Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
// Valve includes
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects/dmeeyeball.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeball::OnConstruction()
{
m_flDiameter.InitAndSet( this, "diameter", 1.0 );
m_flYawAngle.InitAndSet( this, "angle", 2.0 );
m_flPupilScale.InitAndSet( this, "pupilScale", 1.0 );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeball::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Returns the model relative position of the eyeball Position
//-----------------------------------------------------------------------------
void CDmeEyeball::GetWorldPosition( Vector &worldPosition )
{
matrix3x4_t mWorld;
GetShapeToWorldTransform( mWorld );
MatrixPosition( mWorld, worldPosition );
}