizeof( Vector4D );
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}
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DLog( "mdllib", 3, " Stripped %d vvd bytes.\n", vvdLengthOld - vvdLength );
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//
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// ===================
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// =================== Process VTX file
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// ===================
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//
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size_t vtxOffIndexBuffer = ~size_t(0), vtxOffIndexBufferEnd = 0;
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size_t vtxOffVertexBuffer = ~size_t(0), vtxOffVertexBufferEnd = 0;
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CRemoveTracker vtxRemove;
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CUtlVector< size_t > vtxOffIndex;
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CUtlVector< size_t > vtxOffVertex;
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vtxRemove.RemoveElements( CHILD_AT( vtxHdr, pMaterialReplacementList, 1 ), vtxHdr->numLODs - 1 );
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ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
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if ( !vtxMatList_idx ) continue;
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vtxRemove.RemoveElements( CHILD_AT( vtxMatList, pMaterialReplacement, 0 ), vtxMatList->numReplacements );
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ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
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char const *szName = vtxMat->pMaterialReplacementName();
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vtxRemove.RemoveElements( szName, szName ? strlen( szName ) + 1 : 0 );
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ITERATE_END
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ITERATE_END
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ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
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ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
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vtxRemove.RemoveElements( CHILD_AT( vtxModel, pLOD, 1 ), vtxModel->numLODs - 1 );
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ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
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if ( !vtxLod_idx ) // Process only lod1-N
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continue;
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vtxRemove.RemoveElements( CHILD_AT( vtxLod, pMesh, 0 ), vtxLod->numMeshes );
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ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
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vtxRemove.RemoveElements( CHILD_AT( vtxMesh, pStripGroup, 0 ), vtxMesh->numStripGroups );
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ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
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vtxRemove.RemoveElements( CHILD_AT( vtxStripGroup, pStrip, 0 ), vtxStripGroup->numStrips );
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ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
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vtxRemove.RemoveElements( CHILD_AT( vtxStrip, pBoneStateChange, 0 ), vtxStrip->numBoneStateChanges );
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ITERATE_END
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ITERATE_END
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ITERATE_END
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ITERATE_END
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// Use all lods to determine the ranges of vertex and index buffers.
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// We rely on the fact that vertex and index buffers are laid out as one solid memory block for all lods.
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ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
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ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
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ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
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size_t offIndex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, 0 ) );
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size_t offIndexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pIndex, vtxStripGroup->numIndices ) );
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size_t offVertex = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, 0 ) );
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size_t offVertexEnd = BYTE_DIFF_PTR( vtxHdr, CHILD_AT( vtxStripGroup, pVertex, vtxStripGroup->numVerts ) );
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if ( offIndex < vtxOffIndexBuffer )
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vtxOffIndexBuffer = offIndex;
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if ( offIndexEnd > vtxOffIndexBufferEnd )
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vtxOffIndexBufferEnd = offIndexEnd;
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if ( offVertex < vtxOffVertexBuffer )
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vtxOffVertexBuffer = offVertex;
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if ( offVertexEnd > vtxOffVertexBufferEnd )
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vtxOffVertexBufferEnd = offVertexEnd;
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if ( !vtxLod_idx )
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{
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vtxOffIndex.AddToTail( offIndex );
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vtxOffIndex.AddToTail( offIndexEnd );
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vtxOffVertex.AddToTail( offVertex );
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vtxOffVertex.AddToTail( offVertexEnd );
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}
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ITERATE_END
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ITERATE_END
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ITERATE_END
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ITERATE_END
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ITERATE_END
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// Fixup the vertex buffer
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DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBuffer ) );
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DECLARE_PTR( OptimizedModel::Vertex_t, vtxVertexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffVertexBufferEnd ) );
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CUtlVector< int > vtxIndexDeltas;
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vtxIndexDeltas.EnsureCapacity( vtxVertexBufferEnd - vtxVertexBuffer );
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int vtxNumVertexRemoved = 0;
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for ( OptimizedModel::Vertex_t *vtxVertexElement = vtxVertexBuffer; vtxVertexElement < vtxVertexBufferEnd; ++ vtxVertexElement )
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{
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size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxVertexElement );
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bool bUsed = false;
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for ( int k = 0; k < vtxOffVertex.Count(); k += 2 )
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{
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if ( off >= vtxOffVertex[ k ] && off < vtxOffVertex[ k + 1 ] )
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{
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bUsed = true;
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break;
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}
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}
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if ( !bUsed )
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{
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// Index is not in use
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vtxRemove.RemoveElements( vtxVertexElement );
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vtxIndexDeltas.AddToTail( 0 );
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vtxNumVertexRemoved ++;
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}
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else
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{ // Index is in use and must be remapped
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// Find the mesh where this index belongs
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int iMesh = arrMdlOffsets.FindLessOrEqual( CMdlStripInfo::MdlRangeItem( 0, 0, vtxVertexElement - vtxVertexBuffer ) );
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Assert( iMesh >= 0 && iMesh < arrMdlOffsets.Count() );
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|
|
|
CMdlStripInfo::MdlRangeItem &mri = arrMdlOffsets[ iMesh ];
|
|
Assert( ( vtxVertexElement - vtxVertexBuffer >= mri.m_offNew ) && ( vtxVertexElement - vtxVertexBuffer < mri.m_offNew + mri.m_numNew ) );
|
|
|
|
Assert( mapVtxIndex.IsBitSet( vtxVertexElement->origMeshVertID + mri.m_offOld ) );
|
|
vtxVertexElement->origMeshVertID = srcIndices.Find( vtxVertexElement->origMeshVertID + mri.m_offOld ) - mri.m_offNew;
|
|
Assert( vtxVertexElement->origMeshVertID < mri.m_numNew );
|
|
vtxIndexDeltas.AddToTail( vtxNumVertexRemoved );
|
|
}
|
|
}
|
|
|
|
// Fixup the index buffer
|
|
DECLARE_PTR( unsigned short, vtxIndexBuffer, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBuffer ) );
|
|
DECLARE_PTR( unsigned short, vtxIndexBufferEnd, BYTE_OFF_PTR( vtxHdr, vtxOffIndexBufferEnd ) );
|
|
for ( unsigned short *vtxIndexElement = vtxIndexBuffer; vtxIndexElement < vtxIndexBufferEnd; ++ vtxIndexElement )
|
|
{
|
|
size_t const off = BYTE_DIFF_PTR( vtxHdr, vtxIndexElement );
|
|
bool bUsed = false;
|
|
for ( int k = 0; k < vtxOffIndex.Count(); k += 2 )
|
|
{
|
|
if ( off >= vtxOffIndex[ k ] && off < vtxOffIndex[ k + 1 ] )
|
|
{
|
|
bUsed = true;
|
|
break;
|
|
}
|
|
}
|
|
if ( !bUsed )
|
|
{
|
|
// Index is not in use
|
|
vtxRemove.RemoveElements( vtxIndexElement );
|
|
}
|
|
else
|
|
{
|
|
// Index is in use and must be remapped
|
|
*vtxIndexElement -= vtxIndexDeltas[ *vtxIndexElement ];
|
|
}
|
|
}
|
|
|
|
// By now should have scheduled all removal information
|
|
vtxRemove.Finalize();
|
|
DLog( "mdllib", 3, " Stripped %d vtx bytes.\n", vtxRemove.GetNumBytesRemoved() );
|
|
|
|
//
|
|
// Fixup all the offsets
|
|
//
|
|
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementListHeader_t, vtxMatList, vtxHdr, pMaterialReplacementList, numLODs )
|
|
ITERATE_CHILDREN( OptimizedModel::MaterialReplacementHeader_t, vtxMat, vtxMatList, pMaterialReplacement, numReplacements )
|
|
vtxMat->replacementMaterialNameOffset = vtxRemove.ComputeOffset( vtxMat, vtxMat->replacementMaterialNameOffset );
|
|
ITERATE_END
|
|
vtxMatList->replacementOffset = vtxRemove.ComputeOffset( vtxMatList, vtxMatList->replacementOffset );
|
|
ITERATE_END
|
|
ITERATE_CHILDREN( OptimizedModel::BodyPartHeader_t, vtxBodyPart, vtxHdr, pBodyPart, numBodyParts )
|
|
ITERATE_CHILDREN( OptimizedModel::ModelHeader_t, vtxModel, vtxBodyPart, pModel, numModels )
|
|
ITERATE_CHILDREN( OptimizedModel::ModelLODHeader_t, vtxLod, vtxModel, pLOD, numLODs )
|
|
ITERATE_CHILDREN( OptimizedModel::MeshHeader_t, vtxMesh, vtxLod, pMesh, numMeshes )
|
|
ITERATE_CHILDREN( OptimizedModel::StripGroupHeader_t, vtxStripGroup, vtxMesh, pStripGroup, numStripGroups )
|
|
|
|
ITERATE_CHILDREN( OptimizedModel::StripHeader_t, vtxStrip, vtxStripGroup, pStrip, numStrips )
|
|
vtxStrip->indexOffset =
|
|
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset + vtxStrip->indexOffset ) -
|
|
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
|
|
vtxStrip->vertOffset =
|
|
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset + vtxStrip->vertOffset ) -
|
|
vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
|
|
vtxStrip->boneStateChangeOffset = vtxRemove.ComputeOffset( vtxStrip, vtxStrip->boneStateChangeOffset );
|
|
ITERATE_END
|
|
|
|
vtxStripGroup->vertOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->vertOffset );
|
|
vtxStripGroup->indexOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->indexOffset );
|
|
vtxStripGroup->stripOffset = vtxRemove.ComputeOffset( vtxStripGroup, vtxStripGroup->stripOffset );
|
|
ITERATE_END
|
|
vtxMesh->stripGroupHeaderOffset = vtxRemove.ComputeOffset( vtxMesh, vtxMesh->stripGroupHeaderOffset );
|
|
ITERATE_END
|
|
vtxLod->meshOffset = vtxRemove.ComputeOffset( vtxLod, vtxLod->meshOffset );
|
|
ITERATE_END
|
|
vtxModel->lodOffset = vtxRemove.ComputeOffset( vtxModel, vtxModel->lodOffset );
|
|
vtxModel->numLODs = 1;
|
|
ITERATE_END
|
|
vtxBodyPart->modelOffset = vtxRemove.ComputeOffset( vtxBodyPart, vtxBodyPart->modelOffset );
|
|
ITERATE_END
|
|
vtxHdr->materialReplacementListOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->materialReplacementListOffset );
|
|
vtxHdr->bodyPartOffset = vtxRemove.ComputeOffset( vtxHdr, vtxHdr->bodyPartOffset );
|
|
vtxHdr->numLODs = 1;
|
|
|
|
// Perform final memory move
|
|
vtxRemove.MemMove( vtxHdr, vtxLength );
|
|
|
|
|
|
//
|
|
// ===================
|
|
// =================== Truncate buffer sizes
|
|
// ===================
|
|
//
|
|
|
|
vvdBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vvdBuffer.TellGet() + vvdLength - vvdBuffer.TellPut() );
|
|
vtxBuffer.SeekPut( CUtlBuffer::SEEK_CURRENT, vtxBuffer.TellGet() + vtxLength - vtxBuffer.TellPut() );
|
|
|
|
|
|
DLog( "mdllib", 2, " Reduced model buffers by %d bytes.\n", vtxRemove.GetNumBytesRemoved() + ( vvdLengthOld - vvdLength ) );
|
|
|
|
// Done
|
|
return true;
|
|
}
|
|
|